X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.h;h=ad21926cd4c1e98ef7059f1d5b66b90a4aaa8dbe;hb=fe4ae2ae6dd24628a3141093d8cddea7b57812e1;hp=79827b4501dc6247076dc4dd1385378d813ca1be;hpb=14d7691c65ca4a466ce9b9448153e8fbe8351a81;p=rocksndiamonds.git diff --git a/src/libgame/sdl.h b/src/libgame/sdl.h index 79827b45..ad21926c 100644 --- a/src/libgame/sdl.h +++ b/src/libgame/sdl.h @@ -102,6 +102,10 @@ struct SDLSurfaceInfo int width, height; SDL_Surface *surface; SDL_Surface *surface_masked; +#if defined(TARGET_SDL2) + SDL_Texture *texture; + SDL_Texture *texture_masked; +#endif }; struct MouseCursorInfo @@ -428,6 +432,7 @@ struct MouseCursorInfo boolean SDLSetNativeSurface(SDL_Surface **); SDL_Surface *SDLGetNativeSurface(SDL_Surface *); +void SDLCreateBitmapTextures(Bitmap *); #if defined(TARGET_SDL2) SDL_Surface *SDL_DisplayFormat(SDL_Surface *); @@ -446,6 +451,7 @@ boolean SDLSetVideoMode(DrawBuffer **, boolean); void SDLCreateBitmapContent(Bitmap *, int, int, int); void SDLFreeBitmapPointers(Bitmap *); void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int); +void SDLBlitTexture(Bitmap *, int, int, int, int, int, int, int); void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32); void SDLFadeRectangle(Bitmap *, int, int, int, int, int, int, int, void (*draw_border_function)(void));