X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=b85a8075114bd732ba0fac936786fa8b10f8d153;hb=f7704e2d22e9499efe6380e0c916c2bd4918e4be;hp=406c022638499282e91080006e5e328b7150e11c;hpb=e8b94b38c4be1bf3ada57ade9eb3a96adb080775;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 406c0226..b85a8075 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -15,6 +15,7 @@ #include "sound.h" #include "joystick.h" #include "misc.h" +#include "setup.h" #if defined(TARGET_SDL) @@ -26,10 +27,6 @@ /* functions from SGE library */ void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32); -/* #ifdef PLATFORM_WIN32 */ -#define FULLSCREEN_BUG -/* #endif */ - /* stuff needed to work around SDL/Windows fullscreen drawing bug */ static int fullscreen_width; static int fullscreen_height; @@ -38,6 +35,58 @@ static int fullscreen_yoffset; static int video_xoffset; static int video_yoffset; +static void setFullscreenParameters() +{ + struct ScreenModeInfo *fullscreen_mode; + int i; + + fullscreen_mode = get_screen_mode_from_string(setup.fullscreen_mode); + + if (fullscreen_mode == NULL) + return; + + for (i = 0; video.fullscreen_modes[i].width != -1; i++) + { + if (fullscreen_mode->width == video.fullscreen_modes[i].width && + fullscreen_mode->height == video.fullscreen_modes[i].height) + { + fullscreen_width = fullscreen_mode->width; + fullscreen_height = fullscreen_mode->height; + + fullscreen_xoffset = (fullscreen_width - video.width) / 2; + fullscreen_yoffset = (fullscreen_height - video.height) / 2; + + break; + } + } +} + +static void SDLSetWindowIcon(char *basename) +{ + char *filename = getCustomImageFilename(basename); + SDL_Surface *surface; + + if (filename == NULL) + { + Error(ERR_WARN, "SDLSetWindowIcon(): cannot find file '%s'", basename); + + return; + } + + if ((surface = IMG_Load(filename)) == NULL) + { + Error(ERR_WARN, "IMG_Load() failed: %s", SDL_GetError()); + + return; + } + + /* set transparent color */ + SDL_SetColorKey(surface, SDL_SRCCOLORKEY, + SDL_MapRGB(surface->format, 0x00, 0x00, 0x00)); + + SDL_WM_SetIcon(surface, NULL); +} + void SDLInitVideoDisplay(void) { putenv("SDL_VIDEO_CENTERED=1"); @@ -53,8 +102,6 @@ void SDLInitVideoDisplay(void) void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, boolean fullscreen) { -#ifdef FULLSCREEN_BUG - int i; static int screen_xy[][2] = { { 640, 480 }, @@ -62,7 +109,8 @@ void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, { 1024, 768 }, { -1, -1 } }; -#endif + SDL_Rect **modes; + int i, j; /* default: normal game window size */ fullscreen_width = video.width; @@ -70,20 +118,86 @@ void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, fullscreen_xoffset = 0; fullscreen_yoffset = 0; -#ifdef FULLSCREEN_BUG for (i = 0; screen_xy[i][0] != -1; i++) { - if (video.width <= screen_xy[i][0] && video.height <= screen_xy[i][1]) + if (screen_xy[i][0] >= video.width && screen_xy[i][1] >= video.height) { - fullscreen_width = screen_xy[i][0]; + fullscreen_width = screen_xy[i][0]; fullscreen_height = screen_xy[i][1]; + break; } } - fullscreen_xoffset = (fullscreen_width - video.width) / 2; + fullscreen_xoffset = (fullscreen_width - video.width) / 2; fullscreen_yoffset = (fullscreen_height - video.height) / 2; -#endif + + /* get available hardware supported fullscreen modes */ + modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE); + + if (modes == NULL) + { + /* no screen modes available => no fullscreen mode support */ + video.fullscreen_available = FALSE; + } + else if (modes == (SDL_Rect **)-1) + { + /* fullscreen resolution is not restricted -- all