X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=c7a87297821c5fecb4e4c0cdae20f406711fc4a6;hb=47593c038f8d8155cbd1722d641c652a486f76bf;hp=45cfcd7d81a6a498cad884038ecdf0d6c42b5f65;hpb=0f1e162b9ce8b032e3e50d1cfe9dcc157b4814de;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 45cfcd7d..c7a87297 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -4,7 +4,7 @@ // (c) 1995-2014 by Artsoft Entertainment // Holger Schemel // info@artsoft.org -// http://www.artsoft.org/ +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // sdl.c // ============================================================================ @@ -14,6 +14,7 @@ #include "joystick.h" #include "misc.h" #include "setup.h" +#include "gadgets.h" #define ENABLE_UNUSED_CODE 0 // currently unused functions @@ -39,6 +40,7 @@ void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32); #if defined(USE_TOUCH_INPUT_OVERLAY) // functions to draw overlay graphics for touch device input static void DrawTouchInputOverlay(void); +static void DrawTouchGadgetsOverlay(void); #endif void SDLLimitScreenUpdates(boolean enable) @@ -212,18 +214,25 @@ static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay) #if defined(USE_TOUCH_INPUT_OVERLAY) // draw overlay graphics for touch device input, if needed DrawTouchInputOverlay(); + + // draw overlay gadgets for touch device input, if needed + DrawTouchGadgetsOverlay(); #endif // global synchronization point of the game to align video frame delay if (with_frame_delay) WaitUntilDelayReached(&video.frame_delay, video.frame_delay_value); + video.frame_counter++; + // show render target buffer on screen SDL_RenderPresent(sdl_renderer); } static void UpdateScreen_WithFrameDelay(SDL_Rect *rect) { + PumpEvents(); // execute event filter actions while waiting + UpdateScreenExt(rect, TRUE); } @@ -264,7 +273,7 @@ static void SDLSetWindowIcon(char *basename) if ((surface = IMG_Load(filename)) == NULL) { - Error(ERR_WARN, "IMG_Load() failed: %s", SDL_GetError()); + Error(ERR_WARN, "IMG_Load('%s') failed: %s", basename, SDL_GetError()); return; } @@ -321,6 +330,15 @@ static void SDLSetAlpha(SDL_Surface *surface, boolean set, int alpha) SDL_SetSurfaceAlphaMod(surface, alpha); } +const char *SDLGetRendererName(void) +{ + static SDL_RendererInfo renderer_info; + + SDL_GetRendererInfo(sdl_renderer, &renderer_info); + + return renderer_info.name; +} + SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface) { SDL_PixelFormat format; @@ -344,6 +362,11 @@ SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface) if (new_surface == NULL) Error(ERR_EXIT, "SDL_ConvertSurface() failed: %s", SDL_GetError()); + // workaround for a bug in SDL 2.0.12 (which does not convert the color key) + if (SDLHasColorKey(surface) && !SDLHasColorKey(new_surface)) + SDL_SetColorKey(new_surface, SET_TRANSPARENT_PIXEL, + SDLGetColorKey(surface)); + return new_surface; } @@ -414,6 +437,10 @@ void SDLFreeBitmapTextures(Bitmap *bitmap) void SDLInitVideoDisplay(void) { + // set hint to select render driver as specified in setup config file + if (!strEqual(setup.system.sdl_renderdriver, ARG_DEFAULT)) + SDL_SetHint(SDL_HINT_RENDER_DRIVER, setup.system.sdl_renderdriver); + // initialize SDL video if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) Error(ERR_EXIT, "SDL_InitSubSystem() failed: %s", SDL_GetError()); @@ -483,11 +510,19 @@ static boolean SDLCreateScreen(boolean fullscreen) { SDL_Surface *new_surface = NULL; - int surface_flags_window = SURFACE_FLAGS | SDL_WINDOW_RESIZABLE; + int surface_flags_window = SURFACE_FLAGS; int surface_flags_fullscreen = SURFACE_FLAGS | SDL_WINDOW_FULLSCREEN_DESKTOP; #if 1 int renderer_flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE; + + video.vsync_mode = VSYNC_MODE_OFF; + + if (!strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF)) + { + renderer_flags |= SDL_RENDERER_PRESENTVSYNC; + video.vsync_mode = VSYNC_MODE_NORMAL; + } #else /* If SDL_CreateRenderer() is called from within a VirtualBox Windows VM _without_ enabling 2D/3D acceleration and/or guest additions installed, @@ -496,8 +531,6 @@ static boolean SDLCreateScreen(boolean fullscreen) int renderer_flags = SDL_RENDERER_SOFTWARE; #endif - SDLSetScreenSizeAndOffsets(video.width, video.height); - int width = video.width; int height = video.height; int screen_width = video.screen_width; @@ -559,10 +592,10 @@ static boolean SDLCreateScreen(boolean fullscreen) if (sdl_renderer != NULL) { - SDL_RenderSetLogicalSize(sdl_renderer, screen_width, screen_height); // SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"); SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, setup.window_scaling_quality); + // required for setting adaptive vsync when using OpenGL renderer SDLSetScreenVsyncMode(setup.vsync_mode); sdl_texture_stream = SDL_CreateTexture(sdl_renderer, @@ -599,6 +632,8 @@ static boolean SDLCreateScreen(boolean fullscreen) Error(ERR_WARN, "SDL_CreateWindow() failed: %s", SDL_GetError()); } + SDLSetScreenProperties(); + // store fullscreen state ("video.fullscreen_enabled" may not reflect this!) if (new_surface != NULL) fullscreen_enabled = fullscreen; @@ -753,17 +788,34 @@ void SDLSetWindowFullscreen(boolean fullscreen) void SDLSetDisplaySize(void) { - SDL_Rect display_bounds; + if (sdl_renderer != NULL) + { + int w, h; - SDL_GetDisplayBounds(0, &display_bounds); + SDL_GetRendererOutputSize(sdl_renderer, &w, &h); - video.display_width = display_bounds.w; - video.display_height = display_bounds.h; + video.display_width = w; + video.display_height = h; #if 0 - Error(ERR_DEBUG, "SDL real screen size: %d x %d", - video.display_width, video.display_height); + Error(ERR_DEBUG, "SDL renderer size: %d x %d", + video.display_width, video.display_height); #endif + } + else + { + SDL_Rect display_bounds; + + SDL_GetDisplayBounds(0, &display_bounds); + + video.display_width = display_bounds.w; + video.display_height = display_bounds.h; + +#if 0 + Error(ERR_DEBUG, "SDL display size: %d x %d", + video.display_width, video.display_height); +#endif + } } void SDLSetScreenSizeAndOffsets(int width, int height) @@ -807,6 +859,7 @@ void SDLSetScreenSizeForRenderer(int width, int height) void SDLSetScreenProperties(void) { + SDLSetDisplaySize(); SDLSetScreenSizeAndOffsets(video.width, video.height); SDLSetScreenSizeForRenderer(video.screen_width, video.screen_height); } @@ -832,7 +885,16 @@ void SDLSetScreenVsyncMode(char *vsync_mode) // if adaptive vsync requested, but not supported, retry with normal vsync if (result == -1 && interval == VSYNC_MODE_ADAPTIVE) - SDL_GL_SetSwapInterval(VSYNC_MODE_NORMAL); + { + interval = VSYNC_MODE_NORMAL; + + result = SDL_GL_SetSwapInterval(interval); + } + + if (result == -1) + interval = VSYNC_MODE_OFF; + + video.vsync_mode = interval; } void SDLRedrawWindow(void) @@ -1019,6 +1081,17 @@ void SDLFadeRectangle(int x, int y, int width, int height, time_current = SDL_GetTicks(); + if (fade_delay <= 0) + { + // immediately draw final target frame without delay + fade_mode &= (FADE_MODE_FADE | FADE_MODE_TRANSFORM); + fade_delay = 1; + time_current -= 1; + + // when fading without delay, also skip post delay + post_delay = 0; + } + if (fade_mode == FADE_MODE_MELT) { boolean done = FALSE; @@ -2230,7 +2303,8 @@ Bitmap *SDLLoadImage(char *filename) // load image to temporary surface if ((sdl_image_tmp = IMG_Load(filename)) == NULL) - Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError()); + Error(ERR_EXIT, "IMG_Load('%s') failed: %s", getBaseNamePtr(filename), + SDL_GetError()); print_timestamp_time("IMG_Load"); @@ -2362,6 +2436,27 @@ void SDLWaitEvent(Event *event) SDL_WaitEvent(event); } +void