X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=a2d82fab1d2aa370a617e720fb830a0d0dc032cd;hb=efd0d0abb853018aa3ccc3c727b39bd7f5ba679d;hp=a4fbf7dee3d12997c9cc817a21b40507b755d1b9;hpb=d2098db6b7b0cee3b43e341c012beec5bc6ef6bd;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index a4fbf7de..a2d82fab 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -1,7 +1,7 @@ /*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* -* (c) 1994-2000 Artsoft Entertainment * +* (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -12,6 +12,7 @@ ***********************************************************/ #include "system.h" +#include "sound.h" #include "misc.h" @@ -21,6 +22,21 @@ /* video functions */ /* ========================================================================= */ +/* functions from SGE library */ +inline void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32); + +#ifdef PLATFORM_WIN32 +#define FULLSCREEN_BUG +#endif + +/* stuff needed to work around SDL/Windows fullscreen drawing bug */ +static int fullscreen_width; +static int fullscreen_height; +static int fullscreen_xoffset; +static int fullscreen_yoffset; +static int video_xoffset; +static int video_yoffset; + inline void SDLInitVideoDisplay(void) { /* initialize SDL video */ @@ -34,6 +50,38 @@ inline void SDLInitVideoDisplay(void) inline void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, boolean fullscreen) { +#ifdef FULLSCREEN_BUG + int i; + static int screen_xy[][2] = + { + { 640, 480 }, + { 800, 600 }, + { 1024, 768 }, + { -1, -1 } + }; +#endif + + /* default: normal game window size */ + fullscreen_width = video.width; + fullscreen_height = video.height; + fullscreen_xoffset = 0; + fullscreen_yoffset = 0; + +#ifdef FULLSCREEN_BUG + for (i=0; screen_xy[i][0] != -1; i++) + { + if (video.width <= screen_xy[i][0] && video.height <= screen_xy[i][1]) + { + fullscreen_width = screen_xy[i][0]; + fullscreen_height = screen_xy[i][1]; + break; + } + } + + fullscreen_xoffset = (fullscreen_width - video.width) / 2; + fullscreen_yoffset = (fullscreen_height - video.height) / 2; +#endif + /* open SDL video output device (window or fullscreen mode) */ if (!SDLSetVideoMode(backbuffer, fullscreen)) Error(ERR_EXIT, "setting video mode failed"); @@ -61,16 +109,21 @@ inline void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, inline boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen) { boolean success = TRUE; - int surface_flags = SDL_HWSURFACE | (fullscreen ? SDL_FULLSCREEN : 0); + int surface_flags_fullscreen = SURFACE_FLAGS | SDL_FULLSCREEN; + int surface_flags_window = SURFACE_FLAGS; + SDL_Surface *new_surface = NULL; + + if (*backbuffer == NULL) + *backbuffer = CreateBitmapStruct(); if (fullscreen && !video.fullscreen_enabled && video.fullscreen_available) { - /* switch display to fullscreen mode, if available */ - DrawWindow *window_old = *backbuffer; - DrawWindow *window_new = CreateBitmapStruct(); + video_xoffset = fullscreen_xoffset; + video_yoffset = fullscreen_yoffset; - if ((window_new->surface = SDL_SetVideoMode(video.width, video.height, - video.depth, surface_flags)) + /* switch display to fullscreen mode, if available */ + if ((new_surface = SDL_SetVideoMode(fullscreen_width, fullscreen_height, + video.depth, surface_flags_fullscreen)) == NULL) { /* switching display to fullscreen mode failed */ @@ -82,23 +135,21 @@ inline boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen) } else { - if (window_old) - FreeBitmap(window_old); - *backbuffer = window_new; + (*backbuffer)->surface = new_surface; video.fullscreen_enabled = TRUE; success = TRUE; } } - if ((!fullscreen && video.fullscreen_enabled) || !