X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.h;h=2402ca522a159ab2c72ce404cf38a2e8fb9cb4b7;hb=766384cc29e6d22af67fe3329069291efc0f681a;hp=7cc3b459612f15556249ca3544657b7537f63b08;hpb=d0ab5a10ecda925e8fd5641aef3fdd9e035492f8;p=rocksndiamonds.git diff --git a/src/libgame/sdl.h b/src/libgame/sdl.h index 7cc3b459..2402ca52 100644 --- a/src/libgame/sdl.h +++ b/src/libgame/sdl.h @@ -48,18 +48,14 @@ #if defined(PLATFORM_ANDROID) #define WINDOW_SCALING_STATUS WINDOW_SCALING_NOT_AVAILABLE #define FULLSCREEN_STATUS FULLSCREEN_AVAILABLE -#define USE_DESKTOP_FULLSCREEN TRUE #elif defined(TARGET_SDL2) #define WINDOW_SCALING_STATUS WINDOW_SCALING_AVAILABLE #define FULLSCREEN_STATUS FULLSCREEN_AVAILABLE -#define USE_DESKTOP_FULLSCREEN TRUE #else // SDL 1.2 #define WINDOW_SCALING_STATUS WINDOW_SCALING_NOT_AVAILABLE #define FULLSCREEN_STATUS FULLSCREEN_AVAILABLE #endif -#define USE_FINAL_SCREEN_BITMAP FALSE - #define CURSOR_MAX_WIDTH 32 #define CURSOR_MAX_HEIGHT 32 @@ -435,21 +431,23 @@ struct MouseCursorInfo boolean SDLSetNativeSurface(SDL_Surface **); SDL_Surface *SDLGetNativeSurface(SDL_Surface *); void SDLCreateBitmapTextures(Bitmap *); +void SDLFreeBitmapTextures(Bitmap *); #if defined(TARGET_SDL2) SDL_Surface *SDL_DisplayFormat(SDL_Surface *); void SDLSetWindowScaling(int); void SDLSetWindowScalingQuality(char *); void SDLSetWindowFullscreen(boolean); -void SDLRedrawWindow(); #endif +void SDLSetScreenRenderingMode(char *); +void SDLRedrawWindow(); void SDLSetWindowTitle(void); void SDLLimitScreenUpdates(boolean); void SDLInitVideoDisplay(void); -void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean); -boolean SDLSetVideoMode(DrawBuffer **, boolean); +void SDLInitVideoBuffer(boolean); +boolean SDLSetVideoMode(boolean); void SDLCreateBitmapContent(Bitmap *, int, int, int); void SDLFreeBitmapPointers(Bitmap *); void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int);