X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=abb200fb97d5bb04366b835f42e43cc797b63a04;hb=36b0cfea2bb95eee88f24e21c85324dd87eb19f9;hp=30ca17949a8ad2f9192eed9fb0bd697a75207fd7;hpb=f44ab55ae6291508015eb306581f31d53c3cb5bd;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 30ca1794..abb200fb 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -2124,7 +2124,8 @@ SDL_Surface *zoomSurface(SDL_Surface *src, int dst_width, int dst_height) { /* new source surface is 32 bit with a defined RGB ordering */ zoom_src = SDL_CreateRGBSurface(SURFACE_FLAGS, src->w, src->h, 32, - 0x000000ff, 0x0000ff00, 0x00ff0000, 0); + 0x000000ff, 0x0000ff00, 0x00ff0000, + (src->format->Amask ? 0xff000000 : 0)); SDL_BlitSurface(src, NULL, zoom_src, NULL); is_32bit = TRUE; is_converted = TRUE; @@ -2137,7 +2138,8 @@ SDL_Surface *zoomSurface(SDL_Surface *src, int dst_width, int dst_height) zoom_dst = SDL_CreateRGBSurface(SURFACE_FLAGS, dst_width, dst_height, 32, zoom_src->format->Rmask, zoom_src->format->Gmask, - zoom_src->format->Bmask, 0); + zoom_src->format->Bmask, + zoom_src->format->Amask); } else { @@ -2178,10 +2180,29 @@ SDL_Surface *zoomSurface(SDL_Surface *src, int dst_width, int dst_height) return zoom_dst; } +static SDL_Surface *SDLGetOpaqueSurface(SDL_Surface *surface) +{ + SDL_Surface *new_surface; + + if (surface == NULL) + return NULL; + + if ((new_surface = SDLGetNativeSurface(surface)) == NULL) + Error(ERR_EXIT, "SDL_DisplayFormat() failed"); + + /* remove alpha channel from native non-transparent surface, if defined */ + SDLSetAlpha(new_surface, FALSE, 0); + + /* remove transparent color from native non-transparent surface, if defined */ + SDL_SetColorKey(new_surface, UNSET_TRANSPARENT_PIXEL, 0); + + return new_surface; +} + Bitmap *SDLZoomBitmap(Bitmap *src_bitmap, int dst_width, int dst_height) { Bitmap *dst_bitmap = CreateBitmapStruct(); - SDL_Surface **dst_surface = &dst_bitmap->surface; + SDL_Surface **dst_surface = &dst_bitmap->surface_masked; dst_width = MAX(1, dst_width); /* prevent zero bitmap width */ dst_height = MAX(1, dst_height); /* prevent zero bitmap height */ @@ -2190,11 +2211,19 @@ Bitmap *SDLZoomBitmap(Bitmap *src_bitmap, int dst_width, int dst_height) dst_bitmap->height = dst_height; /* create zoomed temporary surface from source surface */ - *dst_surface = zoomSurface(src_bitmap->surface, dst_width, dst_height); + *dst_surface = zoomSurface(src_bitmap->surface_masked, dst_width, dst_height); /* create native format destination surface from zoomed temporary surface */ SDLSetNativeSurface(dst_surface); + /* set color key for zoomed surface from source surface, if defined */ + if (SDLHasColorKey(src_bitmap->surface_masked)) + SDL_SetColorKey(*dst_surface, SET_TRANSPARENT_PIXEL, + SDLGetColorKey(src_bitmap->surface_masked)); + + /* create native non-transparent surface for opaque blitting */ + dst_bitmap->surface = SDLGetOpaqueSurface(dst_bitmap->surface_masked); + return dst_bitmap; }