X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.h;h=31de93da084907c5cb7871d98d74433822ee35bf;hb=a9e8a4cac51cb2856f339d84bab5e07e8be75037;hp=a5271c8152a1597d81fd585d0465c3c51e9739d6;hpb=5c9e11b2fcdf6360718514d9e50fc58a07cb49a3;p=rocksndiamonds.git diff --git a/src/libgame/sdl.h b/src/libgame/sdl.h index a5271c81..31de93da 100644 --- a/src/libgame/sdl.h +++ b/src/libgame/sdl.h @@ -17,7 +17,7 @@ #include #include #include -#if defined(PLATFORM_WIN32) +#if defined(PLATFORM_WINDOWS) #include #endif @@ -75,6 +75,10 @@ struct SDLSurfaceInfo char *source_filename; int width, height; + + int alpha[2][2]; // [surface|texture][opaque|masked] + int alpha_next_blit; + SDL_Surface *surface; SDL_Surface *surface_masked; SDL_Texture *texture; @@ -428,7 +432,6 @@ void SDLDrawLine(Bitmap *, int, int, int, int, Uint32); Pixel SDLGetPixel(Bitmap *, int, int); void SDLPutPixel(Bitmap *, int, int, Pixel); -void SDLInvertArea(Bitmap *, int, int, int, int, Uint32); void SDLCopyInverseMasked(Bitmap *, Bitmap *, int, int, int, int, int, int); Bitmap *SDLZoomBitmap(Bitmap *, int, int);