X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=e460de3b434ab97dd5726f42340c636fe12208c2;hb=e5a0a3097d6a6c3afea01b3deeee9b206982ec1d;hp=9403b2a776e8a780c78360f871560cc6ac4ab30b;hpb=34ed45c14d923459972fecf7a3b46f44d7e03670;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 9403b2a7..e460de3b 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -26,9 +26,9 @@ /* functions from SGE library */ inline void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32); -#ifdef PLATFORM_WIN32 +/* #ifdef PLATFORM_WIN32 */ #define FULLSCREEN_BUG -#endif +/* #endif */ /* stuff needed to work around SDL/Windows fullscreen drawing bug */ static int fullscreen_width; @@ -71,7 +71,7 @@ inline void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, fullscreen_yoffset = 0; #ifdef FULLSCREEN_BUG - for (i=0; screen_xy[i][0] != -1; i++) + for (i = 0; screen_xy[i][0] != -1; i++) { if (video.width <= screen_xy[i][0] && video.height <= screen_xy[i][1]) { @@ -248,11 +248,6 @@ inline void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, { Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap); SDL_Rect rect; -#if 0 - unsigned int color_r = (color >> 16) & 0xff; - unsigned int color_g = (color >> 8) & 0xff; - unsigned int color_b = (color >> 0) & 0xff; -#endif #ifdef FULLSCREEN_BUG if (dst_bitmap == backbuffer || dst_bitmap == window) @@ -267,13 +262,7 @@ inline void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, rect.w = width; rect.h = height; -#if 1 SDL_FillRect(real_dst_bitmap->surface, &rect, color); -#else - SDL_FillRect(real_dst_bitmap->surface, &rect, - SDL_MapRGB(real_dst_bitmap->surface->format, - color_r, color_g, color_b)); -#endif if (dst_bitmap == window) SDL_UpdateRect(backbuffer->surface, x, y, width, height); @@ -284,11 +273,6 @@ inline void SDLDrawSimpleLine(Bitmap *dst_bitmap, int from_x, int from_y, { SDL_Surface *surface = dst_bitmap->surface; SDL_Rect rect; -#if 0 - unsigned int color_r = (color >> 16) & 0xff; - unsigned int color_g = (color >> 8) & 0xff; - unsigned int color_b = (color >> 0) & 0xff; -#endif if (from_x > to_x) swap_numbers(&from_x, &to_x); @@ -309,12 +293,7 @@ inline void SDLDrawSimpleLine(Bitmap *dst_bitmap, int from_x, int from_y, } #endif -#if 1 SDL_FillRect(surface, &rect, color); -#else - SDL_FillRect(surface, &rect, - SDL_MapRGB(surface->format, color_r, color_g, color_b)); -#endif } inline void SDLDrawLine(Bitmap *dst_bitmap, int from_x, int from_y, @@ -340,11 +319,11 @@ inline void SDLDrawLines(SDL_Surface *surface, struct XY *points, int i, x, y; int line_width = 4; - for (i=0; isurface; + SDL_Surface *surface = src_bitmap->surface; #ifdef FULLSCREEN_BUG - if (dst_bitmap == backbuffer || dst_bitmap == window) + if (src_bitmap == backbuffer || src_bitmap == window) { x += video_xoffset; y += video_yoffset; @@ -548,9 +527,9 @@ void sge_PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) } void sge_PutPixelRGB(SDL_Surface *surface, Sint16 x, Sint16 y, - Uint8 R, Uint8 G, Uint8 B) + Uint8 r, Uint8 g, Uint8 b) { - sge_PutPixel(surface, x, y, SDL_MapRGB(surface->format, R, G, B)); + sge_PutPixel(surface, x, y, SDL_MapRGB(surface->format, r, g, b)); } Sint32 sge_CalcYPitch(SDL_Surface *dest, Sint16 y) @@ -864,6 +843,60 @@ void sge_LineRGB(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, sge_Line(Surface, x1, y1, x2, y2, SDL_MapRGB(Surface->format, R, G, B)); } +inline void SDLPutPixel(Bitmap *dst_bitmap, int x, int y, Pixel pixel) +{ +#ifdef FULLSCREEN_BUG + if (dst_bitmap == backbuffer || dst_bitmap == window) + { + x += video_xoffset; + y += video_yoffset; + } +#endif + + sge_PutPixel(dst_bitmap->surface, x, y, pixel); +} + + +/* + ----------------------------------------------------------------------------- + quick (no, it's slow) and dirty hack to "invert" rectangle inside SDL surface + ----------------------------------------------------------------------------- +*/ + +inline void SDLInvertArea(Bitmap *bitmap, int src_x, int src_y, + int width, int height, Uint32 color) +{ + int x, y; + + for (y = src_y; y < src_y + height; y++) + { + for (x = src_x; x < src_x + width; x++) + { + Uint32 pixel = SDLGetPixel(bitmap, x, y); + + SDLPutPixel(bitmap, x, y, pixel == BLACK_PIXEL ? color : BLACK_PIXEL); + } + } +} + +inline void SDLCopyInverseMasked(Bitmap *src_bitmap, Bitmap *dst_bitmap, + int src_x, int src_y, int width, int height, + int dst_x, int dst_y) +{ + int x, y; + + for (y = 0; y < height; y++) + { + for (x = 0; x < width; x++) + { + Uint32 pixel = SDLGetPixel(src_bitmap, src_x + x, src_y + y); + + if (pixel != BLACK_PIXEL) + SDLPutPixel(dst_bitmap, dst_x + x, dst_y + y, BLACK_PIXEL); + } + } +} + /* ========================================================================= */ /* The following functions were taken from the SDL_gfx library version 2.0.3 */ @@ -1062,9 +1095,8 @@ int zoomSurfaceY(SDL_Surface * src, SDL_Surface * dst) ----------------------------------------------------------------------------- zoomSurface() - Zoomes a 32bit or 8bit 'src' surface to newly created 'dst' surface. + Zooms a 32bit or 8bit 'src' surface to newly created 'dst' surface. 