X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=7a108238cbe56c5a4279f61f61bd0198d7c924aa;hb=a1fabab3e5db1baab46a95a318b27fdf33d470cc;hp=f805ddfd6c1ef5a213a805026bd935648478aea1;hpb=6d17734e8b92345bb044aa7f0b48a10290692bec;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index f805ddfd..7a108238 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -129,6 +129,47 @@ static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay) SDL_UpdateTexture(sdl_texture, NULL, screen->pixels, screen->pitch); } + SDL_Rect *src_rect1 = NULL, *dst_rect1 = NULL; + SDL_Rect *src_rect2 = NULL, *dst_rect2 = NULL; + +#if defined(HAS_SCREEN_KEYBOARD) + if (video.shifted_up || video.shifted_up_delay) + { + int time_current = SDL_GetTicks(); + int pos = video.shifted_up_pos; + int pos_last = video.shifted_up_pos_last; + + if (!DelayReachedExt(&video.shifted_up_delay, video.shifted_up_delay_value, + time_current)) + { + int delay = time_current - video.shifted_up_delay; + int delay_value = video.shifted_up_delay_value; + + pos = pos_last + (pos - pos_last) * delay / delay_value; + } + else + { + video.shifted_up_pos_last = pos; + video.shifted_up_delay = 0; + } + + SDL_Rect src_rect_up = { 0, pos, video.width, video.height - pos }; + SDL_Rect dst_rect_up = { 0, 0, video.width, video.height - pos }; + + if (video.screen_rendering_mode == SPECIAL_RENDERING_TARGET || + video.screen_rendering_mode == SPECIAL_RENDERING_DOUBLE) + { + src_rect2 = &src_rect_up; + dst_rect2 = &dst_rect_up; + } + else + { + src_rect1 = &src_rect_up; + dst_rect1 = &dst_rect_up; + } + } +#endif + // clear render target buffer SDL_RenderClear(sdl_renderer); @@ -139,7 +180,7 @@ static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay) // copy backbuffer texture to render target buffer if (video.screen_rendering_mode != SPECIAL_RENDERING_TARGET) - SDL_RenderCopy(sdl_renderer, sdl_texture_stream, NULL, NULL); + SDL_RenderCopy(sdl_renderer, sdl_texture_stream, src_rect1, dst_rect1); if (video.screen_rendering_mode != SPECIAL_RENDERING_BITMAP) FinalizeScreen(DRAW_TO_SCREEN); @@ -149,7 +190,7 @@ static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay) video.screen_rendering_mode == SPECIAL_RENDERING_DOUBLE) { SDL_SetRenderTarget(sdl_renderer, NULL); - SDL_RenderCopy(sdl_renderer, sdl_texture_target, NULL, NULL); + SDL_RenderCopy(sdl_renderer, sdl_texture_target, src_rect2, dst_rect2); } #endif