X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=f3f57567777520ccf0b864a690706e8f5b02b93d;hb=1e491a9ddfe4c4098a252b2703bd35f724eb397c;hp=732fc9be178044998461d4b429d32185dc4bd439;hpb=18f04ed2930c70cce6231148945cc24a1c662041;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 732fc9be..f3f57567 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -1,7 +1,7 @@ /*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* -* (c) 1994-2002 Artsoft Entertainment * +* (c) 1994-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -35,12 +35,12 @@ static int fullscreen_yoffset; static int video_xoffset; static int video_yoffset; -static void setFullscreenParameters() +static void setFullscreenParameters(char *fullscreen_mode_string) { struct ScreenModeInfo *fullscreen_mode; int i; - fullscreen_mode = get_screen_mode_from_string(setup.fullscreen_mode); + fullscreen_mode = get_screen_mode_from_string(fullscreen_mode_string); if (fullscreen_mode == NULL) return; @@ -63,6 +63,10 @@ static void setFullscreenParameters() static void SDLSetWindowIcon(char *basename) { + /* (setting the window icon on Mac OS X would replace the high-quality + dock icon with the currently smaller (and uglier) icon from file) */ + +#if !defined(PLATFORM_MACOSX) char *filename = getCustomImageFilename(basename); SDL_Surface *surface; @@ -85,10 +89,14 @@ static void SDLSetWindowIcon(char *basename) SDL_MapRGB(surface->format, 0x00, 0x00, 0x00)); SDL_WM_SetIcon(surface, NULL); +#endif } void SDLInitVideoDisplay(void) { + if (!strEqual(setup.system.sdl_videodriver, ARG_DEFAULT)) + putenv(getStringCat2("SDL_VIDEODRIVER=", setup.system.sdl_videodriver)); + putenv("SDL_VIDEO_CENTERED=1"); /* initialize SDL video */ @@ -235,7 +243,7 @@ boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen) if (fullscreen && !video.fullscreen_enabled && video.fullscreen_available) { - setFullscreenParameters(); + setFullscreenParameters(setup.fullscreen_mode); video_xoffset = fullscreen_xoffset; video_yoffset = fullscreen_yoffset; @@ -250,6 +258,7 @@ boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen) /* do not try it again */ video.fullscreen_available = FALSE; + success = FALSE; } else @@ -257,6 +266,8 @@ boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen) (*backbuffer)->surface = new_surface; video.fullscreen_enabled = TRUE; + video.fullscreen_mode_current = setup.fullscreen_mode; + success = TRUE; } } @@ -354,8 +365,8 @@ void SDLCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap, SDL_UpdateRect(backbuffer->surface, dst_x, dst_y, width, height); } -void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, - int width, int height, Uint32 color) +void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, int width, int height, + Uint32 color) { Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap); SDL_Rect rect; @@ -377,49 +388,35 @@ void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, SDL_UpdateRect(backbuffer->surface, x, y, width, height); } -void SDLFadeScreen(Bitmap *bitmap_cross, int fade_mode, int fade_delay, - int post_delay) +void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, + int fade_mode, int fade_delay, int post_delay, + void (*draw_border_function)(void)) { static boolean initialization_needed = TRUE; - static SDL_Surface *surface_screen_copy = NULL; + static SDL_Surface *surface_source = NULL; + static SDL_Surface *surface_target = NULL; static SDL_Surface *surface_black = NULL; SDL_Surface *surface_screen = backbuffer->surface; - SDL_Surface *surface_cross; /* initialized later */ + SDL_Surface *surface_cross = (bitmap_cross ? bitmap_cross->surface : NULL); SDL_Rect src_rect, dst_rect; - int src_x = 0, src_y = 0; - int dst_x = 0, dst_y = 0; - boolean fade_reverse = (fade_mode == FADE_MODE_FADE_IN ? TRUE : FALSE); + int src_x = x, src_y = y; + int dst_x = x, dst_y = y; unsigned int time_last, time_current; float alpha; int alpha_final; src_rect.x = src_x; src_rect.y = src_y; - src_rect.w = video.width; - src_rect.h = video.height; + src_rect.w = width; + src_rect.h = height; dst_x += video_xoffset; dst_y += video_yoffset; dst_rect.x = dst_x; dst_rect.y = dst_y; - dst_rect.w = video.width; - dst_rect.h = video.height; - -#if 0 - if (!initialization_needed) - { - /* check if screen size has changed (can happen when toggling fullscreen) */ - if (surface_screen_copy->w != surface_screen->w || - surface_screen_copy->h != surface_screen->h) - { - SDL_FreeSurface(surface_screen_copy); - SDL_FreeSurface(surface_black); - - initialization_needed = TRUE; - } - } -#endif + dst_rect.w = width; + dst_rect.h = height; if (initialization_needed) { @@ -431,39 +428,41 @@ void SDLFadeScreen(Bitmap *bitmap_cross, int fade_mode, int fade_delay, else flags |= SDL_SWSURFACE; - /* create surface for temporary copy of screen buffer */ - if ((surface_screen_copy = + /* create surface for temporary copy of screen buffer (source) */ + if ((surface_source = SDL_CreateRGBSurface(flags, -#if 1 video.width, video.height, -#else - surface_screen->w, - surface_screen->h, -#endif surface_screen->format->BitsPerPixel, surface_screen->format->Rmask, surface_screen->format->Gmask, surface_screen->format->Bmask, surface_screen->format->Amask)) == NULL) - Error(ERR_EXIT, "SDL_CreateRGBSurface( ) failed: %s", SDL_GetError()); + Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError()); + + /* create surface for cross-fading screen buffer (target) */ + if ((surface_target = + SDL_CreateRGBSurface(flags, + video.width, + video.height, + surface_screen->format->BitsPerPixel, + surface_screen->format->Rmask, + surface_screen->format->Gmask, + surface_screen->format->Bmask, + surface_screen->format->Amask)) == NULL) + Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError()); /* create black surface for fading from/to black */ if ((surface_black = SDL_CreateRGBSurface(flags, -#if 1 video.width, video.height, -#else - surface_screen->w, - surface_screen->h, -#endif surface_screen->format->BitsPerPixel, surface_screen->format->Rmask, surface_screen->format->Gmask, surface_screen->format->Bmask, surface_screen->format->Amask)) == NULL) - Error(ERR_EXIT, "SDL_CreateRGBSurface( ) failed: %s", SDL_GetError()); + Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError()); /* completely fill the surface with black color pixels */ SDL_FillRect(surface_black, NULL, @@ -472,11 +471,22 @@ void SDLFadeScreen(Bitmap *bitmap_cross, int fade_mode, int fade_delay, initialization_needed = FALSE; } - /* copy the current screen backbuffer to the temporary screen copy buffer */ - SDL_BlitSurface(surface_screen, &dst_rect, surface_screen_copy, &src_rect); - - surface_cross = (fade_mode == FADE_MODE_CROSSFADE ? bitmap_cross->surface : - surface_black); + /* copy source and target surfaces to temporary surfaces for fading */ + if (fade_mode == FADE_MODE_CROSSFADE) + { + SDL_BlitSurface(surface_cross, &src_rect, surface_source, &src_rect); + SDL_BlitSurface(surface_screen, &dst_rect, surface_target, &src_rect); + } + else if (fade_mode == FADE_MODE_FADE_IN) + { + SDL_BlitSurface(surface_black, &src_rect, surface_source, &src_rect); + SDL_BlitSurface(surface_screen, &dst_rect, surface_target, &src_rect); + } + else /* FADE_MODE_FADE_OUT */ + { + SDL_BlitSurface(surface_screen, &dst_rect, surface_source, &src_rect); + SDL_BlitSurface(surface_black, &src_rect, surface_target, &src_rect); + } time_current = SDL_GetTicks(); @@ -485,18 +495,24 @@ void SDLFadeScreen(Bitmap *bitmap_cross, int fade_mode, int fade_delay, time_last = time_current; time_current = SDL_GetTicks(); alpha += 255 * ((float)(time_current - time_last) / fade_delay); - alpha_final = (int)(fade_reverse ? 255.0 - alpha : alpha); - alpha_final = MIN(MAX(0, alpha_final), 255); + alpha_final = MIN(MAX(0, alpha), 255); + + /* draw existing (source) image to screen buffer */ + SDL_BlitSurface(surface_source, &src_rect, surface_screen, &dst_rect); - /* draw existing image to screen buffer */ - SDL_BlitSurface(surface_screen_copy, &src_rect, surface_screen, &dst_rect); + /* draw new (target) image to screen buffer using alpha blending */ + SDL_SetAlpha(surface_target, SDL_SRCALPHA, alpha_final); + SDL_BlitSurface(surface_target, &src_rect, surface_screen, &dst_rect); - /* draw new image to screen buffer using alpha blending */ - SDL_SetAlpha(surface_cross, SDL_SRCALPHA, alpha_final); - SDL_BlitSurface(surface_cross, &src_rect, surface_screen, &dst_rect); + if (draw_border_function != NULL) + draw_border_function(); - /* draw screen buffer to visible display */ +#if 1 + /* only update the region of the screen that is affected from fading */ + SDL_UpdateRect(surface_screen, dst_x, dst_y, width, height); +#else SDL_Flip(surface_screen); +#endif } Delay(post_delay);