X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=c7a87297821c5fecb4e4c0cdae20f406711fc4a6;hb=47593c038f8d8155cbd1722d641c652a486f76bf;hp=e13b6736e32999aec9e2574c7d3da7780dffe59c;hpb=e617cc94b68c43105fc3c06d26d31c9bc99161a4;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index e13b6736..c7a87297 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -4,7 +4,7 @@ // (c) 1995-2014 by Artsoft Entertainment // Holger Schemel // info@artsoft.org -// http://www.artsoft.org/ +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // sdl.c // ============================================================================ @@ -14,6 +14,7 @@ #include "joystick.h" #include "misc.h" #include "setup.h" +#include "gadgets.h" #define ENABLE_UNUSED_CODE 0 // currently unused functions @@ -39,6 +40,7 @@ void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32); #if defined(USE_TOUCH_INPUT_OVERLAY) // functions to draw overlay graphics for touch device input static void DrawTouchInputOverlay(void); +static void DrawTouchGadgetsOverlay(void); #endif void SDLLimitScreenUpdates(boolean enable) @@ -212,6 +214,9 @@ static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay) #if defined(USE_TOUCH_INPUT_OVERLAY) // draw overlay graphics for touch device input, if needed DrawTouchInputOverlay(); + + // draw overlay gadgets for touch device input, if needed + DrawTouchGadgetsOverlay(); #endif // global synchronization point of the game to align video frame delay @@ -268,7 +273,7 @@ static void SDLSetWindowIcon(char *basename) if ((surface = IMG_Load(filename)) == NULL) { - Error(ERR_WARN, "IMG_Load() failed: %s", SDL_GetError()); + Error(ERR_WARN, "IMG_Load('%s') failed: %s", basename, SDL_GetError()); return; } @@ -325,6 +330,15 @@ static void SDLSetAlpha(SDL_Surface *surface, boolean set, int alpha) SDL_SetSurfaceAlphaMod(surface, alpha); } +const char *SDLGetRendererName(void) +{ + static SDL_RendererInfo renderer_info; + + SDL_GetRendererInfo(sdl_renderer, &renderer_info); + + return renderer_info.name; +} + SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface) { SDL_PixelFormat format; @@ -348,6 +362,11 @@ SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface) if (new_surface == NULL) Error(ERR_EXIT, "SDL_ConvertSurface() failed: %s", SDL_GetError()); + // workaround for a bug in SDL 2.0.12 (which does not convert the color key) + if (SDLHasColorKey(surface) && !SDLHasColorKey(new_surface)) + SDL_SetColorKey(new_surface, SET_TRANSPARENT_PIXEL, + SDLGetColorKey(surface)); + return new_surface; } @@ -418,6 +437,10 @@ void SDLFreeBitmapTextures(Bitmap *bitmap) void SDLInitVideoDisplay(void) { + // set hint to select render driver as specified in setup config file + if (!strEqual(setup.system.sdl_renderdriver, ARG_DEFAULT)) + SDL_SetHint(SDL_HINT_RENDER_DRIVER, setup.system.sdl_renderdriver); + // initialize SDL video if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) Error(ERR_EXIT, "SDL_InitSubSystem() failed: %s", SDL_GetError()); @@ -487,11 +510,19 @@ static boolean SDLCreateScreen(boolean fullscreen) { SDL_Surface *new_surface = NULL; - int surface_flags_window = SURFACE_FLAGS | SDL_WINDOW_RESIZABLE; + int surface_flags_window = SURFACE_FLAGS; int surface_flags_fullscreen = SURFACE_FLAGS | SDL_WINDOW_FULLSCREEN_DESKTOP; #if 1 int renderer_flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE; + + video.vsync_mode = VSYNC_MODE_OFF; + + if (!strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF)) + { + renderer_flags |= SDL_RENDERER_PRESENTVSYNC; + video.vsync_mode = VSYNC_MODE_NORMAL; + } #else /* If SDL_CreateRenderer() is called from within a VirtualBox Windows VM _without_ enabling 2D/3D acceleration and/or guest additions installed, @@ -500,8 +531,6 @@ static boolean SDLCreateScreen(boolean fullscreen) int renderer_flags = SDL_RENDERER_SOFTWARE; #endif - SDLSetScreenSizeAndOffsets(video.width, video.height); - int width = video.width; int height = video.height; int screen_width = video.screen_width; @@ -563,10 +592,10 @@ static boolean SDLCreateScreen(boolean