X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.h;h=62196e1aadff8bc25ca1b67a080eb4b4bd35c0b2;hb=ae0e3de423fa4a5a60969bed8adf11e5d147b4dc;hp=c30afde6218bd2de29aa07980f4d2a3c9ae2b43b;hpb=38ea4e57bc9b730abf7a15f8cc235465e6f0ad4c;p=rocksndiamonds.git diff --git a/src/libgame/sdl.h b/src/libgame/sdl.h index c30afde6..62196e1a 100644 --- a/src/libgame/sdl.h +++ b/src/libgame/sdl.h @@ -1,7 +1,7 @@ /*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* -* (c) 1994-2002 Artsoft Entertainment * +* (c) 1994-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -19,7 +19,9 @@ #include #include #include - +#if defined(PLATFORM_WIN32) +#include +#endif /* definitions needed for "system.c" */ @@ -78,8 +80,8 @@ struct MouseCursorInfo int width, height; int hot_x, hot_y; - char data[CURSOR_MAX_WIDTH * CURSOR_MAX_HEIGHT / 8]; - char mask[CURSOR_MAX_WIDTH * CURSOR_MAX_HEIGHT / 8]; + byte data[CURSOR_MAX_WIDTH * CURSOR_MAX_HEIGHT / 8]; + byte mask[CURSOR_MAX_WIDTH * CURSOR_MAX_HEIGHT / 8]; }; @@ -187,6 +189,7 @@ struct MouseCursorInfo #define KSYM_braceright KSYM_UNDEFINED /* undefined */ #define KSYM_asciitilde KSYM_UNDEFINED /* undefined */ +#define KSYM_degree SDLK_WORLD_16 #define KSYM_Adiaeresis SDLK_WORLD_36 #define KSYM_Odiaeresis SDLK_WORLD_54 #define KSYM_Udiaeresis SDLK_WORLD_60 @@ -354,7 +357,8 @@ void SDLCreateBitmapContent(Bitmap *, int, int, int); void SDLFreeBitmapPointers(Bitmap *); void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int); void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32); -void SDLFadeScreen(Bitmap *, int, int, int); +void SDLFadeRectangle(Bitmap *, int, int, int, int, int, int, int, + void (*draw_border_function)(void)); void SDLDrawSimpleLine(Bitmap *, int, int, int, int, Uint32); void SDLDrawLine(Bitmap *, int, int, int, int, Uint32); Pixel SDLGetPixel(Bitmap *, int, int); @@ -373,6 +377,7 @@ void SDLOpenAudio(void); void SDLCloseAudio(void); void SDLNextEvent(Event *); +void SDLHandleWindowManagerEvent(Event *); void HandleJoystickEvent(Event *); void SDLInitJoysticks(void);