X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=7d0a9b5f0de497da2d4b27c91800152f248de8b8;hb=d4a697f4507026324c4218ba2c445d6e2e0b4dda;hp=4bd1987331b2a0d342f85c35ed666c2b5468fa33;hpb=75cfa2cbbb354fdd2bb3118c9cc9d130c7485ddb;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 4bd19873..7d0a9b5f 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -14,6 +14,7 @@ #include "joystick.h" #include "misc.h" #include "setup.h" +#include "gadgets.h" #define ENABLE_UNUSED_CODE 0 // currently unused functions @@ -39,6 +40,7 @@ void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32); #if defined(USE_TOUCH_INPUT_OVERLAY) // functions to draw overlay graphics for touch device input static void DrawTouchInputOverlay(void); +static void DrawTouchGadgetsOverlay(void); #endif void SDLLimitScreenUpdates(boolean enable) @@ -212,18 +214,25 @@ static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay) #if defined(USE_TOUCH_INPUT_OVERLAY) // draw overlay graphics for touch device input, if needed DrawTouchInputOverlay(); + + // draw overlay gadgets for touch device input, if needed + DrawTouchGadgetsOverlay(); #endif // global synchronization point of the game to align video frame delay if (with_frame_delay) WaitUntilDelayReached(&video.frame_delay, video.frame_delay_value); + video.frame_counter++; + // show render target buffer on screen SDL_RenderPresent(sdl_renderer); } static void UpdateScreen_WithFrameDelay(SDL_Rect *rect) { + PumpEvents(); // execute event filter actions while waiting + UpdateScreenExt(rect, TRUE); } @@ -264,7 +273,7 @@ static void SDLSetWindowIcon(char *basename) if ((surface = IMG_Load(filename)) == NULL) { - Error(ERR_WARN, "IMG_Load() failed: %s", SDL_GetError()); + Error(ERR_WARN, "IMG_Load('%s') failed: %s", basename, SDL_GetError()); return; } @@ -321,6 +330,15 @@ static void SDLSetAlpha(SDL_Surface *surface, boolean set, int alpha) SDL_SetSurfaceAlphaMod(surface, alpha); } +const char *SDLGetRendererName(void) +{ + static SDL_RendererInfo renderer_info; + + SDL_GetRendererInfo(sdl_renderer, &renderer_info); + + return renderer_info.name; +} + SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface) { SDL_PixelFormat format; @@ -344,6 +362,11 @@ SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface) if (new_surface == NULL) Error(ERR_EXIT, "SDL_ConvertSurface() failed: %s", SDL_GetError()); + // workaround for a bug in SDL 2.0.12 (which does not convert the color key) + if (SDLHasColorKey(surface) && !SDLHasColorKey(new_surface)) + SDL_SetColorKey(new_surface, SET_TRANSPARENT_PIXEL, + SDLGetColorKey(surface)); + return new_surface; } @@ -483,7 +506,7 @@ static boolean SDLCreateScreen(boolean fullscreen) { SDL_Surface *new_surface = NULL; - int surface_flags_window = SURFACE_FLAGS | SDL_WINDOW_RESIZABLE; + int surface_flags_window = SURFACE_FLAGS; int surface_flags_fullscreen = SURFACE_FLAGS | SDL_WINDOW_FULLSCREEN_DESKTOP; #if 1 @@ -496,8 +519,6 @@ static boolean SDLCreateScreen(boolean fullscreen) int renderer_flags = SDL_RENDERER_SOFTWARE; #endif - SDLSetScreenSizeAndOffsets(video.width, video.height); - int width = video.width; int height = video.height; int screen_width = video.screen_width; @@ -559,7 +580,6 @@ static boolean SDLCreateScreen(boolean fullscreen) if (sdl_renderer != NULL) { - SDL_RenderSetLogicalSize(sdl_renderer, screen_width, screen_height); // SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"); SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, setup.window_scaling_quality); @@ -599,6 +619,8 @@ static boolean SDLCreateScreen(boolean fullscreen) Error(ERR_WARN, "SDL_CreateWindow() failed: %s", SDL_GetError()); } + SDLSetScreenProperties(); + // store