X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.h;h=05ddfed6ac406c974bb368e6bfbbd390d095239e;hb=a7c06161253796a30a0237a7f5a044f459c8cf35;hp=254b9927166fc33d126911e9898c49b803610369;hpb=307f92e3ee14cdab72466e5998eef66c0ef3ae38;p=rocksndiamonds.git diff --git a/src/libgame/sdl.h b/src/libgame/sdl.h index 254b9927..05ddfed6 100644 --- a/src/libgame/sdl.h +++ b/src/libgame/sdl.h @@ -47,7 +47,18 @@ #define TARGET_STRING "SDL" #endif +#if defined(PLATFORM_ANDROID) +#define WINDOW_SCALING_STATUS WINDOW_SCALING_NOT_AVAILABLE #define FULLSCREEN_STATUS FULLSCREEN_AVAILABLE +#define USE_DESKTOP_FULLSCREEN TRUE +#elif defined(TARGET_SDL2) +#define WINDOW_SCALING_STATUS WINDOW_SCALING_AVAILABLE +#define FULLSCREEN_STATUS FULLSCREEN_AVAILABLE +#define USE_DESKTOP_FULLSCREEN TRUE +#else // SDL 1.2 +#define WINDOW_SCALING_STATUS WINDOW_SCALING_NOT_AVAILABLE +#define FULLSCREEN_STATUS FULLSCREEN_AVAILABLE +#endif #define CURSOR_MAX_WIDTH 32 #define CURSOR_MAX_HEIGHT 32 @@ -75,6 +86,7 @@ typedef SDL_MouseMotionEvent MotionEvent; #if defined(TARGET_SDL2) typedef SDL_TouchFingerEvent FingerEvent; typedef SDL_TextInputEvent TextEvent; +typedef SDL_WindowEvent WindowEvent; #endif typedef SDL_KeyboardEvent KeyEvent; typedef SDL_Event ExposeEvent; @@ -201,7 +213,13 @@ struct MouseCursorInfo #define KSYM_quotedbl SDLK_QUOTEDBL #define KSYM_numbersign SDLK_HASH #define KSYM_dollar SDLK_DOLLAR -#define KSYM_percent KSYM_UNDEFINED /* undefined */ + +#if defined(TARGET_SDL2) +#define KSYM_percent SDLK_PERCENT +#else +#define KSYM_percent 37 /* undefined in SDL */ +#endif + #define KSYM_ampersand SDLK_AMPERSAND #define KSYM_apostrophe SDLK_QUOTE #define KSYM_parenleft SDLK_LEFTPAREN @@ -411,11 +429,17 @@ struct MouseCursorInfo #define KMOD_Meta (KMOD_Meta_L | KMOD_Meta_R) #define KMOD_Alt (KMOD_Alt_L | KMOD_Alt_R) +#if defined(TARGET_SDL2) +#define KMOD_TextInput (KMOD_Shift | KMOD_Alt_R) +#endif /* SDL function definitions */ #if defined(TARGET_SDL2) SDL_Surface *SDL_DisplayFormat(SDL_Surface *); +void SDLSetWindowScaling(int); +void SDLSetWindowFullscreen(boolean); +void SDLRedrawWindow(); #endif void SDLInitVideoDisplay(void);