X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.h;h=2caf6af0277cf4bd224da5d484b8761c76e62d71;hb=b1a00c7bf19d3a459d225ee0341fa7b8d4d4cb3b;hp=31de93da084907c5cb7871d98d74433822ee35bf;hpb=a9e8a4cac51cb2856f339d84bab5e07e8be75037;p=rocksndiamonds.git diff --git a/src/libgame/sdl.h b/src/libgame/sdl.h index 31de93da..2caf6af0 100644 --- a/src/libgame/sdl.h +++ b/src/libgame/sdl.h @@ -399,6 +399,8 @@ void SDLSetAlpha(SDL_Surface *, boolean, int); const char *SDLGetRendererName(void); boolean SDLSetNativeSurface(SDL_Surface **); SDL_Surface *SDLGetNativeSurface(SDL_Surface *); +SDL_Surface *SDLCreateNativeSurface(int, int, int); +Bitmap *SDLGetBitmapFromSurface(SDL_Surface *); void SDLCreateBitmapTextures(Bitmap *); void SDLFreeBitmapTextures(Bitmap *); @@ -420,8 +422,8 @@ void SDLLimitScreenUpdates(boolean); void SDLInitVideoDisplay(void); void SDLInitVideoBuffer(boolean); boolean SDLSetVideoMode(boolean); -void SDLCreateBitmapContent(Bitmap *, int, int, int); void SDLFreeBitmapPointers(Bitmap *); +void SDLBlitSurface(SDL_Surface *, SDL_Surface *, int, int, int, int, int, int); void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int); void SDLBlitTexture(Bitmap *, int, int, int, int, int, int, int); void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32); @@ -434,6 +436,7 @@ void SDLPutPixel(Bitmap *, int, int, Pixel); void SDLCopyInverseMasked(Bitmap *, Bitmap *, int, int, int, int, int, int); +SDL_Surface *SDLZoomSurface(SDL_Surface *, int, int); Bitmap *SDLZoomBitmap(Bitmap *, int, int); Bitmap *SDLLoadImage(char *);