X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.h;h=5ab0461da88087cfb0e29aa4463400919eec0ab8;hb=8b04d496646e102dd15710ba091e2f37cadcec5e;hp=8ad6308bc823dc1d368246615685852facd22689;hpb=12a224578d49391c7c4c27ad898059ae17e9b880;p=rocksndiamonds.git diff --git a/src/libgame/sdl.h b/src/libgame/sdl.h index 8ad6308b..5ab0461d 100644 --- a/src/libgame/sdl.h +++ b/src/libgame/sdl.h @@ -1,7 +1,7 @@ /*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* -* (c) 1994-2002 Artsoft Entertainment * +* (c) 1994-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -14,9 +14,11 @@ #ifndef SDL_H #define SDL_H -#include "SDL.h" -#include "SDL_image.h" -#include "SDL_mixer.h" +#include +#include +#include +#include +#include /* definitions needed for "system.c" */ @@ -80,11 +82,6 @@ struct MouseCursorInfo char mask[CURSOR_MAX_WIDTH * CURSOR_MAX_HEIGHT / 8]; }; -struct XY -{ - short x, y; -}; - /* SDL symbol definitions */ @@ -350,21 +347,22 @@ struct XY /* SDL function definitions */ -inline void SDLInitVideoDisplay(void); -inline void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean); -inline boolean SDLSetVideoMode(DrawBuffer **, boolean); -inline void SDLCreateBitmapContent(Bitmap *, int, int, int); -inline void SDLFreeBitmapPointers(Bitmap *); -inline void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int); -inline void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32); -inline void SDLDrawSimpleLine(Bitmap *, int, int, int, int, Uint32); -inline void SDLDrawLine(Bitmap *, int, int, int, int, Uint32); -inline Pixel SDLGetPixel(Bitmap *, int, int); -inline void SDLPutPixel(Bitmap *, int, int, Pixel); - -inline void SDLInvertArea(Bitmap *, int, int, int, int, Uint32); -inline void SDLCopyInverseMasked(Bitmap *, Bitmap *, int, int, int, int, - int, int); +void SDLInitVideoDisplay(void); +void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean); +boolean SDLSetVideoMode(DrawBuffer **, boolean); +void SDLCreateBitmapContent(Bitmap *, int, int, int); +void SDLFreeBitmapPointers(Bitmap *); +void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int); +void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32); +void SDLFadeRectangle(Bitmap *, int, int, int, int, int, int, int, + void (*draw_border_function)(void)); +void SDLDrawSimpleLine(Bitmap *, int, int, int, int, Uint32); +void SDLDrawLine(Bitmap *, int, int, int, int, Uint32); +Pixel SDLGetPixel(Bitmap *, int, int); +void SDLPutPixel(Bitmap *, int, int, Pixel); + +void SDLInvertArea(Bitmap *, int, int, int, int, Uint32); +void SDLCopyInverseMasked(Bitmap *, Bitmap *, int, int, int, int, int, int); void SDLZoomBitmap(Bitmap *, Bitmap *); @@ -372,10 +370,10 @@ Bitmap *SDLLoadImage(char *); void SDLSetMouseCursor(struct MouseCursorInfo *); -inline void SDLOpenAudio(void); -inline void SDLCloseAudio(void); +void SDLOpenAudio(void); +void SDLCloseAudio(void); -inline void SDLNextEvent(Event *); +void SDLNextEvent(Event *); void HandleJoystickEvent(Event *); void SDLInitJoysticks(void);