X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=a9fd895907da1116f0c2af362c91c439fabd3ea8;hb=68d1418be737276c8214780106399c0dae588d1c;hp=734307d55709d84060e2894492bb298b7eacd81d;hpb=faad97c450f035fb84748e8ca72048e53c92de78;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 734307d5..a9fd8959 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -30,7 +30,7 @@ static SDL_Window *sdl_window = NULL; static SDL_Renderer *sdl_renderer = NULL; static SDL_Texture *sdl_texture = NULL; -#define USE_RENDERER 1 +#define USE_RENDERER TRUE #endif /* stuff needed to work around SDL/Windows fullscreen drawing bug */ @@ -197,6 +197,7 @@ void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, }; #endif SDL_Rect **modes = NULL; + boolean hardware_fullscreen_available = TRUE; int i, j; /* default: normal game window size */ @@ -206,6 +207,7 @@ void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, fullscreen_yoffset = 0; #if !defined(TARGET_SDL2) + /* determine required standard fullscreen mode for game screen size */ for (i = 0; screen_xy[i][0] != -1; i++) { if (screen_xy[i][0] >= video.width && screen_xy[i][1] >= video.height) @@ -228,6 +230,8 @@ void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, video.fullscreen_mode_current = NULL; #endif + video.window_scaling_percent = setup.window_scaling_percent; + #if defined(TARGET_SDL2) int num_displays = SDL_GetNumVideoDisplays(); @@ -254,17 +258,16 @@ void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, } } } - #else - /* get available hardware supported fullscreen modes */ modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE); #endif if (modes == NULL) { - /* no screen modes available => no fullscreen mode support */ - video.fullscreen_available = FALSE; + /* no hardware screen modes available => no fullscreen mode support */ + // video.fullscreen_available = FALSE; + hardware_fullscreen_available = FALSE; } else if (modes == (SDL_Rect **)-1) { @@ -318,10 +321,19 @@ void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, if (num_modes == 0) { /* no appropriate screen modes available => no fullscreen mode support */ - video.fullscreen_available = FALSE; + // video.fullscreen_available = FALSE; + hardware_fullscreen_available = FALSE; } } + video.fullscreen_available = hardware_fullscreen_available; + +#if USE_DESKTOP_FULLSCREEN + // in SDL 2.0, there is always support for desktop fullscreen mode + // (in SDL 1.2, there is only support for "real" fullscreen mode) + video.fullscreen_available = TRUE; +#endif + #if defined(TARGET_SDL2) if (modes) { @@ -379,18 +391,18 @@ static SDL_Surface *SDLCreateScreen(DrawBuffer **backbuffer, boolean fullscreen) { SDL_Surface *new_surface = NULL; + static boolean fullscreen_enabled = FALSE; - int surface_flags_window = SURFACE_FLAGS; #if defined(TARGET_SDL2) - -#if 1 + int surface_flags_window = SURFACE_FLAGS | SDL_WINDOW_RESIZABLE; +#if USE_DESKTOP_FULLSCREEN int surface_flags_fullscreen = SURFACE_FLAGS | SDL_WINDOW_FULLSCREEN_DESKTOP; #else - // (never used with SDL2 now) int surface_flags_fullscreen = SURFACE_FLAGS | SDL_WINDOW_FULLSCREEN; #endif #else + int surface_flags_window = SURFACE_FLAGS; int surface_flags_fullscreen = SURFACE_FLAGS | SDL_FULLSCREEN; #endif @@ -399,33 +411,83 @@ static SDL_Surface *SDLCreateScreen(DrawBuffer **backbuffer, int surface_flags = (fullscreen ? surface_flags_fullscreen : surface_flags_window); + // default window size is unscaled + video.window_width = video.width; + video.window_height = video.height; + #if defined(TARGET_SDL2) + // store if initial screen mode on game start is fullscreen mode + if (sdl_window == NULL) + { + printf("::: GAME STARTS WITH FULLSCREEN %d\n", fullscreen); + + video.fullscreen_initial = fullscreen; + } + #if USE_RENDERER - float scale_factor = 1.2; + float window_scaling_factor = (float)setup.window_scaling_percent / 100; + float screen_scaling_factor = (fullscreen ? 1 : window_scaling_factor); + + video.window_width = window_scaling_factor * width; + video.window_height = window_scaling_factor * height; + +#if 1 + printf("::: use window scaling factor %f\n", screen_scaling_factor); +#endif if ((*backbuffer)->surface) + { SDL_FreeSurface((*backbuffer)->surface); + (*backbuffer)->surface = NULL; + } if (sdl_texture) + { SDL_DestroyTexture(sdl_texture); + sdl_texture = NULL; + } - if (sdl_renderer) - SDL_DestroyRenderer(sdl_renderer); + if (!