X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=74123228f2b2185f43100f4c3b2d5c19b70f356a;hb=80b3b0a5109b5678a9a921fcd1b4f7046e5e76d0;hp=46e41d78a3e0524a1b2710102cee0ccbaa6d7cb5;hpb=3d52a86d358f5b1a4b36b80df5d659bce1f5a3a6;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 46e41d78..74123228 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -26,9 +26,9 @@ /* functions from SGE library */ inline void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32); -#ifdef PLATFORM_WIN32 +/* #ifdef PLATFORM_WIN32 */ #define FULLSCREEN_BUG -#endif +/* #endif */ /* stuff needed to work around SDL/Windows fullscreen drawing bug */ static int fullscreen_width; @@ -40,6 +40,8 @@ static int video_yoffset; inline void SDLInitVideoDisplay(void) { + putenv("SDL_VIDEO_CENTERED=1"); + /* initialize SDL video */ if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) Error(ERR_EXIT, "SDL_InitSubSystem() failed: %s", SDL_GetError()); @@ -170,10 +172,38 @@ inline boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen) return success; } +inline void SDLCreateBitmapContent(Bitmap *new_bitmap, + int width, int height, int depth) +{ + SDL_Surface *surface_tmp, *surface_native; + + if ((surface_tmp = SDL_CreateRGBSurface(SURFACE_FLAGS, width, height, depth, + 0, 0, 0, 0)) + == NULL) + Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError()); + + if ((surface_native = SDL_DisplayFormat(surface_tmp)) == NULL) + Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError()); + + SDL_FreeSurface(surface_tmp); + + new_bitmap->surface = surface_native; +} + +inline void SDLFreeBitmapPointers(Bitmap *bitmap) +{ + if (bitmap->surface) + SDL_FreeSurface(bitmap->surface); + if (bitmap->surface_masked) + SDL_FreeSurface(bitmap->surface_masked); + bitmap->surface = NULL; + bitmap->surface_masked = NULL; +} + inline void SDLCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap, int src_x, int src_y, int width, int height, - int dst_x, int dst_y, int copy_mode) + int dst_x, int dst_y, int mask_mode) { Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap); SDL_Rect src_rect, dst_rect; @@ -205,7 +235,7 @@ inline void SDLCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap, dst_rect.h = height; if (src_bitmap != backbuffer || dst_bitmap != window) - SDL_BlitSurface((copy_mode == SDLCOPYAREA_MASKED ? + SDL_BlitSurface((mask_mode == BLIT_MASKED ? src_bitmap->surface_masked : src_bitmap->surface), &src_rect, real_dst_bitmap->surface, &dst_rect); @@ -214,13 +244,15 @@ inline void SDLCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap, } inline void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, - int width, int height, unsigned int color) + int width, int height, Uint32 color) { Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap); SDL_Rect rect; - unsigned int color_r = (color >> 16) && 0xff; - unsigned int color_g = (color >> 8) && 0xff; - unsigned int color_b = (color >> 0) && 0xff; +#if 0 + unsigned int color_r = (color >> 16) & 0xff; + unsigned int color_g = (color >> 8) & 0xff; + unsigned int color_b = (color >> 0) & 0xff; +#endif #ifdef FULLSCREEN_BUG if (dst_bitmap == backbuffer || dst_bitmap == window) @@ -235,22 +267,28 @@ inline void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, rect.w = width; rect.h = height; +#if 1 + SDL_FillRect(real_dst_bitmap->surface, &rect, color); +#else SDL_FillRect(real_dst_bitmap->surface, &rect, SDL_MapRGB(real_dst_bitmap->surface->format, color_r, color_g, color_b)); +#endif