X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.h;h=79827b4501dc6247076dc4dd1385378d813ca1be;hb=4c97b1045b53135f75e9324747abb5e9286b813d;hp=ef2cfd25e243a7085e96e50de988fc358d5c4861;hpb=c3c190ae0fb103b7843b84b964bdfa1acb9b0091;p=rocksndiamonds.git diff --git a/src/libgame/sdl.h b/src/libgame/sdl.h index ef2cfd25..79827b45 100644 --- a/src/libgame/sdl.h +++ b/src/libgame/sdl.h @@ -1,15 +1,13 @@ -/*********************************************************** -* Artsoft Retro-Game Library * -*----------------------------------------------------------* -* (c) 1994-2006 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* sdl.h * -***********************************************************/ +// ============================================================================ +// Artsoft Retro-Game Library +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// sdl.h +// ============================================================================ #ifndef SDL_H #define SDL_H @@ -94,12 +92,6 @@ typedef SDL_Event ExposeEvent; typedef SDL_Event FocusChangeEvent; typedef SDL_Event ClientMessageEvent; -typedef int GC; -typedef int Pixmap; -typedef int Display; -typedef int Visual; -typedef int Colormap; - /* structure definitions */ @@ -110,8 +102,6 @@ struct SDLSurfaceInfo int width, height; SDL_Surface *surface; SDL_Surface *surface_masked; - GC gc; - GC stored_clip_gc; }; struct MouseCursorInfo @@ -467,11 +457,7 @@ void SDLPutPixel(Bitmap *, int, int, Pixel); void SDLInvertArea(Bitmap *, int, int, int, int, Uint32); void SDLCopyInverseMasked(Bitmap *, Bitmap *, int, int, int, int, int, int); -#if 1 Bitmap *SDLZoomBitmap(Bitmap *, int, int); -#else -void SDLZoomBitmap(Bitmap *, Bitmap *); -#endif Bitmap *SDLLoadImage(char *);