SDLCorrectRawMousePosition(int *x, int *y) +{ + if (sdl_renderer == NULL) + return; + + // this corrects the raw mouse position for logical screen size within event + // filters (correction done later by SDL library when handling mouse events) + + SDL_Rect viewport; + float scale_x, scale_y; + + SDL_RenderGetViewport(sdl_renderer, &viewport); + SDL_RenderGetScale(sdl_renderer, &scale_x, &scale_y); + + *x = (int)(*x / scale_x); + *y = (int)(*y / scale_y); + + *x -= viewport.x; + *y -= viewport.y; +} + // ============================================================================ // joystick functions @@ -2493,7 +2588,10 @@ static void setJoystickButton(int nr, int button_id_raw, int button_state) void HandleJoystickEvent(Event *event) { - switch(event->type) + // when using joystick, disable overlay touch buttons + runtime.uses_touch_device = FALSE; + + switch (event->type) { case SDL_CONTROLLERDEVICEADDED: #if DEBUG_JOYSTICKS @@ -2804,7 +2902,10 @@ static void DrawTouchInputOverlay_ShowGridButtons(int alpha) continue; if (grid_button == overlay.grid_button_highlight) - alpha_draw = alpha_highlight; + { + draw_outlined = FALSE; + alpha_draw = MIN((float)alpha_highlight * 1.5, SDL_ALPHA_OPAQUE); + } if (draw_pressed && overlay.grid_button_action & grid_button_action) { @@ -2885,12 +2986,8 @@ static void DrawTouchInputOverlay_ShowGridButtons(int alpha) static void DrawTouchInputOverlay(void) { - static SDL_Texture *texture = NULL; - static boolean initialized = FALSE; static boolean deactivated = TRUE; static boolean show_grid = FALSE; - static int width = 0, height = 0; - static int alpha_last = -1; static int alpha = 0; int alpha_max = ALPHA_FROM_TRANSPARENCY(setup.touch.transparency); int alpha_step = ALPHA_FADING_STEPSIZE(alpha_max); @@ -2923,72 +3020,10 @@ static void DrawTouchInputOverlay(void) DrawTouchInputOverlay_ShowGrid(alpha); DrawTouchInputOverlay_ShowGridButtons(alpha); +} - return; - - - // !!! VIRTUAL BUTTONS FROM IMAGE FILE NOT USED ANYMORE !!! - - if (!initialized) - { - char *basename = "overlay/VirtualButtons.png"; - char *filename = getCustomImageFilename(basename); - - if (filename == NULL) - Error(ERR_EXIT, "LoadCustomImage(): cannot find file '%s'", basename); - - SDL_Surface *surface; - - if ((surface = IMG_Load(filename)) == NULL) - Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError()); - - width = surface->w; - height = surface->h; - - // set black pixel to transparent if no alpha channel / transparent color - if (!SDLHasAlpha(surface) && - !SDLHasColorKey(surface)) - SDL_SetColorKey(surface, SET_TRANSPARENT_PIXEL, - SDL_MapRGB(surface->format, 0x00, 0x00, 0x00)); - - if ((texture = SDLCreateTextureFromSurface(surface)) == NULL) - Error(ERR_EXIT, "SDLCreateTextureFromSurface() failed"); - - SDL_FreeSurface(surface); - - SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); - - initialized = TRUE; - } - - if (alpha != alpha_last) - SDL_SetTextureAlphaMod(texture, alpha); - - alpha_last = alpha; - - float ratio_overlay = (float) width / height; - float ratio_screen = (float) video.screen_width / video.screen_height; - int width_scaled, height_scaled; - int xpos, ypos; - - if (ratio_overlay > ratio_screen) - { - width_scaled = video.screen_width; - height_scaled = video.screen_height * ratio_screen / ratio_overlay; - xpos = 0; - ypos = video.screen_height - height_scaled; - } - else - { - width_scaled = video.screen_width * ratio_overlay / ratio_screen; - height_scaled = video.screen_height; - xpos = (video.screen_width - width_scaled) / 2; - ypos = 0; - } - - SDL_Rect src_rect = { 0, 0, width, height }; - SDL_Rect dst_rect = { xpos, ypos, width_scaled, height_scaled }; - - SDL_RenderCopy(sdl_renderer, texture, &src_rect, &dst_rect); +static void DrawTouchGadgetsOverlay(void) +{ + DrawGadgets_OverlayTouchButtons(); } #endif