X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=f479fd9960b804faa6ae41bc42b1a8040b3971c2;hb=608be3bcd270eb45628a274eddb6dbcc8940accf;hp=46e41d78a3e0524a1b2710102cee0ccbaa6d7cb5;hpb=3d52a86d358f5b1a4b36b80df5d659bce1f5a3a6;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 46e41d78..f479fd99 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -40,6 +40,8 @@ static int video_yoffset; inline void SDLInitVideoDisplay(void) { + putenv("SDL_VIDEO_CENTERED=1"); + /* initialize SDL video */ if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) Error(ERR_EXIT, "SDL_InitSubSystem() failed: %s", SDL_GetError()); @@ -170,10 +172,38 @@ inline boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen) return success; } +inline void SDLCreateBitmapContent(Bitmap *new_bitmap, + int width, int height, int depth) +{ + SDL_Surface *surface_tmp, *surface_native; + + if ((surface_tmp = SDL_CreateRGBSurface(SURFACE_FLAGS, width, height, depth, + 0, 0, 0, 0)) + == NULL) + Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError()); + + if ((surface_native = SDL_DisplayFormat(surface_tmp)) == NULL) + Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError()); + + SDL_FreeSurface(surface_tmp); + + new_bitmap->surface = surface_native; +} + +inline void SDLFreeBitmapPointers(Bitmap *bitmap) +{ + if (bitmap->surface) + SDL_FreeSurface(bitmap->surface); + if (bitmap->surface_masked) + SDL_FreeSurface(bitmap->surface_masked); + bitmap->surface = NULL; + bitmap->surface_masked = NULL; +} + inline void SDLCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap, int src_x, int src_y, int width, int height, - int dst_x, int dst_y, int copy_mode) + int dst_x, int dst_y, int mask_mode) { Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap); SDL_Rect src_rect, dst_rect; @@ -205,7 +235,7 @@ inline void SDLCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap, dst_rect.h = height; if (src_bitmap != backbuffer || dst_bitmap != window) - SDL_BlitSurface((copy_mode == SDLCOPYAREA_MASKED ? + SDL_BlitSurface((mask_mode == BLIT_MASKED ? src_bitmap->surface_masked : src_bitmap->surface), &src_rect, real_dst_bitmap->surface, &dst_rect); @@ -214,13 +244,15 @@ inline void SDLCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap, } inline void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, - int width, int height, unsigned int color) + int width, int height, Uint32 color) { Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap); SDL_Rect rect; - unsigned int color_r = (color >> 16) && 0xff; - unsigned int color_g = (color >> 8) && 0xff; - unsigned int color_b = (color >> 0) && 0xff; +#if 0 + unsigned int color_r = (color >> 16) & 0xff; + unsigned int color_g = (color >> 8) & 0xff; + unsigned int color_b = (color >> 0) & 0xff; +#endif #ifdef FULLSCREEN_BUG if (dst_bitmap == backbuffer || dst_bitmap == window) @@ -235,22 +267,28 @@ inline void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, rect.w = width; rect.h = height; +#if 1 + SDL_FillRect(real_dst_bitmap->surface, &rect, color); +#else SDL_FillRect(real_dst_bitmap->surface, &rect, SDL_MapRGB(real_dst_bitmap->surface->format, color_r, color_g, color_b)); +#endif if (dst_bitmap == window) SDL_UpdateRect(backbuffer->surface, x, y, width, height); } inline void SDLDrawSimpleLine(Bitmap *dst_bitmap, int from_x, int from_y, - int to_x, int to_y, unsigned int color) + int to_x, int to_y, Uint32 color) { SDL_Surface *surface = dst_bitmap->surface; SDL_Rect rect; +#if 0 unsigned int color_r = (color >> 16) & 0xff; unsigned int color_g = (color >> 8) & 0xff; unsigned int color_b = (color >> 0) & 0xff; +#endif if (from_x > to_x) swap_numbers(&from_x, &to_x); @@ -271,8 +309,12 @@ inline void SDLDrawSimpleLine(Bitmap *dst_bitmap, int from_x, int from_y, } #endif +#if 1 + SDL_FillRect(surface, &rect, color); +#else SDL_FillRect(surface, &rect, SDL_MapRGB(surface->format, color_r, color_g, color_b)); +#endif } inline void