X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=f586bd8baaf59cad189720185aa0b0853622c310;hb=e89a21e95b3cb84d1515c0fb3378ce902a48c1c8;hp=9755aaa492a33912ed19d9d2bef685d072421e97;hpb=5c9e11b2fcdf6360718514d9e50fc58a07cb49a3;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 9755aaa4..f586bd8b 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -69,12 +69,11 @@ static void FinalizeScreen(int draw_target) static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay) { - static unsigned int update_screen_delay = 0; - unsigned int update_screen_delay_value = 50; // (milliseconds) + static DelayCounter update_screen_delay = { 50 }; // (milliseconds) SDL_Surface *screen = backbuffer->surface; if (limit_screen_updates && - !DelayReached(&update_screen_delay, update_screen_delay_value)) + !DelayReached(&update_screen_delay)) return; LimitScreenUpdates(FALSE); @@ -151,28 +150,31 @@ static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay) dst_rect1 = &dst_rect_screen; #if defined(HAS_SCREEN_KEYBOARD) - if (video.shifted_up || video.shifted_up_delay) + SDL_Rect src_rect_up = { 0, 0, video.width, video.height }; + SDL_Rect dst_rect_up = dst_rect_screen; + + if (video.shifted_up || video.shifted_up_delay.count) { int time_current = SDL_GetTicks(); int pos = video.shifted_up_pos; int pos_last = video.shifted_up_pos_last; - if (!DelayReachedExt(&video.shifted_up_delay, video.shifted_up_delay_value, - time_current)) + if (!DelayReachedExt(&video.shifted_up_delay, time_current)) { - int delay = time_current - video.shifted_up_delay; - int delay_value = video.shifted_up_delay_value; + int delay_count = time_current - video.shifted_up_delay.count; + int delay_value = video.shifted_up_delay.value; - pos = pos_last + (pos - pos_last) * delay / delay_value; + pos = pos_last + (pos - pos_last) * delay_count / delay_value; } else { video.shifted_up_pos_last = pos; - video.shifted_up_delay = 0; + video.shifted_up_delay.count = 0; } - SDL_Rect src_rect_up = { 0, pos, video.width, video.height - pos }; - SDL_Rect dst_rect_up = { xoff, yoff, video.width, video.height - pos }; + src_rect_up.y = pos; + src_rect_up.h = video.height - pos; + dst_rect_up.h = video.height - pos; if (video.screen_rendering_mode == SPECIAL_RENDERING_TARGET || video.screen_rendering_mode == SPECIAL_RENDERING_DOUBLE) @@ -221,7 +223,7 @@ static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay) // global synchronization point of the game to align video frame delay if (with_frame_delay) - WaitUntilDelayReached(&video.frame_delay, video.frame_delay_value); + WaitUntilDelayReached(&video.frame_delay); video.frame_counter++; @@ -260,7 +262,7 @@ static void SDLSetWindowIcon(char *basename) // (setting the window icon on Mac OS X would replace the high-quality // dock icon with the currently smaller (and uglier) icon from file) -#if !defined(PLATFORM_MACOSX) +#if !defined(PLATFORM_MAC) char *filename = getCustomImageFilename(basename); SDL_Surface *surface; @@ -1225,6 +1227,9 @@ void SDLFadeRectangle(int x, int y, int width, int height, draw_border_function(); UpdateScreen_WithFrameDelay(&dst_rect2); + + if (PendingEscapeKeyEvent()) + break; } } } @@ -1281,6 +1286,9 @@ void SDLFadeRectangle(int x, int y, int width, int height, // only update the region of the screen that is affected from fading UpdateScreen_WithFrameDelay(&dst_rect2); + + if (PendingEscapeKeyEvent()) + break; } } else // fading in, fading out or cross-fading @@ -1307,6 +1315,9 @@ void SDLFadeRectangle(int x, int y, int width, int height, // only update the region of the screen that is affected from fading UpdateScreen_WithFrameDelay(&dst_rect); + + if (PendingEscapeKeyEvent()) + break; } } @@ -2709,7 +2720,7 @@ void SDLInitJoysticks(void) boolean print_warning = !sdl_joystick_subsystem_initialized; char *mappings_file_base = getPath2(options.conf_directory, GAMECONTROLLER_BASENAME); - char *mappings_file_user = getPath2(getUserGameDataDir(), + char *mappings_file_user = getPath2(getMainUserGameDataDir(), GAMECONTROLLER_BASENAME); int num_mappings; int i;