X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.h;h=2caf6af0277cf4bd224da5d484b8761c76e62d71;hb=b1a00c7bf19d3a459d225ee0341fa7b8d4d4cb3b;hp=f279ebc4121309254fe5149827b1434671c141f6;hpb=a30a27ce6c313e56cc92dc7183d599f63f8ca1f2;p=rocksndiamonds.git diff --git a/src/libgame/sdl.h b/src/libgame/sdl.h index f279ebc4..2caf6af0 100644 --- a/src/libgame/sdl.h +++ b/src/libgame/sdl.h @@ -75,6 +75,10 @@ struct SDLSurfaceInfo char *source_filename; int width, height; + + int alpha[2][2]; // [surface|texture][opaque|masked] + int alpha_next_blit; + SDL_Surface *surface; SDL_Surface *surface_masked; SDL_Texture *texture; @@ -395,6 +399,8 @@ void SDLSetAlpha(SDL_Surface *, boolean, int); const char *SDLGetRendererName(void); boolean SDLSetNativeSurface(SDL_Surface **); SDL_Surface *SDLGetNativeSurface(SDL_Surface *); +SDL_Surface *SDLCreateNativeSurface(int, int, int); +Bitmap *SDLGetBitmapFromSurface(SDL_Surface *); void SDLCreateBitmapTextures(Bitmap *); void SDLFreeBitmapTextures(Bitmap *); @@ -416,8 +422,8 @@ void SDLLimitScreenUpdates(boolean); void SDLInitVideoDisplay(void); void SDLInitVideoBuffer(boolean); boolean SDLSetVideoMode(boolean); -void SDLCreateBitmapContent(Bitmap *, int, int, int); void SDLFreeBitmapPointers(Bitmap *); +void SDLBlitSurface(SDL_Surface *, SDL_Surface *, int, int, int, int, int, int); void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int); void SDLBlitTexture(Bitmap *, int, int, int, int, int, int, int); void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32); @@ -430,6 +436,7 @@ void SDLPutPixel(Bitmap *, int, int, Pixel); void SDLCopyInverseMasked(Bitmap *, Bitmap *, int, int, int, int, int, int); +SDL_Surface *SDLZoomSurface(SDL_Surface *, int, int); Bitmap *SDLZoomBitmap(Bitmap *, int, int); Bitmap *SDLLoadImage(char *);