if (dst_bitmap == window) SDL_UpdateRect(backbuffer->surface, x, y, width, height); } inline void SDLDrawSimpleLine(Bitmap *dst_bitmap, int from_x, int from_y, - int to_x, int to_y, unsigned int color) + int to_x, int to_y, Uint32 color) { SDL_Surface *surface = dst_bitmap->surface; SDL_Rect rect; +#if 0 unsigned int color_r = (color >> 16) & 0xff; unsigned int color_g = (color >> 8) & 0xff; unsigned int color_b = (color >> 0) & 0xff; +#endif if (from_x > to_x) swap_numbers(&from_x, &to_x); @@ -271,8 +309,12 @@ inline void SDLDrawSimpleLine(Bitmap *dst_bitmap, int from_x, int from_y, } #endif +#if 1 + SDL_FillRect(surface, &rect, color); +#else SDL_FillRect(surface, &rect, SDL_MapRGB(surface->format, color_r, color_g, color_b)); +#endif } inline void SDLDrawLine(Bitmap *dst_bitmap, int from_x, int from_y, @@ -321,12 +363,12 @@ inline void SDLDrawLines(SDL_Surface *surface, struct XY *points, } #endif -inline Pixel SDLGetPixel(Bitmap *dst_bitmap, int x, int y) +inline Pixel SDLGetPixel(Bitmap *src_bitmap, int x, int y) { - SDL_Surface *surface = dst_bitmap->surface; + SDL_Surface *surface = src_bitmap->surface; #ifdef FULLSCREEN_BUG - if (dst_bitmap == backbuffer || dst_bitmap == window) + if (src_bitmap == backbuffer || src_bitmap == window) { x += video_xoffset; y += video_yoffset; @@ -506,9 +548,9 @@ void sge_PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) } void sge_PutPixelRGB(SDL_Surface *surface, Sint16 x, Sint16 y, - Uint8 R, Uint8 G, Uint8 B) + Uint8 r, Uint8 g, Uint8 b) { - sge_PutPixel(surface, x, y, SDL_MapRGB(surface->format, R, G, B)); + sge_PutPixel(surface, x, y, SDL_MapRGB(surface->format, r, g, b)); } Sint32 sge_CalcYPitch(SDL_Surface *dest, Sint16 y) @@ -822,6 +864,60 @@ void sge_LineRGB(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, sge_Line(Surface, x1, y1, x2, y2, SDL_MapRGB(Surface->format, R, G, B)); } +inline void SDLPutPixel(Bitmap *dst_bitmap, int x, int y, Pixel pixel) +{ +#ifdef FULLSCREEN_BUG + if (dst_bitmap == backbuffer || dst_bitmap == window) + { + x += video_xoffset; + y += video_yoffset; + } +#endif + + sge_PutPixel(dst_bitmap->surface, x, y, pixel); +} + + +/* + ----------------------------------------------------------------------------- + quick (no, it's slow) and dirty hack to "invert" rectangle inside SDL surface + ----------------------------------------------------------------------------- +*/ + +inline void SDLInvertArea(Bitmap *bitmap, int src_x, int src_y, + int width, int height, Uint32 color) +{ + int x, y; + + for (y=src_y; y < src_y + height; y++) + { + for (x=src_x; x < src_x + width; x++) + { + Uint32 pixel = SDLGetPixel(bitmap, x, y); + + SDLPutPixel(bitmap, x, y, pixel == BLACK_PIXEL ? color : BLACK_PIXEL); + } + } +} + +inline void SDLCopyInverseMasked(Bitmap *src_bitmap, Bitmap *dst_bitmap, + int src_x, int src_y, int width, int height, + int dst_x, int dst_y) +{ + int x, y; + + for (y=0; y < height; y++) + { + for (x=0; x < width; x++) + { + Uint32 pixel = SDLGetPixel(src_bitmap, src_x + x, src_y + y); + + if (pixel != BLACK_PIXEL) + SDLPutPixel(dst_bitmap, dst_x + x, dst_y + y, BLACK_PIXEL); + } + } +} + /* ========================================================================= */ /* The following functions were taken from the SDL_gfx library version 2.0.3 */ @@ -1107,12 +1203,21 @@ SDL_Surface *zoomSurface(SDL_Surface *src, int dst_width, int