X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=a9fff4eaccc04c495129a84054c91cae7765e7ea;hb=730deaee1a38f75d749a21cddbb562c2b339cc73;hp=32635b5341a6f4ff7bfb6530742ae22482628e1b;hpb=9afa3bb01a86fb8640e763afb05b492619958b7f;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 32635b53..a9fff4ea 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -60,6 +60,23 @@ static void UpdateScreen(SDL_Rect *rect) LimitScreenUpdates(FALSE); +#if 0 + { + static int LastFrameCounter = 0; + boolean changed = (FrameCounter != LastFrameCounter); + + printf("::: FrameCounter == %d [%s]\n", FrameCounter, + (changed ? "-" : "SAME FRAME UPDATED")); + + LastFrameCounter = FrameCounter; + + /* + if (FrameCounter % 2) + return; + */ + } +#endif + #if defined(TARGET_SDL2) #if USE_RENDERER SDL_Surface *screen = backbuffer->surface;