X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.h;h=3525122001825f750a9cf62826cd4c350c7203b7;hb=8770e2b8105f8bb38e5ab4f385e044de16436dea;hp=ef2cfd25e243a7085e96e50de988fc358d5c4861;hpb=c3c190ae0fb103b7843b84b964bdfa1acb9b0091;p=rocksndiamonds.git diff --git a/src/libgame/sdl.h b/src/libgame/sdl.h index ef2cfd25..35251220 100644 --- a/src/libgame/sdl.h +++ b/src/libgame/sdl.h @@ -1,15 +1,13 @@ -/*********************************************************** -* Artsoft Retro-Game Library * -*----------------------------------------------------------* -* (c) 1994-2006 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* sdl.h * -***********************************************************/ +// ============================================================================ +// Artsoft Retro-Game Library +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// sdl.h +// ============================================================================ #ifndef SDL_H #define SDL_H @@ -467,11 +465,7 @@ void SDLPutPixel(Bitmap *, int, int, Pixel); void SDLInvertArea(Bitmap *, int, int, int, int, Uint32); void SDLCopyInverseMasked(Bitmap *, Bitmap *, int, int, int, int, int, int); -#if 1 Bitmap *SDLZoomBitmap(Bitmap *, int, int); -#else -void SDLZoomBitmap(Bitmap *, Bitmap *); -#endif Bitmap *SDLLoadImage(char *);