X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.h;h=625b89e6fb756d90ab2ea62fdb762e6ec2f67526;hb=e05dda5c8cc6687dcbc59e182a81aed627e262d0;hp=fc05cb7063ad22ebbe4d8c88c66ab51b8a7d62d9;hpb=ea6e4698905d7440a265e323d03cf13fc323c44b;p=rocksndiamonds.git diff --git a/src/libgame/sdl.h b/src/libgame/sdl.h index fc05cb70..625b89e6 100644 --- a/src/libgame/sdl.h +++ b/src/libgame/sdl.h @@ -1,7 +1,7 @@ /*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* -* (c) 1994-2002 Artsoft Entertainment * +* (c) 1994-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -14,11 +14,11 @@ #ifndef SDL_H #define SDL_H -#include "SDL.h" -#include "SDL_image.h" -#include "SDL_mixer.h" -#include "SDL_net.h" -#include "SDL_thread.h" +#include +#include +#include +#include +#include /* definitions needed for "system.c" */ @@ -82,11 +82,6 @@ struct MouseCursorInfo char mask[CURSOR_MAX_WIDTH * CURSOR_MAX_HEIGHT / 8]; }; -struct XY -{ - short x, y; -}; - /* SDL symbol definitions */ @@ -352,21 +347,21 @@ struct XY /* SDL function definitions */ -inline void SDLInitVideoDisplay(void); -inline void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean); -inline boolean SDLSetVideoMode(DrawBuffer **, boolean); -inline void SDLCreateBitmapContent(Bitmap *, int, int, int); -inline void SDLFreeBitmapPointers(Bitmap *); -inline void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int); -inline void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32); -inline void SDLDrawSimpleLine(Bitmap *, int, int, int, int, Uint32); -inline void SDLDrawLine(Bitmap *, int, int, int, int, Uint32); -inline Pixel SDLGetPixel(Bitmap *, int, int); -inline void SDLPutPixel(Bitmap *, int, int, Pixel); - -inline void SDLInvertArea(Bitmap *, int, int, int, int, Uint32); -inline void SDLCopyInverseMasked(Bitmap *, Bitmap *, int, int, int, int, - int, int); +void SDLInitVideoDisplay(void); +void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean); +boolean SDLSetVideoMode(DrawBuffer **, boolean); +void SDLCreateBitmapContent(Bitmap *, int, int, int); +void SDLFreeBitmapPointers(Bitmap *); +void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int); +void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32); +void SDLFadeRectangle(Bitmap *, int, int, int, int, int, int, int); +void SDLDrawSimpleLine(Bitmap *, int, int, int, int, Uint32); +void SDLDrawLine(Bitmap *, int, int, int, int, Uint32); +Pixel SDLGetPixel(Bitmap *, int, int); +void SDLPutPixel(Bitmap *, int, int, Pixel); + +void SDLInvertArea(Bitmap *, int, int, int, int, Uint32); +void SDLCopyInverseMasked(Bitmap *, Bitmap *, int, int, int, int, int, int); void SDLZoomBitmap(Bitmap *, Bitmap *); @@ -374,10 +369,10 @@ Bitmap *SDLLoadImage(char *); void SDLSetMouseCursor(struct MouseCursorInfo *); -inline void SDLOpenAudio(void); -inline void SDLCloseAudio(void); +void SDLOpenAudio(void); +void SDLCloseAudio(void); -inline void SDLNextEvent(Event *); +void SDLNextEvent(Event *); void HandleJoystickEvent(Event *); void SDLInitJoysticks(void);