X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.h;h=8c4ae0762d02939b0ad89c59c40e6ec8079e0765;hb=522cba3565ad60664933d454f83518961deb41c5;hp=79827b4501dc6247076dc4dd1385378d813ca1be;hpb=14d7691c65ca4a466ce9b9448153e8fbe8351a81;p=rocksndiamonds.git diff --git a/src/libgame/sdl.h b/src/libgame/sdl.h index 79827b45..8c4ae076 100644 --- a/src/libgame/sdl.h +++ b/src/libgame/sdl.h @@ -48,11 +48,9 @@ #if defined(PLATFORM_ANDROID) #define WINDOW_SCALING_STATUS WINDOW_SCALING_NOT_AVAILABLE #define FULLSCREEN_STATUS FULLSCREEN_AVAILABLE -#define USE_DESKTOP_FULLSCREEN TRUE #elif defined(TARGET_SDL2) #define WINDOW_SCALING_STATUS WINDOW_SCALING_AVAILABLE #define FULLSCREEN_STATUS FULLSCREEN_AVAILABLE -#define USE_DESKTOP_FULLSCREEN TRUE #else // SDL 1.2 #define WINDOW_SCALING_STATUS WINDOW_SCALING_NOT_AVAILABLE #define FULLSCREEN_STATUS FULLSCREEN_AVAILABLE @@ -102,6 +100,10 @@ struct SDLSurfaceInfo int width, height; SDL_Surface *surface; SDL_Surface *surface_masked; +#if defined(TARGET_SDL2) + SDL_Texture *texture; + SDL_Texture *texture_masked; +#endif }; struct MouseCursorInfo @@ -428,24 +430,28 @@ struct MouseCursorInfo boolean SDLSetNativeSurface(SDL_Surface **); SDL_Surface *SDLGetNativeSurface(SDL_Surface *); +void SDLCreateBitmapTextures(Bitmap *); +void SDLFreeBitmapTextures(Bitmap *); #if defined(TARGET_SDL2) SDL_Surface *SDL_DisplayFormat(SDL_Surface *); void SDLSetWindowScaling(int); void SDLSetWindowScalingQuality(char *); void SDLSetWindowFullscreen(boolean); -void SDLRedrawWindow(); #endif +void SDLSetScreenRenderingMode(char *); +void SDLRedrawWindow(); void SDLSetWindowTitle(void); void SDLLimitScreenUpdates(boolean); void SDLInitVideoDisplay(void); -void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean); -boolean SDLSetVideoMode(DrawBuffer **, boolean); +void SDLInitVideoBuffer(boolean); +boolean SDLSetVideoMode(boolean); void SDLCreateBitmapContent(Bitmap *, int, int, int); void SDLFreeBitmapPointers(Bitmap *); void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int); +void SDLBlitTexture(Bitmap *, int, int, int, int, int, int, int); void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32); void SDLFadeRectangle(Bitmap *, int, int, int, int, int, int, int, void (*draw_border_function)(void)); @@ -473,4 +479,6 @@ void HandleJoystickEvent(Event *); void SDLInitJoysticks(void); boolean SDLReadJoystick(int, int *, int *, boolean *, boolean *); +void PrepareFadeBitmap(int); + #endif /* SDL_H */