X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=74123228f2b2185f43100f4c3b2d5c19b70f356a;hb=80b3b0a5109b5678a9a921fcd1b4f7046e5e76d0;hp=2406489587d0c74b67a7a1cd7d9d92c661d8e321;hpb=27a283729bf1e7b956c5ceba87215a6d177b4bc7;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 24064895..74123228 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -26,9 +26,9 @@ /* functions from SGE library */ inline void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32); -#ifdef PLATFORM_WIN32 +/* #ifdef PLATFORM_WIN32 */ #define FULLSCREEN_BUG -#endif +/* #endif */ /* stuff needed to work around SDL/Windows fullscreen drawing bug */ static int fullscreen_width; @@ -363,12 +363,12 @@ inline void SDLDrawLines(SDL_Surface *surface, struct XY *points, } #endif -inline Pixel SDLGetPixel(Bitmap *dst_bitmap, int x, int y) +inline Pixel SDLGetPixel(Bitmap *src_bitmap, int x, int y) { - SDL_Surface *surface = dst_bitmap->surface; + SDL_Surface *surface = src_bitmap->surface; #ifdef FULLSCREEN_BUG - if (dst_bitmap == backbuffer || dst_bitmap == window) + if (src_bitmap == backbuffer || src_bitmap == window) { x += video_xoffset; y += video_yoffset; @@ -864,6 +864,19 @@ void sge_LineRGB(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, sge_Line(Surface, x1, y1, x2, y2, SDL_MapRGB(Surface->format, R, G, B)); } +inline void SDLPutPixel(Bitmap *dst_bitmap, int x, int y, Pixel pixel) +{ +#ifdef FULLSCREEN_BUG + if (dst_bitmap == backbuffer || dst_bitmap == window) + { + x += video_xoffset; + y += video_yoffset; + } +#endif + + sge_PutPixel(dst_bitmap->surface, x, y, pixel); +} + /* ----------------------------------------------------------------------------- @@ -874,7 +887,6 @@ void sge_LineRGB(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, inline void SDLInvertArea(Bitmap *bitmap, int src_x, int src_y, int width, int height, Uint32 color) { - SDL_Surface *surface = bitmap->surface; int x, y; for (y=src_y; y < src_y + height; y++) @@ -883,7 +895,25 @@ inline void SDLInvertArea(Bitmap *bitmap, int src_x, int src_y, { Uint32 pixel = SDLGetPixel(bitmap, x, y); - sge_PutPixel(surface, x, y, pixel == BLACK_PIXEL ? color : BLACK_PIXEL); + SDLPutPixel(bitmap, x, y, pixel == BLACK_PIXEL ? color : BLACK_PIXEL); + } + } +} + +inline void SDLCopyInverseMasked(Bitmap *src_bitmap, Bitmap *dst_bitmap, + int src_x, int src_y, int width, int height, + int dst_x, int dst_y) +{ + int x, y; + + for (y=0; y < height; y++) + { + for (x=0; x < width; x++) + { + Uint32 pixel = SDLGetPixel(src_bitmap, src_x + x, src_y + y); + + if (pixel != BLACK_PIXEL) + SDLPutPixel(dst_bitmap, dst_x + x, dst_y + y, BLACK_PIXEL); } } } @@ -1233,6 +1263,43 @@ Bitmap *SDLLoadImage(char *filename) } +/* ------------------------------------------------------------------------- */ +/* custom cursor fuctions */ +/* ------------------------------------------------------------------------- */ + +static SDL_Cursor *create_cursor(struct MouseCursorInfo *cursor_info) +{ + return SDL_CreateCursor(cursor_info->data, cursor_info->mask, + cursor_info->width, cursor_info->height, + cursor_info->hot_x, cursor_info->hot_y); +} + +void SDLSetMouseCursor(struct MouseCursorInfo *cursor_info) +{ + static struct MouseCursorInfo *last_cursor_info = NULL; + static struct MouseCursorInfo *last_cursor_info2 = NULL; + static SDL_Cursor *cursor_default = NULL; + static SDL_Cursor *cursor_current = NULL; + + /* if invoked for the first time, store the SDL default cursor */ + if (cursor_default == NULL) + cursor_default = SDL_GetCursor(); + + /* only create new cursor if cursor info (custom only) has changed */ + if (cursor_info != NULL && cursor_info != last_cursor_info) + { + cursor_current = create_cursor(cursor_info); + last_cursor_info = cursor_info; + } + + /* only set new cursor if cursor info (custom or NULL) has changed */ + if (cursor_info != last_cursor_info2) + SDL_SetCursor(cursor_info ? cursor_current : cursor_default); + + last_cursor_info2 = cursor_info; +} + + /* ========================================================================= */ /* audio functions */ /* ========================================================================= */ @@ -1302,14 +1369,14 @@ inline void SDLNextEvent(Event *event) } else if (event->type == EVENT_MOTIONNOTIFY) { - if (((ButtonEvent *)event)->x > video_xoffset) - ((ButtonEvent *)event)->x -= video_xoffset; + if (((MotionEvent *)event)->x > video_xoffset) + ((MotionEvent *)event)->x -= video_xoffset; else - ((ButtonEvent *)event)->x = 0; - if (((ButtonEvent *)event)->y > video_yoffset) - ((ButtonEvent *)event)->y -= video_yoffset; + ((MotionEvent *)event)->x = 0; + if (((MotionEvent *)event)->y > video_yoffset) + ((MotionEvent *)event)->y -= video_yoffset; else - ((ButtonEvent *)event)->y = 0; + ((MotionEvent *)event)->y = 0; } #endif }