X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=f479fd9960b804faa6ae41bc42b1a8040b3971c2;hb=608be3bcd270eb45628a274eddb6dbcc8940accf;hp=9403b2a776e8a780c78360f871560cc6ac4ab30b;hpb=34ed45c14d923459972fecf7a3b46f44d7e03670;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 9403b2a7..f479fd99 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -548,9 +548,9 @@ void sge_PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) } void sge_PutPixelRGB(SDL_Surface *surface, Sint16 x, Sint16 y, - Uint8 R, Uint8 G, Uint8 B) + Uint8 r, Uint8 g, Uint8 b) { - sge_PutPixel(surface, x, y, SDL_MapRGB(surface->format, R, G, B)); + sge_PutPixel(surface, x, y, SDL_MapRGB(surface->format, r, g, b)); } Sint32 sge_CalcYPitch(SDL_Surface *dest, Sint16 y) @@ -865,6 +865,30 @@ void sge_LineRGB(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, } +/* + ----------------------------------------------------------------------------- + quick (no, it's slow) and dirty hack to "invert" rectangle inside SDL surface + ----------------------------------------------------------------------------- +*/ + +inline void SDLInvertArea(Bitmap *bitmap, int src_x, int src_y, + int width, int height, Uint32 color) +{ + SDL_Surface *surface = bitmap->surface; + int x, y; + + for (y=src_y; y < src_y + height; y++) + { + for (x=src_x; x < src_x + width; x++) + { + Uint32 pixel = SDLGetPixel(bitmap, x, y); + + sge_PutPixel(surface, x, y, pixel == BLACK_PIXEL ? color : BLACK_PIXEL); + } + } +} + + /* ========================================================================= */ /* The following functions were taken from the SDL_gfx library version 2.0.3 */ /* (Rotozoomer) by Andreas Schiffler */ @@ -1209,6 +1233,36 @@ Bitmap *SDLLoadImage(char *filename) } +/* ------------------------------------------------------------------------- */ +/* custom cursor fuctions */ +/* ------------------------------------------------------------------------- */ + +static SDL_Cursor *create_cursor(struct MouseCursorInfo *cursor_info) +{ + return SDL_CreateCursor(cursor_info->data, cursor_info->mask, + cursor_info->width, cursor_info->height, + cursor_info->hot_x, cursor_info->hot_y); +} + +void SDLSetMouseCursor(struct MouseCursorInfo *cursor_info) +{ + static struct MouseCursorInfo *last_cursor_info = NULL; + static SDL_Cursor *cursor_default = NULL; + static SDL_Cursor *cursor_current = NULL; + + if (cursor_default == NULL) + cursor_default = SDL_GetCursor(); + + if (cursor_info != NULL && cursor_info != last_cursor_info) + { + cursor_current = create_cursor(cursor_info); + last_cursor_info = cursor_info; + } + + SDL_SetCursor(cursor_info ? cursor_current : cursor_default); +} + + /* ========================================================================= */ /* audio functions */ /* ========================================================================= */