X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.h;h=14872400f7051788b34cfa28172e3e1d26b91879;hb=47da774c66f9325f9d27cddb5a697514154e2de9;hp=4d70bfcd6fffee25da7eda052b04280aa7b21c49;hpb=0c454763268d571be71d2c7a633f5bd855d0ad0b;p=rocksndiamonds.git diff --git a/src/libgame/sdl.h b/src/libgame/sdl.h index 4d70bfcd..14872400 100644 --- a/src/libgame/sdl.h +++ b/src/libgame/sdl.h @@ -80,6 +80,7 @@ typedef SDL_Event Event; typedef SDL_MouseButtonEvent ButtonEvent; typedef SDL_MouseMotionEvent MotionEvent; #if defined(TARGET_SDL2) +typedef SDL_MouseWheelEvent WheelEvent; typedef SDL_TouchFingerEvent FingerEvent; typedef SDL_TextInputEvent TextEvent; typedef SDL_Event PauseResumeEvent; @@ -127,6 +128,7 @@ struct MouseCursorInfo #define EVENT_BUTTONRELEASE SDL_MOUSEBUTTONUP #define EVENT_MOTIONNOTIFY SDL_MOUSEMOTION #if defined(TARGET_SDL2) +#define EVENT_WHEELMOTION SDL_MOUSEWHEEL #define EVENT_FINGERPRESS SDL_FINGERDOWN #define EVENT_FINGERRELEASE SDL_FINGERUP #define EVENT_FINGERMOTION SDL_FINGERMOTION @@ -197,8 +199,14 @@ struct MouseCursorInfo #define KSYM_Page_Down SDLK_PAGEDOWN #if defined(TARGET_SDL2) +#define KSYM_Select SDLK_SELECT #define KSYM_Menu SDLK_MENU #define KSYM_Back SDLK_AC_BACK +#define KSYM_PlayPause SDLK_AUDIOPLAY +#if defined(PLATFORM_ANDROID) +#define KSYM_Rewind SDLK_AUDIORWND +#define KSYM_FastForward SDLK_AUDIOFFWD +#endif #endif #define KSYM_space SDLK_SPACE @@ -438,6 +446,10 @@ SDL_Surface *SDL_DisplayFormat(SDL_Surface *); void SDLSetWindowScaling(int); void SDLSetWindowScalingQuality(char *); void SDLSetWindowFullscreen(boolean); +void SDLSetDisplaySize(void); +void SDLSetScreenSizeAndOffsets(int, int); +void SDLSetScreenSizeForRenderer(int, int); +void SDLSetScreenProperties(void); #endif void SDLSetScreenRenderingMode(char *); @@ -478,6 +490,10 @@ void SDLHandleWindowManagerEvent(Event *); void HandleJoystickEvent(Event *); void SDLInitJoysticks(void); boolean SDLReadJoystick(int, int *, int *, boolean *, boolean *); +boolean SDLCheckJoystickOpened(int); +void SDLClearJoystickState(); +boolean SDLOpenJoystick(int); +void SDLCloseJoystick(int); void PrepareFadeBitmap(int);