X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=a9fd895907da1116f0c2af362c91c439fabd3ea8;hb=68d1418be737276c8214780106399c0dae588d1c;hp=cdb367fe1b65e3895f6989972f462b04c397b0c0;hpb=610e1570ca2492a97cfc5cf6a3794c07b605df48;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index cdb367fe..a9fd8959 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -391,10 +391,10 @@ static SDL_Surface *SDLCreateScreen(DrawBuffer **backbuffer, boolean fullscreen) { SDL_Surface *new_surface = NULL; + static boolean fullscreen_enabled = FALSE; - int surface_flags_window = SURFACE_FLAGS; #if defined(TARGET_SDL2) - + int surface_flags_window = SURFACE_FLAGS | SDL_WINDOW_RESIZABLE; #if USE_DESKTOP_FULLSCREEN int surface_flags_fullscreen = SURFACE_FLAGS | SDL_WINDOW_FULLSCREEN_DESKTOP; #else @@ -402,6 +402,7 @@ static SDL_Surface *SDLCreateScreen(DrawBuffer **backbuffer, #endif #else + int surface_flags_window = SURFACE_FLAGS; int surface_flags_fullscreen = SURFACE_FLAGS | SDL_FULLSCREEN; #endif @@ -410,38 +411,83 @@ static SDL_Surface *SDLCreateScreen(DrawBuffer **backbuffer, int surface_flags = (fullscreen ? surface_flags_fullscreen : surface_flags_window); + // default window size is unscaled + video.window_width = video.width; + video.window_height = video.height; + #if defined(TARGET_SDL2) + // store if initial screen mode on game start is fullscreen mode + if (sdl_window == NULL) + { + printf("::: GAME STARTS WITH FULLSCREEN %d\n", fullscreen); + + video.fullscreen_initial = fullscreen; + } + #if USE_RENDERER float window_scaling_factor = (float)setup.window_scaling_percent / 100; float screen_scaling_factor = (fullscreen ? 1 : window_scaling_factor); + video.window_width = window_scaling_factor * width; + video.window_height = window_scaling_factor * height; + #if 1 printf("::: use window scaling factor %f\n", screen_scaling_factor); #endif if ((*backbuffer)->surface) + { SDL_FreeSurface((*backbuffer)->surface); + (*backbuffer)->surface = NULL; + } if (sdl_texture) + { SDL_DestroyTexture(sdl_texture); + sdl_texture = NULL; + } + + if (!(fullscreen && fullscreen_enabled)) + { + if (sdl_renderer) + { + SDL_DestroyRenderer(sdl_renderer); + sdl_renderer = NULL; + } - if (sdl_renderer) - SDL_DestroyRenderer(sdl_renderer); + if (sdl_window) + { + SDL_DestroyWindow(sdl_window); + sdl_window = NULL; + } + } - if (sdl_window) - SDL_DestroyWindow(sdl_window); +#if 0 + Error(ERR_INFO, "::: checking 'sdl_window' ..."); - sdl_window = SDL_CreateWindow(program.window_title, - SDL_WINDOWPOS_CENTERED, - SDL_WINDOWPOS_CENTERED, - (int)(screen_scaling_factor * width), - (int)(screen_scaling_factor * height), - surface_flags); + if (sdl_window == NULL) + Error(ERR_INFO, "::: calling SDL_CreateWindow() [%d, %d, %d] ...", + setup.fullscreen, fullscreen, fullscreen_enabled); +#endif + + if (sdl_window == NULL) + sdl_window = SDL_CreateWindow(program.window_title, + SDL_WINDOWPOS_CENTERED, + SDL_WINDOWPOS_CENTERED, +#if USE_DESKTOP_FULLSCREEN + video.window_width, + video.window_height, +#else + (int)(screen_scaling_factor * width), + (int)(screen_scaling_factor * height), +#endif + surface_flags); if (sdl_window != NULL) { - sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0); + if (sdl_renderer == NULL) + sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0); if (sdl_renderer != NULL) { @@ -509,6 +555,10 @@ static SDL_Surface *SDLCreateScreen(DrawBuffer **backbuffer, new_surface = SDL_SetVideoMode(width, height, video.depth, surface_flags); #endif + // store fullscreen state ("video.fullscreen_enabled" may not reflect this!) + if (new_surface != NULL) + fullscreen_enabled = fullscreen; + return new_surface; } @@ -720,7 +770,8 @@ boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen) } #if defined(TARGET_SDL2) - UpdateScreen(NULL); // map window + SDLRedrawWindow(); // map window + // UpdateScreen(NULL); // map window #endif #if 1 @@ -744,6 +795,63 @@ boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen) return success; } +#if defined(TARGET_SDL2) +void SDLSetWindowScaling(int window_scaling_percent) +{ + if (sdl_window == NULL) + return; + + float window_scaling_factor = (float)window_scaling_percent / 100; + int new_window_width = (int)(window_scaling_factor * video.width); + int new_window_height = (int)(window_scaling_factor * video.height); + + Error(ERR_DEBUG, "::: SDLSetWindowScaling(%d) ...", window_scaling_percent); + + SDL_SetWindowSize(sdl_window, new_window_width, new_window_height); + + video.window_scaling_percent = window_scaling_percent; + video.window_width = new_window_width; + video.window_height = new_window_height; +} + +void SDLSetWindowFullscreen(boolean fullscreen) +{ + if (sdl_window == NULL) + return; + +#if USE_DESKTOP_FULLSCREEN + int flags = (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0); +#else + int flags = (fullscreen ? SDL_WINDOW_FULLSCREEN : 0); +#endif + + Error(ERR_DEBUG, "::: SDL_SetWindowFullscreen(%d) ...", fullscreen); + + if (SDL_SetWindowFullscreen(sdl_window, flags) == 0) + video.fullscreen_enabled = fullscreen; + + printf("::: SDLSetWindowFullscreen: %d, %d\n", + fullscreen, video.fullscreen_initial); + +#if 1 + // if game started in fullscreen mode, window will also get fullscreen size + if (!fullscreen && video.fullscreen_initial) + { + SDLSetWindowScaling(setup.window_scaling_percent); + SDL_SetWindowPosition(sdl_window, + SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED); + + video.fullscreen_initial = FALSE; + } +#endif +} + +void SDLRedrawWindow() +{ + UpdateScreen(NULL); +} +#endif + void SDLCreateBitmapContent(Bitmap *new_bitmap, int width, int height, int depth) {