fullscreen) if (sdl_renderer != NULL) { - SDL_RenderSetLogicalSize(sdl_renderer, screen_width, screen_height); // SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"); SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, setup.window_scaling_quality); + // required for setting adaptive vsync when using OpenGL renderer SDLSetScreenVsyncMode(setup.vsync_mode); sdl_texture_stream = SDL_CreateTexture(sdl_renderer, @@ -603,6 +632,8 @@ static boolean SDLCreateScreen(boolean fullscreen) Error(ERR_WARN, "SDL_CreateWindow() failed: %s", SDL_GetError()); } + SDLSetScreenProperties(); + // store fullscreen state ("video.fullscreen_enabled" may not reflect this!) if (new_surface != NULL) fullscreen_enabled = fullscreen; @@ -757,17 +788,34 @@ void SDLSetWindowFullscreen(boolean fullscreen) void SDLSetDisplaySize(void) { - SDL_Rect display_bounds; + if (sdl_renderer != NULL) + { + int w, h; - SDL_GetDisplayBounds(0, &display_bounds); + SDL_GetRendererOutputSize(sdl_renderer, &w, &h); - video.display_width = display_bounds.w; - video.display_height = display_bounds.h; + video.display_width = w; + video.display_height = h; #if 0 - Error(ERR_DEBUG, "SDL real screen size: %d x %d", - video.display_width, video.display_height); + Error(ERR_DEBUG, "SDL renderer size: %d x %d", + video.display_width, video.display_height); #endif + } + else + { + SDL_Rect display_bounds; + + SDL_GetDisplayBounds(0, &display_bounds); + + video.display_width = display_bounds.w; + video.display_height = display_bounds.h; + +#if 0 + Error(ERR_DEBUG, "SDL display size: %d x %d", + video.display_width, video.display_height); +#endif + } } void SDLSetScreenSizeAndOffsets(int width, int height) @@ -811,6 +859,7 @@ void SDLSetScreenSizeForRenderer(int width, int height) void SDLSetScreenProperties(void) { + SDLSetDisplaySize(); SDLSetScreenSizeAndOffsets(video.width, video.height); SDLSetScreenSizeForRenderer(video.screen_width, video.screen_height); } @@ -836,7 +885,16 @@ void SDLSetScreenVsyncMode(char *vsync_mode) // if adaptive vsync requested, but not supported, retry with normal vsync if (result == -1 && interval == VSYNC_MODE_ADAPTIVE) - SDL_GL_SetSwapInterval(VSYNC_MODE_NORMAL); + { + interval = VSYNC_MODE_NORMAL; + + result = SDL_GL_SetSwapInterval(interval); + } + + if (result == -1) + interval = VSYNC_MODE_OFF; + + video.vsync_mode = interval; } void SDLRedrawWindow(void) @@ -1023,6 +1081,17 @@ void SDLFadeRectangle(int x, int y, int width, int height, time_current = SDL_GetTicks(); + if (fade_delay <= 0) + { + // immediately draw final target frame without delay + fade_mode &= (FADE_MODE_FADE | FADE_MODE_TRANSFORM); + fade_delay = 1; + time_current -= 1; + + // when fading without delay, also skip post delay + post_delay = 0; + } + if (fade_mode == FADE_MODE_MELT) { boolean done = FALSE; @@ -2234,7 +2303,8 @@ Bitmap *SDLLoadImage(char *filename) // load image to temporary surface if ((sdl_image_tmp = IMG_Load(filename)) == NULL) - Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError()); + Error(ERR_EXIT, "IMG_Load('%s') failed: %s", getBaseNamePtr(filename), + SDL_GetError()); print_timestamp_time("IMG_Load"); @@ -2518,7 +2588,10 @@ static void setJoystickButton(int nr, int button_id_raw, int button_state) void HandleJoystickEvent(Event *event) { - switch(event->type) + // when using joystick, disable overlay touch buttons + runtime.uses_touch_device = FALSE; + + switch (event->type) { case SDL_CONTROLLERDEVICEADDED: #if DEBUG_JOYSTICKS @@ -2829,7 +2902,10 @@ static void DrawTouchInputOverlay_ShowGridButtons(int alpha) continue; if (grid_button == overlay.grid_button_highlight) - alpha_draw = alpha_highlight; + { + draw_outlined = FALSE; + alpha_draw = MIN((float)alpha_highlight * 1.5, SDL_ALPHA_OPAQUE); + } if (draw_pressed && overlay.grid_button_action & grid_button_action) { @@ -2945,4 +3021,9 @@ static void DrawTouchInputOverlay(void) DrawTouchInputOverlay_ShowGridButtons(alpha); } + +static void DrawTouchGadgetsOverlay(void) +{ + DrawGadgets_OverlayTouchButtons(); +} #endif