dst_height) void SDLZoomBitmap(Bitmap *src_bitmap, Bitmap *dst_bitmap) { + SDL_Surface *sdl_surface_tmp; int dst_width = dst_bitmap->width; int dst_height = dst_bitmap->height; + /* throw away old destination surface */ SDL_FreeSurface(dst_bitmap->surface); - dst_bitmap->surface = zoomSurface(src_bitmap->surface, dst_width,dst_height); + /* create zoomed temporary surface from source surface */ + sdl_surface_tmp = zoomSurface(src_bitmap->surface, dst_width, dst_height); + + /* create native format destination surface from zoomed temporary surface */ + dst_bitmap->surface = SDL_DisplayFormat(sdl_surface_tmp); + + /* free temporary surface */ + SDL_FreeSurface(sdl_surface_tmp); } @@ -1158,12 +1263,52 @@ Bitmap *SDLLoadImage(char *filename) } +/* ------------------------------------------------------------------------- */ +/* custom cursor fuctions */ +/* ------------------------------------------------------------------------- */ + +static SDL_Cursor *create_cursor(struct MouseCursorInfo *cursor_info) +{ + return SDL_CreateCursor(cursor_info->data, cursor_info->mask, + cursor_info->width, cursor_info->height, + cursor_info->hot_x, cursor_info->hot_y); +} + +void SDLSetMouseCursor(struct MouseCursorInfo *cursor_info) +{ + static struct MouseCursorInfo *last_cursor_info = NULL; + static struct MouseCursorInfo *last_cursor_info2 = NULL; + static SDL_Cursor *cursor_default = NULL; + static SDL_Cursor *cursor_current = NULL; + + /* if invoked for the first time, store the SDL default cursor */ + if (cursor_default == NULL) + cursor_default = SDL_GetCursor(); + + /* only create new cursor if cursor info (custom only) has changed */ + if (cursor_info != NULL && cursor_info != last_cursor_info) + { + cursor_current = create_cursor(cursor_info); + last_cursor_info = cursor_info; + } + + /* only set new cursor if cursor info (custom or NULL) has changed */ + if (cursor_info != last_cursor_info2) + SDL_SetCursor(cursor_info ? cursor_current : cursor_default); + + last_cursor_info2 = cursor_info; +} + + /* ========================================================================= */ /* audio functions */ /* ========================================================================= */ inline void SDLOpenAudio(void) { + if (strcmp(setup.system.sdl_audiodriver, ARG_DEFAULT) != 0) + putenv(getStringCat2("SDL_AUDIODRIVER=", setup.system.sdl_audiodriver)); + if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { Error(ERR_WARN, "SDL_InitSubSystem() failed: %s", SDL_GetError()); @@ -1172,7 +1317,7 @@ inline void SDLOpenAudio(void) if (Mix_OpenAudio(DEFAULT_AUDIO_SAMPLE_RATE, MIX_DEFAULT_FORMAT, AUDIO_NUM_CHANNELS_STEREO, - DEFAULT_AUDIO_FRAGMENT_SIZE) < 0) + setup.system.audio_fragment_size) < 0) { Error(ERR_WARN, "Mix_OpenAudio() failed: %s", SDL_GetError()); return; @@ -1224,14 +1369,14 @@ inline void SDLNextEvent(Event *event) } else if (event->type == EVENT_MOTIONNOTIFY) { - if (((ButtonEvent *)event)->x > video_xoffset) - ((ButtonEvent *)event)->x -= video_xoffset; + if (((MotionEvent *)event)->x > video_xoffset) + ((MotionEvent *)event)->x -= video_xoffset; else - ((ButtonEvent *)event)->x = 0; - if (((ButtonEvent *)event)->y > video_yoffset) - ((ButtonEvent *)event)->y -= video_yoffset; + ((MotionEvent *)event)->x = 0; + if (((MotionEvent *)event)->y > video_yoffset) + ((MotionEvent *)event)->y -= video_yoffset; else - ((ButtonEvent *)event)->y = 0; + ((MotionEvent *)event)->y = 0; } #endif }