(fullscreen && fullscreen_enabled)) + { + if (sdl_renderer) + { + SDL_DestroyRenderer(sdl_renderer); + sdl_renderer = NULL; + } - if (sdl_window) - SDL_DestroyWindow(sdl_window); + if (sdl_window) + { + SDL_DestroyWindow(sdl_window); + sdl_window = NULL; + } + } - sdl_window = SDL_CreateWindow(program.window_title, - SDL_WINDOWPOS_CENTERED, - SDL_WINDOWPOS_CENTERED, - (int)(scale_factor * width), - (int)(scale_factor * height), - surface_flags); +#if 0 + Error(ERR_INFO, "::: checking 'sdl_window' ..."); + + if (sdl_window == NULL) + Error(ERR_INFO, "::: calling SDL_CreateWindow() [%d, %d, %d] ...", + setup.fullscreen, fullscreen, fullscreen_enabled); +#endif + + if (sdl_window == NULL) + sdl_window = SDL_CreateWindow(program.window_title, + SDL_WINDOWPOS_CENTERED, + SDL_WINDOWPOS_CENTERED, +#if USE_DESKTOP_FULLSCREEN + video.window_width, + video.window_height, +#else + (int)(screen_scaling_factor * width), + (int)(screen_scaling_factor * height), +#endif + surface_flags); if (sdl_window != NULL) { - sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0); + if (sdl_renderer == NULL) + sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0); if (sdl_renderer != NULL) { @@ -493,6 +555,10 @@ static SDL_Surface *SDLCreateScreen(DrawBuffer **backbuffer, new_surface = SDL_SetVideoMode(width, height, video.depth, surface_flags); #endif + // store fullscreen state ("video.fullscreen_enabled" may not reflect this!) + if (new_surface != NULL) + fullscreen_enabled = fullscreen; + return new_surface; } @@ -584,7 +650,7 @@ boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen) #if defined(TARGET_SDL2) #if USE_RENDERER - float scale_factor = 1.2; + float screen_scaling_factor = 1.2; int test_fullscreen = 0; int surface_flags = (test_fullscreen ? surface_flags_fullscreen : surface_flags_window); @@ -604,8 +670,8 @@ boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen) sdl_window = SDL_CreateWindow(program.window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, - (int)(scale_factor * video.width), - (int)(scale_factor * video.height), + (int)(screen_scaling_factor * video.width), + (int)(screen_scaling_factor * video.height), surface_flags); if (sdl_window != NULL) @@ -697,13 +763,15 @@ boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen) (*backbuffer)->surface = new_surface; video.fullscreen_enabled = FALSE; + video.window_scaling_percent = setup.window_scaling_percent; success = TRUE; } } #if defined(TARGET_SDL2) - UpdateScreen(NULL); // map window + SDLRedrawWindow(); // map window + // UpdateScreen(NULL); // map window #endif #if 1 @@ -727,6 +795,63 @@ boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen) return success; } +#if defined(TARGET_SDL2) +void SDLSetWindowScaling(int window_scaling_percent) +{ + if (sdl_window == NULL) + return; + + float window_scaling_factor = (float)window_scaling_percent / 100; + int new_window_width = (int)(window_scaling_factor * video.width); + int new_window_height = (int)(window_scaling_factor * video.height); + + Error(ERR_DEBUG, "::: SDLSetWindowScaling(%d) ...", window_scaling_percent); + + SDL_SetWindowSize(sdl_window, new_window_width, new_window_height); + + video.window_scaling_percent = window_scaling_percent; + video.window_width = new_window_width; + video.window_height = new_window_height; +} + +void SDLSetWindowFullscreen(boolean fullscreen) +{ + if (sdl_window == NULL) + return; + +#if USE_DESKTOP_FULLSCREEN + int flags = (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0); +#else + int flags = (fullscreen ? SDL_WINDOW_FULLSCREEN : 0); +#endif + + Error(ERR_DEBUG, "::: SDL_SetWindowFullscreen(%d) ...", fullscreen); + + if (SDL_SetWindowFullscreen(sdl_window, flags) == 0) + video.fullscreen_enabled = fullscreen; + + printf("::: SDLSetWindowFullscreen: %d, %d\n", + fullscreen, video.fullscreen_initial); + +#if 1 + // if game started in fullscreen mode, window will also get fullscreen size + if (!fullscreen && video.fullscreen_initial) + { + SDLSetWindowScaling(setup.window_scaling_percent); + SDL_SetWindowPosition(sdl_window, + SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED); + + video.fullscreen_initial = FALSE; + } +#endif +} + +void SDLRedrawWindow() +{ + UpdateScreen(NULL); +} +#endif + void SDLCreateBitmapContent(Bitmap *new_bitmap, int width, int height, int depth) {