fullscreen state ("video.fullscreen_enabled" may not reflect this!) if (new_surface != NULL) fullscreen_enabled = fullscreen; @@ -753,17 +775,34 @@ void SDLSetWindowFullscreen(boolean fullscreen) void SDLSetDisplaySize(void) { - SDL_Rect display_bounds; + if (sdl_renderer != NULL) + { + int w, h; + + SDL_GetRendererOutputSize(sdl_renderer, &w, &h); + + video.display_width = w; + video.display_height = h; + +#if 0 + Error(ERR_DEBUG, "SDL renderer size: %d x %d", + video.display_width, video.display_height); +#endif + } + else + { + SDL_Rect display_bounds; - SDL_GetDisplayBounds(0, &display_bounds); + SDL_GetDisplayBounds(0, &display_bounds); - video.display_width = display_bounds.w; - video.display_height = display_bounds.h; + video.display_width = display_bounds.w; + video.display_height = display_bounds.h; #if 0 - Error(ERR_DEBUG, "SDL real screen size: %d x %d", - video.display_width, video.display_height); + Error(ERR_DEBUG, "SDL display size: %d x %d", + video.display_width, video.display_height); #endif + } } void SDLSetScreenSizeAndOffsets(int width, int height) @@ -807,6 +846,7 @@ void SDLSetScreenSizeForRenderer(int width, int height) void SDLSetScreenProperties(void) { + SDLSetDisplaySize(); SDLSetScreenSizeAndOffsets(video.width, video.height); SDLSetScreenSizeForRenderer(video.screen_width, video.screen_height); } @@ -1019,6 +1059,17 @@ void SDLFadeRectangle(int x, int y, int width, int height, time_current = SDL_GetTicks(); + if (fade_delay <= 0) + { + // immediately draw final target frame without delay + fade_mode &= (FADE_MODE_FADE | FADE_MODE_TRANSFORM); + fade_delay = 1; + time_current -= 1; + + // when fading without delay, also skip post delay + post_delay = 0; + } + if (fade_mode == FADE_MODE_MELT) { boolean done = FALSE; @@ -2230,7 +2281,8 @@ Bitmap *SDLLoadImage(char *filename) // load image to temporary surface if ((sdl_image_tmp = IMG_Load(filename)) == NULL) - Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError()); + Error(ERR_EXIT, "IMG_Load('%s') failed: %s", getBaseNamePtr(filename), + SDL_GetError()); print_timestamp_time("IMG_Load"); @@ -2362,6 +2414,27 @@ void SDLWaitEvent(Event *event) SDL_WaitEvent(event); } +void SDLCorrectRawMousePosition(int *x, int *y) +{ + if (sdl_renderer == NULL) + return; + + // this corrects the raw mouse position for logical screen size within event + // filters (correction done later by SDL library when handling mouse events) + + SDL_Rect viewport; + float scale_x, scale_y; + + SDL_RenderGetViewport(sdl_renderer, &viewport); + SDL_RenderGetScale(sdl_renderer, &scale_x, &scale_y); + + *x = (int)(*x / scale_x); + *y = (int)(*y / scale_y); + + *x -= viewport.x; + *y -= viewport.y; +} + // ============================================================================ // joystick functions @@ -2493,7 +2566,10 @@ static void setJoystickButton(int nr, int button_id_raw, int button_state) void HandleJoystickEvent(Event *event) { - switch(event->type) + // when using joystick, disable overlay touch buttons + runtime.uses_touch_device = FALSE; + + switch (event->type) { case SDL_CONTROLLERDEVICEADDED: #if DEBUG_JOYSTICKS @@ -2804,7 +2880,10 @@ static void DrawTouchInputOverlay_ShowGridButtons(int alpha) continue; if (grid_button == overlay.grid_button_highlight) - alpha_draw = alpha_highlight; + { + draw_outlined = FALSE; + alpha_draw = MIN((float)alpha_highlight * 1.5, SDL_ALPHA_OPAQUE); + } if (draw_pressed && overlay.grid_button_action & grid_button_action) { @@ -2920,4 +2999,9 @@ static void DrawTouchInputOverlay(void) DrawTouchInputOverlay_ShowGridButtons(alpha); } + +static void DrawTouchGadgetsOverlay(void) +{ + DrawGadgets_OverlayTouchButtons(); +} #endif