*backbuffer) + if ((!fullscreen && video.fullscreen_enabled) || new_surface == NULL) { - /* switch display to window mode */ - DrawWindow *window_old = *backbuffer; - DrawWindow *window_new = CreateBitmapStruct(); + video_xoffset = 0; + video_yoffset = 0; - if ((window_new->surface = SDL_SetVideoMode(video.width, video.height, - video.depth, surface_flags)) + /* switch display to window mode */ + if ((new_surface = SDL_SetVideoMode(video.width, video.height, + video.depth, surface_flags_window)) == NULL) { /* switching display to window mode failed -- should not happen */ @@ -108,9 +159,7 @@ inline boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen) } else { - if (window_old) - FreeBitmap(window_old); - *backbuffer = window_new; + (*backbuffer)->surface = new_surface; video.fullscreen_enabled = FALSE; success = TRUE; @@ -128,11 +177,27 @@ inline void SDLCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap, Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap); SDL_Rect src_rect, dst_rect; +#ifdef FULLSCREEN_BUG + if (src_bitmap == backbuffer) + { + src_x += video_xoffset; + src_y += video_yoffset; + } +#endif + src_rect.x = src_x; src_rect.y = src_y; src_rect.w = width; src_rect.h = height; +#ifdef FULLSCREEN_BUG + if (dst_bitmap == backbuffer || dst_bitmap == window) + { + dst_x += video_xoffset; + dst_y += video_yoffset; + } +#endif + dst_rect.x = dst_x; dst_rect.y = dst_y; dst_rect.w = width; @@ -156,6 +221,14 @@ inline void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, unsigned int color_g = (color >> 8) && 0xff; unsigned int color_b = (color >> 0) && 0xff; +#ifdef FULLSCREEN_BUG + if (dst_bitmap == backbuffer || dst_bitmap == window) + { + x += video_xoffset; + y += video_yoffset; + } +#endif + rect.x = x; rect.y = y; rect.w = width; @@ -169,9 +242,10 @@ inline void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, SDL_UpdateRect(backbuffer->surface, x, y, width, height); } -inline void SDLDrawSimpleLine(SDL_Surface *surface, int from_x, int from_y, +inline void SDLDrawSimpleLine(Bitmap *dst_bitmap, int from_x, int from_y, int to_x, int to_y, unsigned int color) { + SDL_Surface *surface = dst_bitmap->surface; SDL_Rect rect; unsigned int color_r = (color >> 16) & 0xff; unsigned int color_g = (color >> 8) & 0xff; @@ -188,14 +262,32 @@ inline void SDLDrawSimpleLine(SDL_Surface *surface, int from_x, int from_y, rect.w = (to_x - from_x + 1); rect.h = (to_y - from_y + 1); +#ifdef FULLSCREEN_BUG + if (dst_bitmap == backbuffer || dst_bitmap == window) + { + rect.x += video_xoffset; + rect.y += video_yoffset; + } +#endif + SDL_FillRect(surface, &rect, SDL_MapRGB(surface->format, color_r, color_g, color_b)); } -inline void SDLDrawLine(SDL_Surface *surface, int from_x, int from_y, +inline void SDLDrawLine(Bitmap *dst_bitmap, int from_x, int from_y, int to_x, int to_y, Uint32 color) { - sge_Line(surface, from_x, from_y, to_x, to_y, color); +#ifdef FULLSCREEN_BUG + if (dst_bitmap == backbuffer || dst_bitmap == window) + { + from_x += video_xoffset; + from_y += video_yoffset; + to_x += video_xoffset; + to_y += video_yoffset; + } +#endif + + sge_Line(dst_bitmap->surface, from_x, from_y, to_x, to_y, color); } #if 0 @@ -228,6 +320,60 @@ inline void SDLDrawLines(SDL_Surface *surface, struct XY *points, } #endif +inline Pixel SDLGetPixel(Bitmap *dst_bitmap, int x, int y) +{ + SDL_Surface *surface = dst_bitmap->surface; + +#ifdef FULLSCREEN_BUG + if (dst_bitmap == backbuffer || dst_bitmap == window) + { + x += video_xoffset; + y += video_yoffset; + } +#endif + + switch (surface->format->BytesPerPixel) + { + case 1: /* assuming 8-bpp */ + { + return *((Uint8 *)surface->pixels + y * surface->pitch + x); + } + break; + + case 2: /* probably 15-bpp or 16-bpp */ + { + return *((Uint16 *)surface->pixels + y * surface->pitch / 2 + x); + } + break; + + case 3: /* slow 24-bpp mode; usually not used */ + { + /* does this work? */ + Uint8 *pix = (Uint8 *)surface->pixels + y * surface->pitch + x * 3; + Uint32 color = 0; + int shift; + + shift = surface->format->Rshift; + color |= *(pix + shift / 8) >> shift; + shift = surface->format->Gshift; + color |= *(pix + shift / 8) >> shift; + shift = surface->format->Bshift; + color |= *(pix + shift / 8) >> shift; + + return color; + } + break; + + case 4: /* probably 32-bpp */ + { + return *((Uint32 *)surface->pixels + y * surface->pitch / 4 + x); + } + break; + } + + return 0; +} + /* ========================================================================= */ /* The following functions have been taken from the SGE library */ @@ -705,24 +851,40 @@ Bitmap *SDLLoadImage(char *filename) /* audio functions */ /* ========================================================================= */ -inline boolean SDLOpenAudio(void) +inline void SDLOpenAudio(void) { if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { Error(ERR_WARN, "SDL_InitSubSystem() failed: %s", SDL_GetError()); - return FALSE; + return; } - if (Mix_OpenAudio(22050, AUDIO_S16, 2, 512) < 0) + if (Mix_OpenAudio(DEFAULT_AUDIO_SAMPLE_RATE, AUDIO_S16, + AUDIO_STEREO_CHANNELS, + DEFAULT_AUDIO_FRAGMENT_SIZE) < 0) { Error(ERR_WARN, "Mix_OpenAudio() failed: %s", SDL_GetError()); - return FALSE; + return; } - Mix_Volume(-1, SDL_MIX_MAXVOLUME / 4); - Mix_VolumeMusic(SDL_MIX_MAXVOLUME / 4); + audio.sound_available = TRUE; + audio.music_available = TRUE; + audio.loops_available = TRUE; + audio.sound_enabled = TRUE; + + /* determine number of available channels */ + audio.channels = Mix_AllocateChannels(MIX_CHANNELS); - return TRUE; + if (!audio.mods_available) /* reserve first channel for music loops */ + { + if (Mix_ReserveChannels(1) == 1) + audio.music_channel = 0; + else + audio.music_available = FALSE; + } + + Mix_Volume(-1, SOUND_MAX_VOLUME); + Mix_VolumeMusic(SOUND_MAX_VOLUME); } inline void SDLCloseAudio(void) @@ -731,6 +893,43 @@ inline void SDLCloseAudio(void) Mix_HaltChannel(-1); Mix_CloseAudio(); + SDL_QuitSubSystem(SDL_INIT_AUDIO); +} + + +/* ========================================================================= */ +/* event functions */ +/* ========================================================================= */ + +inline void SDLNextEvent(Event *event) +{ + SDL_WaitEvent(event); + +#ifdef FULLSCREEN_BUG + if (event->type == EVENT_BUTTONPRESS || + event->type == EVENT_BUTTONRELEASE) + { + if (((ButtonEvent *)event)->x > video_xoffset) + ((ButtonEvent *)event)->x -= video_xoffset; + else + ((ButtonEvent *)event)->x = 0; + if (((ButtonEvent *)event)->y > video_yoffset) + ((ButtonEvent *)event)->y -= video_yoffset; + else + ((ButtonEvent *)event)->y = 0; + } + else if (event->type == EVENT_MOTIONNOTIFY) + { + if (((ButtonEvent *)event)->x > video_xoffset) + ((ButtonEvent *)event)->x -= video_xoffset; + else + ((ButtonEvent *)event)->x = 0; + if (((ButtonEvent *)event)->y > video_yoffset) + ((ButtonEvent *)event)->y -= video_yoffset; + else + ((ButtonEvent *)event)->y = 0; + } +#endif } #endif /* TARGET_SDL */