'zoomx' and 'zoomy' are scaling factors for width and height. - If 'smooth' is 1 then the destination 32bit surface is anti-aliased. If the surface is not 8bit or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly. ----------------------------------------------------------------------------- @@ -1127,7 +1159,7 @@ SDL_Surface *zoomSurface(SDL_Surface *src, int dst_width, int dst_height) else { /* copy palette */ - for (i=0; i < zoom_src->format->palette->ncolors; i++) + for (i = 0; i < zoom_src->format->palette->ncolors; i++) zoom_dst->format->palette->colors[i] = zoom_src->format->palette->colors[i]; zoom_dst->format->palette->ncolors = zoom_src->format->palette->ncolors; @@ -1209,6 +1241,43 @@ Bitmap *SDLLoadImage(char *filename) } +/* ------------------------------------------------------------------------- */ +/* custom cursor fuctions */ +/* ------------------------------------------------------------------------- */ + +static SDL_Cursor *create_cursor(struct MouseCursorInfo *cursor_info) +{ + return SDL_CreateCursor(cursor_info->data, cursor_info->mask, + cursor_info->width, cursor_info->height, + cursor_info->hot_x, cursor_info->hot_y); +} + +void SDLSetMouseCursor(struct MouseCursorInfo *cursor_info) +{ + static struct MouseCursorInfo *last_cursor_info = NULL; + static struct MouseCursorInfo *last_cursor_info2 = NULL; + static SDL_Cursor *cursor_default = NULL; + static SDL_Cursor *cursor_current = NULL; + + /* if invoked for the first time, store the SDL default cursor */ + if (cursor_default == NULL) + cursor_default = SDL_GetCursor(); + + /* only create new cursor if cursor info (custom only) has changed */ + if (cursor_info != NULL && cursor_info != last_cursor_info) + { + cursor_current = create_cursor(cursor_info); + last_cursor_info = cursor_info; + } + + /* only set new cursor if cursor info (custom or NULL) has changed */ + if (cursor_info != last_cursor_info2) + SDL_SetCursor(cursor_info ? cursor_current : cursor_default); + + last_cursor_info2 = cursor_info; +} + + /* ========================================================================= */ /* audio functions */ /* ========================================================================= */ @@ -1278,14 +1347,14 @@ inline void SDLNextEvent(Event *event) } else if (event->type == EVENT_MOTIONNOTIFY) { - if (((ButtonEvent *)event)->x > video_xoffset) - ((ButtonEvent *)event)->x -= video_xoffset; + if (((MotionEvent *)event)->x > video_xoffset) + ((MotionEvent *)event)->x -= video_xoffset; else - ((ButtonEvent *)event)->x = 0; - if (((ButtonEvent *)event)->y > video_yoffset) - ((ButtonEvent *)event)->y -= video_yoffset; + ((MotionEvent *)event)->x = 0; + if (((MotionEvent *)event)->y > video_yoffset) + ((MotionEvent *)event)->y -= video_yoffset; else - ((ButtonEvent *)event)->y = 0; + ((MotionEvent *)event)->y = 0; } #endif } @@ -1350,6 +1419,7 @@ void HandleJoystickEvent(Event *event) void SDLInitJoysticks() { static boolean sdl_joystick_subsystem_initialized = FALSE; + boolean print_warning = !sdl_joystick_subsystem_initialized; int i; if (!sdl_joystick_subsystem_initialized) @@ -1363,17 +1433,26 @@ void SDLInitJoysticks() } } - for (i=0; i= SDL_NumJoysticks()) + { + if (setup.input[i].use_joystick && print_warning) + Error(ERR_WARN, "cannot find joystick %d", joystick_nr); + joystick_nr = -1; + } /* misuse joystick file descriptor variable to store joystick number */ joystick.fd[i] = joystick_nr; + if (joystick_nr == -1) + continue; + /* this allows subsequent calls to 'InitJoysticks' for re-initialization */ if (SDLCheckJoystickOpened(joystick_nr)) SDLCloseJoystick(joystick_nr); @@ -1383,7 +1462,9 @@ void SDLInitJoysticks() if (!SDLOpenJoystick(joystick_nr)) { - Error(ERR_WARN, "cannot open joystick %d", joystick_nr); + if (print_warning) + Error(ERR_WARN, "cannot open joystick %d", joystick_nr); + continue; }