X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.h;h=962754afdbeccbf731bcbc88b65d7dbf3729e70e;hb=2d603d06ca862f3ca0721b66f62da188faf866c4;hp=8f36722b86789d93c2db10bee532f5aacd660df1;hpb=1100054eec7c45458359fd56072341bd661f4a9c;p=rocksndiamonds.git diff --git a/src/libgame/sdl.h b/src/libgame/sdl.h index 8f36722b..962754af 100644 --- a/src/libgame/sdl.h +++ b/src/libgame/sdl.h @@ -1,7 +1,7 @@ /*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* -* (c) 1994-2000 Artsoft Entertainment * +* (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -60,6 +60,9 @@ typedef int Colormap; struct SDLSurfaceInfo { + char *source_filename; + + int width, height; SDL_Surface *surface; SDL_Surface *surface_masked; GC gc; @@ -311,6 +314,10 @@ struct XY #define KSYM_F23 KSYM_UNDEFINED #define KSYM_F24 KSYM_UNDEFINED +#define KSYM_FKEY_FIRST KSYM_F1 +#define KSYM_FKEY_LAST KSYM_F15 +#define KSYM_NUM_FKEYS (KSYM_FKEY_LAST - KSYM_FKEY_FIRST + 1) + /* SDL function definitions */ @@ -319,12 +326,19 @@ inline void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean); inline boolean SDLSetVideoMode(DrawBuffer **, boolean); inline void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int); inline void SDLFillRectangle(Bitmap *, int, int, int, int, unsigned int); -inline void SDLDrawSimpleLine(SDL_Surface *, int, int, int, int, unsigned int); -inline void SDLDrawLine(SDL_Surface *, int, int, int, int, Uint32); -/* functions from SGE library */ -void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32); +inline void SDLDrawSimpleLine(Bitmap *, int, int, int, int, unsigned int); +inline void SDLDrawLine(Bitmap *, int, int, int, int, Uint32); +inline Pixel SDLGetPixel(Bitmap *, int, int); + +Bitmap *SDLLoadImage(char *); -inline boolean SDLOpenAudio(void); +inline void SDLOpenAudio(void); inline void SDLCloseAudio(void); +inline void SDLNextEvent(Event *); + +void HandleJoystickEvent(Event *); +void SDLInitJoysticks(void); +boolean SDLReadJoystick(int, int *, int *, boolean *, boolean *); + #endif /* SDL_H */