X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.h;h=528b763a3db459a56c1ac178128b50a2e5b46d6e;hb=e4bf86b0ac3fd50612eee1439beba2fbaaa7cd09;hp=8507398631f02979dba99b5d85642f24e35b34e6;hpb=dfe0a71a9939e0c55bb54dcc92db1749e8e21747;p=rocksndiamonds.git diff --git a/src/libgame/sdl.h b/src/libgame/sdl.h index 85073986..528b763a 100644 --- a/src/libgame/sdl.h +++ b/src/libgame/sdl.h @@ -1,7 +1,7 @@ /*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* -* (c) 1994-2001 Artsoft Entertainment * +* (c) 1994-2002 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -23,9 +23,6 @@ #define SURFACE_FLAGS (SDL_SWSURFACE) -#define SDLCOPYAREA_OPAQUE 0 -#define SDLCOPYAREA_MASKED 1 - /* system dependent definitions */ #define TARGET_STRING "SDL" @@ -61,6 +58,7 @@ typedef int Colormap; struct SDLSurfaceInfo { char *source_filename; + int width, height; SDL_Surface *surface; SDL_Surface *surface_masked; @@ -78,6 +76,9 @@ struct XY #define None 0L +#define BlackPixel(d, s) 0x000000 +#define WhitePixel(d, s) 0xffffff + #define EVENT_BUTTONPRESS SDL_MOUSEBUTTONDOWN #define EVENT_BUTTONRELEASE SDL_MOUSEBUTTONUP #define EVENT_MOTIONNOTIFY SDL_MOUSEMOTION @@ -313,6 +314,10 @@ struct XY #define KSYM_F23 KSYM_UNDEFINED #define KSYM_F24 KSYM_UNDEFINED +#define KSYM_FKEY_FIRST KSYM_F1 +#define KSYM_FKEY_LAST KSYM_F15 +#define KSYM_NUM_FKEYS (KSYM_FKEY_LAST - KSYM_FKEY_FIRST + 1) + /* SDL function definitions */ @@ -320,11 +325,13 @@ inline void SDLInitVideoDisplay(void); inline void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean); inline boolean SDLSetVideoMode(DrawBuffer **, boolean); inline void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int); -inline void SDLFillRectangle(Bitmap *, int, int, int, int, unsigned int); -inline void SDLDrawSimpleLine(Bitmap *, int, int, int, int, unsigned int); +inline void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32); +inline void SDLDrawSimpleLine(Bitmap *, int, int, int, int, Uint32); inline void SDLDrawLine(Bitmap *, int, int, int, int, Uint32); inline Pixel SDLGetPixel(Bitmap *, int, int); +void SDLZoomBitmap(Bitmap *, Bitmap *); + Bitmap *SDLLoadImage(char *); inline void SDLOpenAudio(void);