resolutions available */ + video.fullscreen_modes = checked_calloc(2 * sizeof(struct ScreenModeInfo)); + + /* use native video buffer size for fullscreen mode */ + video.fullscreen_modes[0].width = video.width; + video.fullscreen_modes[0].height = video.height; + + video.fullscreen_modes[1].width = -1; + video.fullscreen_modes[1].height = -1; + } + else + { + /* in this case, a certain number of screen modes is available */ + int num_modes = 0; + + for(i = 0; modes[i] != NULL; i++) + { + boolean found_mode = FALSE; + + /* screen mode is smaller than video buffer size -- skip it */ + if (modes[i]->w < video.width || modes[i]->h < video.height) + continue; + + if (video.fullscreen_modes != NULL) + for (j = 0; video.fullscreen_modes[j].width != -1; j++) + if (modes[i]->w == video.fullscreen_modes[j].width && + modes[i]->h == video.fullscreen_modes[j].height) + found_mode = TRUE; + + if (found_mode) /* screen mode already stored -- skip it */ + continue; + + /* new mode found; add it to list of available fullscreen modes */ + + num_modes++; + + video.fullscreen_modes = checked_realloc(video.fullscreen_modes, + (num_modes + 1) * + sizeof(struct ScreenModeInfo)); + + video.fullscreen_modes[num_modes - 1].width = modes[i]->w; + video.fullscreen_modes[num_modes - 1].height = modes[i]->h; + + video.fullscreen_modes[num_modes].width = -1; + video.fullscreen_modes[num_modes].height = -1; + } + + if (num_modes == 0) + { + /* no appropriate screen modes available => no fullscreen mode support */ + video.fullscreen_available = FALSE; + } + } + + /* set window icon */ + SDLSetWindowIcon(program.sdl_icon_filename); /* open SDL video output device (window or fullscreen mode) */ if (!SDLSetVideoMode(backbuffer, fullscreen)) @@ -121,6 +235,8 @@ boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen) if (fullscreen && !video.fullscreen_enabled && video.fullscreen_available) { + setFullscreenParameters(); + video_xoffset = fullscreen_xoffset; video_yoffset = fullscreen_yoffset; @@ -207,26 +323,22 @@ void SDLCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap, Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap); SDL_Rect src_rect, dst_rect; -#ifdef FULLSCREEN_BUG if (src_bitmap == backbuffer) { src_x += video_xoffset; src_y += video_yoffset; } -#endif src_rect.x = src_x; src_rect.y = src_y; src_rect.w = width; src_rect.h = height; -#ifdef FULLSCREEN_BUG if (dst_bitmap == backbuffer || dst_bitmap == window) { dst_x += video_xoffset; dst_y += video_yoffset; } -#endif dst_rect.x = dst_x; dst_rect.y = dst_y; @@ -242,19 +354,17 @@ void SDLCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap, SDL_UpdateRect(backbuffer->surface, dst_x, dst_y, width, height); } -void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, - int width, int height, Uint32 color) +void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, int width, int height, + Uint32 color) { Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap); SDL_Rect rect; -#ifdef FULLSCREEN_BUG if (dst_bitmap == backbuffer || dst_bitmap == window) { x += video_xoffset; y += video_yoffset; } -#endif rect.x = x; rect.y = y; @@ -267,8 +377,8 @@ void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, SDL_UpdateRect(backbuffer->surface, x, y, width, height); } -void SDLFadeScreen(Bitmap *bitmap_cross, int fade_mode, int fade_delay, - int post_delay) +void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, + int fade_mode, int fade_delay, int post_delay) { static boolean initialization_needed = TRUE; static SDL_Surface *surface_screen_copy = NULL; @@ -276,8 +386,8 @@ void