X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.h;h=2402ca522a159ab2c72ce404cf38a2e8fb9cb4b7;hb=766384cc29e6d22af67fe3329069291efc0f681a;hp=ae649fcbeeea037552b6ea25ff9fa38deb8a5433;hpb=abe44529b439ad39b4d8dbf19cbd67c9b9844279;p=rocksndiamonds.git diff --git a/src/libgame/sdl.h b/src/libgame/sdl.h index ae649fcb..2402ca52 100644 --- a/src/libgame/sdl.h +++ b/src/libgame/sdl.h @@ -48,11 +48,9 @@ #if defined(PLATFORM_ANDROID) #define WINDOW_SCALING_STATUS WINDOW_SCALING_NOT_AVAILABLE #define FULLSCREEN_STATUS FULLSCREEN_AVAILABLE -#define USE_DESKTOP_FULLSCREEN TRUE #elif defined(TARGET_SDL2) #define WINDOW_SCALING_STATUS WINDOW_SCALING_AVAILABLE #define FULLSCREEN_STATUS FULLSCREEN_AVAILABLE -#define USE_DESKTOP_FULLSCREEN TRUE #else // SDL 1.2 #define WINDOW_SCALING_STATUS WINDOW_SCALING_NOT_AVAILABLE #define FULLSCREEN_STATUS FULLSCREEN_AVAILABLE @@ -92,12 +90,6 @@ typedef SDL_Event ExposeEvent; typedef SDL_Event FocusChangeEvent; typedef SDL_Event ClientMessageEvent; -typedef int GC; -typedef int Pixmap; -typedef int Display; -typedef int Visual; -typedef int Colormap; - /* structure definitions */ @@ -108,8 +100,10 @@ struct SDLSurfaceInfo int width, height; SDL_Surface *surface; SDL_Surface *surface_masked; - GC gc; - GC stored_clip_gc; +#if defined(TARGET_SDL2) + SDL_Texture *texture; + SDL_Texture *texture_masked; +#endif }; struct MouseCursorInfo @@ -436,24 +430,28 @@ struct MouseCursorInfo boolean SDLSetNativeSurface(SDL_Surface **); SDL_Surface *SDLGetNativeSurface(SDL_Surface *); +void SDLCreateBitmapTextures(Bitmap *); +void SDLFreeBitmapTextures(Bitmap *); #if defined(TARGET_SDL2) SDL_Surface *SDL_DisplayFormat(SDL_Surface *); void SDLSetWindowScaling(int); void SDLSetWindowScalingQuality(char *); void SDLSetWindowFullscreen(boolean); -void SDLRedrawWindow(); #endif +void SDLSetScreenRenderingMode(char *); +void SDLRedrawWindow(); void SDLSetWindowTitle(void); void SDLLimitScreenUpdates(boolean); void SDLInitVideoDisplay(void); -void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean); -boolean SDLSetVideoMode(DrawBuffer **, boolean); +void SDLInitVideoBuffer(boolean); +boolean SDLSetVideoMode(boolean); void SDLCreateBitmapContent(Bitmap *, int, int, int); void SDLFreeBitmapPointers(Bitmap *); void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int); +void SDLBlitTexture(Bitmap *, int, int, int, int, int, int, int); void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32); void SDLFadeRectangle(Bitmap *, int, int, int, int, int, int, int, void (*draw_border_function)(void)); @@ -465,11 +463,7 @@ void SDLPutPixel(Bitmap *, int, int, Pixel); void SDLInvertArea(Bitmap *, int, int, int, int, Uint32); void SDLCopyInverseMasked(Bitmap *, Bitmap *, int, int, int, int, int, int); -#if 1 Bitmap *SDLZoomBitmap(Bitmap *, int, int); -#else -void SDLZoomBitmap(Bitmap *, Bitmap *); -#endif Bitmap *SDLLoadImage(char *);