SDLDrawLine(Bitmap *dst_bitmap, int from_x, int from_y, @@ -506,9 +548,9 @@ void sge_PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) } void sge_PutPixelRGB(SDL_Surface *surface, Sint16 x, Sint16 y, - Uint8 R, Uint8 G, Uint8 B) + Uint8 r, Uint8 g, Uint8 b) { - sge_PutPixel(surface, x, y, SDL_MapRGB(surface->format, R, G, B)); + sge_PutPixel(surface, x, y, SDL_MapRGB(surface->format, r, g, b)); } Sint32 sge_CalcYPitch(SDL_Surface *dest, Sint16 y) @@ -823,6 +865,30 @@ void sge_LineRGB(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, } +/* + ----------------------------------------------------------------------------- + quick (no, it's slow) and dirty hack to "invert" rectangle inside SDL surface + ----------------------------------------------------------------------------- +*/ + +inline void SDLInvertArea(Bitmap *bitmap, int src_x, int src_y, + int width, int height, Uint32 color) +{ + SDL_Surface *surface = bitmap->surface; + int x, y; + + for (y=src_y; y < src_y + height; y++) + { + for (x=src_x; x < src_x + width; x++) + { + Uint32 pixel = SDLGetPixel(bitmap, x, y); + + sge_PutPixel(surface, x, y, pixel == BLACK_PIXEL ? color : BLACK_PIXEL); + } + } +} + + /* ========================================================================= */ /* The following functions were taken from the SDL_gfx library version 2.0.3 */ /* (Rotozoomer) by Andreas Schiffler */ @@ -1107,12 +1173,21 @@ SDL_Surface *zoomSurface(SDL_Surface *src, int dst_width, int dst_height) void SDLZoomBitmap(Bitmap *src_bitmap, Bitmap *dst_bitmap) { + SDL_Surface *sdl_surface_tmp; int dst_width = dst_bitmap->width; int dst_height = dst_bitmap->height; + /* throw away old destination surface */ SDL_FreeSurface(dst_bitmap->surface); - dst_bitmap->surface = zoomSurface(src_bitmap->surface, dst_width,dst_height); + /* create zoomed temporary surface from source surface */ + sdl_surface_tmp = zoomSurface(src_bitmap->surface, dst_width, dst_height); + + /* create native format destination surface from zoomed temporary surface */ + dst_bitmap->surface = SDL_DisplayFormat(sdl_surface_tmp); + + /* free temporary surface */ + SDL_FreeSurface(sdl_surface_tmp); } @@ -1158,12 +1233,45 @@ Bitmap *SDLLoadImage(char *filename) } +/* ------------------------------------------------------------------------- */ +/* custom cursor fuctions */ +/* ------------------------------------------------------------------------- */ + +static SDL_Cursor *create_cursor(struct MouseCursorInfo *cursor_info) +{ + return SDL_CreateCursor(cursor_info->data, cursor_info->mask, + cursor_info->width, cursor_info->height, + cursor_info->hot_x, cursor_info->hot_y); +} + +void SDLSetMouseCursor(struct MouseCursorInfo *cursor_info) +{ + static struct MouseCursorInfo *last_cursor_info = NULL; + static SDL_Cursor *cursor_default = NULL; + static SDL_Cursor *cursor_current = NULL; + + if (cursor_default == NULL) + cursor_default = SDL_GetCursor(); + + if (cursor_info != NULL && cursor_info != last_cursor_info) + { + cursor_current = create_cursor(cursor_info); + last_cursor_info = cursor_info; + } + + SDL_SetCursor(cursor_info ? cursor_current : cursor_default); +} + + /* ========================================================================= */ /* audio functions */ /* ========================================================================= */ inline void SDLOpenAudio(void) { + if (strcmp(setup.system.sdl_audiodriver, ARG_DEFAULT) != 0) + putenv(getStringCat2("SDL_AUDIODRIVER=", setup.system.sdl_audiodriver)); + if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { Error(ERR_WARN, "SDL_InitSubSystem() failed: %s", SDL_GetError()); @@ -1172,7 +1280,7 @@ inline void SDLOpenAudio(void) if (Mix_OpenAudio(DEFAULT_AUDIO_SAMPLE_RATE, MIX_DEFAULT_FORMAT, AUDIO_NUM_CHANNELS_STEREO, - DEFAULT_AUDIO_FRAGMENT_SIZE) < 0) + setup.system.audio_fragment_size) < 0) { Error(ERR_WARN, "Mix_OpenAudio() failed: %s", SDL_GetError()); return;