SDLFadeScreen(Bitmap *bitmap_cross, int fade_mode, int fade_delay, SDL_Surface *surface_screen = backbuffer->surface; SDL_Surface *surface_cross; /* initialized later */ SDL_Rect src_rect, dst_rect; - int src_x = 0, src_y = 0; - int dst_x = 0, dst_y = 0; + int src_x = x, src_y = y; + int dst_x = x, dst_y = y; boolean fade_reverse = (fade_mode == FADE_MODE_FADE_IN ? TRUE : FALSE); unsigned int time_last, time_current; float alpha; @@ -285,18 +395,16 @@ void SDLFadeScreen(Bitmap *bitmap_cross, int fade_mode, int fade_delay, src_rect.x = src_x; src_rect.y = src_y; - src_rect.w = video.width; - src_rect.h = video.height; + src_rect.w = width; + src_rect.h = height; -#ifdef FULLSCREEN_BUG dst_x += video_xoffset; dst_y += video_yoffset; -#endif dst_rect.x = dst_x; dst_rect.y = dst_y; - dst_rect.w = video.width; - dst_rect.h = video.height; + dst_rect.w = width; + dst_rect.h = height; #if 0 if (!initialization_needed) @@ -388,7 +496,11 @@ void SDLFadeScreen(Bitmap *bitmap_cross, int fade_mode, int fade_delay, SDL_BlitSurface(surface_cross, &src_rect, surface_screen, &dst_rect); /* draw screen buffer to visible display */ +#if 1 + SDL_UpdateRect(surface_screen, dst_x, dst_y, width, height); +#else SDL_Flip(surface_screen); +#endif } Delay(post_delay); @@ -411,13 +523,11 @@ void SDLDrawSimpleLine(Bitmap *dst_bitmap, int from_x, int from_y, rect.w = (to_x - from_x + 1); rect.h = (to_y - from_y + 1); -#ifdef FULLSCREEN_BUG if (dst_bitmap == backbuffer || dst_bitmap == window) { rect.x += video_xoffset; rect.y += video_yoffset; } -#endif SDL_FillRect(surface, &rect, color); } @@ -425,7 +535,6 @@ void SDLDrawSimpleLine(Bitmap *dst_bitmap, int from_x, int from_y, void SDLDrawLine(Bitmap *dst_bitmap, int from_x, int from_y, int to_x, int to_y, Uint32 color) { -#ifdef FULLSCREEN_BUG if (dst_bitmap == backbuffer || dst_bitmap == window) { from_x += video_xoffset; @@ -433,7 +542,6 @@ void SDLDrawLine(Bitmap *dst_bitmap, int from_x, int from_y, to_x += video_xoffset; to_y += video_yoffset; } -#endif sge_Line(dst_bitmap->surface, from_x, from_y, to_x, to_y, color); } @@ -472,13 +580,11 @@ Pixel SDLGetPixel(Bitmap *src_bitmap, int x, int y) { SDL_Surface *surface = src_bitmap->surface; -#ifdef FULLSCREEN_BUG if (src_bitmap == backbuffer || src_bitmap == window) { x += video_xoffset; y += video_yoffset; } -#endif switch (surface->format->BytesPerPixel) { @@ -971,13 +1077,11 @@ void sge_LineRGB(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, void SDLPutPixel(Bitmap *dst_bitmap, int x, int y, Pixel pixel) { -#ifdef FULLSCREEN_BUG if (dst_bitmap == backbuffer || dst_bitmap == window) { x += video_xoffset; y += video_yoffset; } -#endif sge_PutPixel(dst_bitmap->surface, x, y, pixel); } @@ -1395,6 +1499,7 @@ Bitmap *SDLLoadImage(char *filename) if ((sdl_image_tmp = IMG_Load(filename)) == NULL) { SetError("IMG_Load(): %s", SDL_GetError()); + return NULL; } @@ -1402,6 +1507,7 @@ Bitmap *SDLLoadImage(char *filename) if ((new_bitmap->surface = SDL_DisplayFormat(sdl_image_tmp)) == NULL) { SetError("SDL_DisplayFormat(): %s", SDL_GetError()); + return NULL; } @@ -1411,6 +1517,7 @@ Bitmap *SDLLoadImage(char *filename) if ((new_bitmap->surface_masked = SDL_DisplayFormat(sdl_image_tmp)) == NULL) { SetError("SDL_DisplayFormat(): %s", SDL_GetError()); + return NULL; } @@ -1515,7 +1622,6 @@ void SDLNextEvent(Event *event) { SDL_WaitEvent(event); -#ifdef FULLSCREEN_BUG if (event->type == EVENT_BUTTONPRESS || event->type == EVENT_BUTTONRELEASE) { @@ -1539,7 +1645,6 @@ void SDLNextEvent(Event *event) else ((MotionEvent *)event)->y = 0; } -#endif }