X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=ece4e3f7c0b7beb98a1608a01eead8ec3b671ab3;hb=a99a1803e5097bc598b4c6f73259715da148ab27;hp=ab914a4e17c71778fb10b56c050c58f345b48133;hpb=d2245fbf4b1bf52125ad6324df26a9426b29fc77;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index ab914a4e..ece4e3f7 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -84,8 +84,8 @@ static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay) static int LastFrameCounter = 0; boolean changed = (FrameCounter != LastFrameCounter); - printf("::: FrameCounter == %d [%s]\n", FrameCounter, - (changed ? "-" : "SAME FRAME UPDATED")); + Debug("internal:frame", "FrameCounter == %d [%s]", FrameCounter, + (changed ? "-" : "SAME FRAME UPDATED")); LastFrameCounter = FrameCounter; @@ -266,14 +266,14 @@ static void SDLSetWindowIcon(char *basename) if (filename == NULL) { - Error(ERR_WARN, "SDLSetWindowIcon(): cannot find file '%s'", basename); + Warn("SDLSetWindowIcon(): cannot find file '%s'", basename); return; } if ((surface = IMG_Load(filename)) == NULL) { - Error(ERR_WARN, "IMG_Load('%s') failed: %s", basename, SDL_GetError()); + Warn("IMG_Load('%s') failed: %s", basename, SDL_GetError()); return; } @@ -515,6 +515,14 @@ static boolean SDLCreateScreen(boolean fullscreen) #if 1 int renderer_flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE; + + video.vsync_mode = VSYNC_MODE_OFF; + + if (!strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF)) + { + renderer_flags |= SDL_RENDERER_PRESENTVSYNC; + video.vsync_mode = VSYNC_MODE_NORMAL; + } #else /* If SDL_CreateRenderer() is called from within a VirtualBox Windows VM _without_ enabling 2D/3D acceleration and/or guest additions installed, @@ -587,6 +595,7 @@ static boolean SDLCreateScreen(boolean fullscreen) // SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"); SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, setup.window_scaling_quality); + // required for setting adaptive vsync when using OpenGL renderer SDLSetScreenVsyncMode(setup.vsync_mode); sdl_texture_stream = SDL_CreateTexture(sdl_renderer, @@ -606,21 +615,21 @@ static boolean SDLCreateScreen(boolean fullscreen) new_surface = SDL_CreateRGBSurface(0, width, height, 32, 0,0,0, 0); if (new_surface == NULL) - Error(ERR_WARN, "SDL_CreateRGBSurface() failed: %s", SDL_GetError()); + Warn("SDL_CreateRGBSurface() failed: %s", SDL_GetError()); } else { - Error(ERR_WARN, "SDL_CreateTexture() failed: %s", SDL_GetError()); + Warn("SDL_CreateTexture() failed: %s", SDL_GetError()); } } else { - Error(ERR_WARN, "SDL_CreateRenderer() failed: %s", SDL_GetError()); + Warn("SDL_CreateRenderer() failed: %s", SDL_GetError()); } } else { - Error(ERR_WARN, "SDL_CreateWindow() failed: %s", SDL_GetError()); + Warn("SDL_CreateWindow() failed: %s", SDL_GetError()); } SDLSetScreenProperties(); @@ -789,7 +798,7 @@ void SDLSetDisplaySize(void) video.display_height = h; #if 0 - Error(ERR_DEBUG, "SDL renderer size: %d x %d", + Debug("video", "SDL renderer size: %d x %d", video.display_width, video.display_height); #endif } @@ -803,7 +812,7 @@ void SDLSetDisplaySize(void) video.display_height = display_bounds.h; #if 0 - Error(ERR_DEBUG, "SDL display size: %d x %d", + Debug("video", "SDL display size: %d x %d", video.display_width, video.display_height); #endif } @@ -834,7 +843,7 @@ void SDLSetScreenSizeAndOffsets(int width, int height) video.screen_yoffset = (video.screen_height - height) / 2; #if 0 - Error(ERR_DEBUG, "Changing screen from %dx%d to %dx%d (%.2f to %.2f)", + Debug("video", "Changing screen from %dx%d to %dx%d (%.2f to %.2f)", width, height, video.screen_width, video.screen_height, ratio_video, ratio_display); @@ -868,10 +877,11 @@ void SDLSetScreenRenderingMode(char *screen_rendering_mode) void SDLSetScreenVsyncMode(char *vsync_mode) { - int interval = - (strEqual(vsync_mode, STR_VSYNC_MODE_NORMAL) ? VSYNC_MODE_NORMAL : - strEqual(vsync_mode, STR_VSYNC_MODE_ADAPTIVE) ? VSYNC_MODE_ADAPTIVE : - VSYNC_MODE_OFF); + // changing vsync mode without re-creating renderer only supported by OpenGL + if (!strPrefixLower((char *)SDLGetRendererName(), "opengl")) + return; + + int interval = VSYNC_MODE_STR_TO_INT(vsync_mode); int result = SDL_GL_SetSwapInterval(interval); // if adaptive vsync requested, but not supported, retry with normal vsync @@ -2383,7 +2393,8 @@ void SDLOpenAudio(void) if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { - Error(ERR_WARN, "SDL_InitSubSystem() failed: %s", SDL_GetError()); + Warn("SDL_InitSubSystem() failed: %s", SDL_GetError()); + return; } @@ -2391,7 +2402,8 @@ void SDLOpenAudio(void) AUDIO_NUM_CHANNELS_STEREO, setup.system.audio_fragment_size) < 0) { - Error(ERR_WARN, "Mix_OpenAudio() failed: %s", SDL_GetError()); + Warn("Mix_OpenAudio() failed: %s", SDL_GetError()); + return; } @@ -2482,7 +2494,7 @@ boolean SDLOpenJoystick(int nr) sdl_is_controller[nr] = SDL_IsGameController(nr); #if DEBUG_JOYSTICKS - Error(ERR_DEBUG, "opening joystick %d (%s)", + Debug("joystick", "opening joystick %d (%s)", nr, (sdl_is_controller[nr] ? "game controller" : "joystick")); #endif @@ -2500,7 +2512,7 @@ void SDLCloseJoystick(int nr) return; #if DEBUG_JOYSTICKS - Error(ERR_DEBUG, "closing joystick %d", nr); + Debug("joystick", "closing joystick %d", nr); #endif if (sdl_is_controller[nr]) @@ -2586,7 +2598,7 @@ void HandleJoystickEvent(Event *event) { case SDL_CONTROLLERDEVICEADDED: #if DEBUG_JOYSTICKS - Error(ERR_DEBUG, "SDL_CONTROLLERDEVICEADDED: device %d added", + Debug("joystick", "SDL_CONTROLLERDEVICEADDED: device %d added", event->cdevice.which); #endif InitJoysticks(); @@ -2594,7 +2606,7 @@ void HandleJoystickEvent(Event *event) case SDL_CONTROLLERDEVICEREMOVED: #if DEBUG_JOYSTICKS - Error(ERR_DEBUG, "SDL_CONTROLLERDEVICEREMOVED: device %d removed", + Debug("joystick", "SDL_CONTROLLERDEVICEREMOVED: device %d removed", event->cdevice.which); #endif InitJoysticks(); @@ -2602,7 +2614,7 @@ void HandleJoystickEvent(Event *event) case SDL_CONTROLLERAXISMOTION: #if DEBUG_JOYSTICKS - Error(ERR_DEBUG, "SDL_CONTROLLERAXISMOTION: device %d, axis %d: %d", + Debug("joystick", "SDL_CONTROLLERAXISMOTION: device %d, axis %d: %d", event->caxis.which, event->caxis.axis, event->caxis.value); #endif setJoystickAxis(event->caxis.which, @@ -2612,7 +2624,7 @@ void HandleJoystickEvent(Event *event) case SDL_CONTROLLERBUTTONDOWN: #if DEBUG_JOYSTICKS - Error(ERR_DEBUG, "SDL_CONTROLLERBUTTONDOWN: device %d, button %d", + Debug("joystick", "SDL_CONTROLLERBUTTONDOWN: device %d, button %d", event->cbutton.which, event->cbutton.button); #endif setJoystickButton(event->cbutton.which, @@ -2622,7 +2634,7 @@ void HandleJoystickEvent(Event *event) case SDL_CONTROLLERBUTTONUP: #if DEBUG_JOYSTICKS - Error(ERR_DEBUG, "SDL_CONTROLLERBUTTONUP: device %d, button %d", + Debug("joystick", "SDL_CONTROLLERBUTTONUP: device %d, button %d", event->cbutton.which, event->cbutton.button); #endif setJoystickButton(event->cbutton.which, @@ -2635,7 +2647,7 @@ void HandleJoystickEvent(Event *event) break; #if DEBUG_JOYSTICKS - Error(ERR_DEBUG, "SDL_JOYAXISMOTION: device %d, axis %d: %d", + Debug("joystick", "SDL_JOYAXISMOTION: device %d, axis %d: %d", event->jaxis.which, event->jaxis.axis, event->jaxis.value); #endif if (event->jaxis.axis < 4) @@ -2649,7 +2661,7 @@ void HandleJoystickEvent(Event *event) break; #if DEBUG_JOYSTICKS - Error(ERR_DEBUG, "SDL_JOYBUTTONDOWN: device %d, button %d", + Debug("joystick", "SDL_JOYBUTTONDOWN: device %d, button %d", event->jbutton.which, event->jbutton.button); #endif if (event->jbutton.button < 4) @@ -2663,7 +2675,7 @@ void HandleJoystickEvent(Event *event) break; #if DEBUG_JOYSTICKS - Error(ERR_DEBUG, "SDL_JOYBUTTONUP: device %d, button %d", + Debug("joystick", "SDL_JOYBUTTONUP: device %d, button %d", event->jbutton.which, event->jbutton.button); #endif if (event->jbutton.button < 4) @@ -2697,6 +2709,7 @@ void SDLInitJoysticks(void) if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) < 0) { Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError()); + return; } @@ -2704,10 +2717,11 @@ void SDLInitJoysticks(void) // the included game controller base mappings should always be found if (num_mappings == -1) - Error(ERR_WARN, "no game controller base mappings found"); + Warn("no game controller base mappings found"); #if DEBUG_JOYSTICKS else - Error(ERR_INFO, "%d game controller base mapping(s) added", num_mappings); + Debug("joystick", "%d game controller base mapping(s) added", + num_mappings); #endif num_mappings = SDL_GameControllerAddMappingsFromFile(mappings_file_user); @@ -2715,11 +2729,12 @@ void SDLInitJoysticks(void) #if DEBUG_JOYSTICKS // the personal game controller user mappings may or may not be found if (num_mappings == -1) - Error(ERR_WARN, "no game controller user mappings found"); + Warn("no game controller user mappings found"); else - Error(ERR_INFO, "%d game controller user mapping(s) added", num_mappings); + Debug("joystick", , "%d game controller user mapping(s) added", + num_mappings); - Error(ERR_INFO, "%d joystick(s) found:", SDL_NumJoysticks()); + Debug("joystick", "%d joystick(s) found:", SDL_NumJoysticks()); #endif checked_free(mappings_file_base); @@ -2741,7 +2756,7 @@ void SDLInitJoysticks(void) type = "joystick"; } - Error(ERR_INFO, "- joystick %d (%s): '%s'", + Debug("joystick", "- joystick %d (%s): '%s'", i, type, (name ? name : "(Unknown)")); } #endif @@ -2757,7 +2772,7 @@ void SDLInitJoysticks(void) if (joystick_nr >= SDL_NumJoysticks()) { if (setup.input[i].use_joystick && print_warning) - Error(ERR_WARN, "cannot find joystick %d", joystick_nr); + Warn("cannot find joystick %d", joystick_nr); joystick_nr = -1; } @@ -2776,7 +2791,7 @@ void SDLInitJoysticks(void) if (SDLOpenJoystick(i)) joystick.status = JOYSTICK_ACTIVATED; else if (print_warning) - Error(ERR_WARN, "cannot open joystick %d", i); + Warn("cannot open joystick %d", i); } SDLClearJoystickState();