X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.h;h=05f99982809016f1e5e374c3e64809d973ccad98;hb=89237f2f4d7189714da64da53c1515979ad49b2d;hp=f279ebc4121309254fe5149827b1434671c141f6;hpb=a30a27ce6c313e56cc92dc7183d599f63f8ca1f2;p=rocksndiamonds.git diff --git a/src/libgame/sdl.h b/src/libgame/sdl.h index f279ebc4..05f99982 100644 --- a/src/libgame/sdl.h +++ b/src/libgame/sdl.h @@ -75,6 +75,10 @@ struct SDLSurfaceInfo char *source_filename; int width, height; + + int alpha[2][2]; // [surface|texture][opaque|masked] + int alpha_next_blit; + SDL_Surface *surface; SDL_Surface *surface_masked; SDL_Texture *texture; @@ -418,6 +422,7 @@ void SDLInitVideoBuffer(boolean); boolean SDLSetVideoMode(boolean); void SDLCreateBitmapContent(Bitmap *, int, int, int); void SDLFreeBitmapPointers(Bitmap *); +void SDLBlitSurface(SDL_Surface *, SDL_Surface *, int, int, int, int, int, int); void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int); void SDLBlitTexture(Bitmap *, int, int, int, int, int, int, int); void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32);