X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.h;h=1545f6865fbc80317f3e53af68c6a6cf8b27da39;hb=ed44c040b637f60a46e9051d1e939e62d3646a0b;hp=3e742394ffffc87e285c8e38c3189927d684642b;hpb=7c117e147cc14c25b7e4d8e93fb7e2bc16499a0f;p=rocksndiamonds.git diff --git a/src/libgame/sdl.h b/src/libgame/sdl.h index 3e742394..1545f686 100644 --- a/src/libgame/sdl.h +++ b/src/libgame/sdl.h @@ -400,6 +400,8 @@ const char *SDLGetRendererName(void); boolean SDLSetNativeSurface(SDL_Surface **); SDL_Surface *SDLGetNativeSurface(SDL_Surface *); SDL_Surface *SDLCreateNativeSurface(int, int, int); +Bitmap *SDLGetBitmapFromSurface_WithMaskedColor(SDL_Surface *, int, int, int); +Bitmap *SDLGetBitmapFromSurface(SDL_Surface *); void SDLCreateBitmapTextures(Bitmap *); void SDLFreeBitmapTextures(Bitmap *); @@ -435,6 +437,7 @@ void SDLPutPixel(Bitmap *, int, int, Pixel); void SDLCopyInverseMasked(Bitmap *, Bitmap *, int, int, int, int, int, int); +SDL_Surface *SDLZoomSurface(SDL_Surface *, int, int); Bitmap *SDLZoomBitmap(Bitmap *, int, int); Bitmap *SDLLoadImage(char *); @@ -443,6 +446,7 @@ void SDLSetMouseCursor(struct MouseCursorInfo *); void SDLOpenAudio(void); void SDLCloseAudio(void); +void SDLReopenAudio(void); void SDLWaitEvent(Event *); void SDLCorrectRawMousePosition(int *, int *);