X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=732fc9be178044998461d4b429d32185dc4bd439;hb=18f04ed2930c70cce6231148945cc24a1c662041;hp=14dac92953cf915af882920958446274e3c54e53;hpb=b124c56f1cf069a6c77802919b1a9cbbedb77029;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 14dac929..732fc9be 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -15,6 +15,7 @@ #include "sound.h" #include "joystick.h" #include "misc.h" +#include "setup.h" #if defined(TARGET_SDL) @@ -26,10 +27,6 @@ /* functions from SGE library */ void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32); -/* #ifdef PLATFORM_WIN32 */ -#define FULLSCREEN_BUG -/* #endif */ - /* stuff needed to work around SDL/Windows fullscreen drawing bug */ static int fullscreen_width; static int fullscreen_height; @@ -38,6 +35,58 @@ static int fullscreen_yoffset; static int video_xoffset; static int video_yoffset; +static void setFullscreenParameters() +{ + struct ScreenModeInfo *fullscreen_mode; + int i; + + fullscreen_mode = get_screen_mode_from_string(setup.fullscreen_mode); + + if (fullscreen_mode == NULL) + return; + + for (i = 0; video.fullscreen_modes[i].width != -1; i++) + { + if (fullscreen_mode->width == video.fullscreen_modes[i].width && + fullscreen_mode->height == video.fullscreen_modes[i].height) + { + fullscreen_width = fullscreen_mode->width; + fullscreen_height = fullscreen_mode->height; + + fullscreen_xoffset = (fullscreen_width - video.width) / 2; + fullscreen_yoffset = (fullscreen_height - video.height) / 2; + + break; + } + } +} + +static void SDLSetWindowIcon(char *basename) +{ + char *filename = getCustomImageFilename(basename); + SDL_Surface *surface; + + if (filename == NULL) + { + Error(ERR_WARN, "SDLSetWindowIcon(): cannot find file '%s'", basename); + + return; + } + + if ((surface = IMG_Load(filename)) == NULL) + { + Error(ERR_WARN, "IMG_Load() failed: %s", SDL_GetError()); + + return; + } + + /* set transparent color */ + SDL_SetColorKey(surface, SDL_SRCCOLORKEY, + SDL_MapRGB(surface->format, 0x00, 0x00, 0x00)); + + SDL_WM_SetIcon(surface, NULL); +} + void SDLInitVideoDisplay(void) { putenv("SDL_VIDEO_CENTERED=1"); @@ -53,8 +102,6 @@ void SDLInitVideoDisplay(void) void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, boolean fullscreen) { -#ifdef FULLSCREEN_BUG - int i; static int screen_xy[][2] = { { 640, 480 }, @@ -62,7 +109,8 @@ void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, { 1024, 768 }, { -1, -1 } }; -#endif + SDL_Rect **modes; + int i, j; /* default: normal game window size */ fullscreen_width = video.width; @@ -70,20 +118,86 @@ void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, fullscreen_xoffset = 0; fullscreen_yoffset = 0; -#ifdef FULLSCREEN_BUG for (i = 0; screen_xy[i][0] != -1; i++) { - if (video.width <= screen_xy[i][0] && video.height <= screen_xy[i][1]) + if (screen_xy[i][0] >= video.width && screen_xy[i][1] >= video.height) { - fullscreen_width = screen_xy[i][0]; + fullscreen_width = screen_xy[i][0]; fullscreen_height = screen_xy[i][1]; + break; } } - fullscreen_xoffset = (fullscreen_width - video.width) / 2; + fullscreen_xoffset = (fullscreen_width - video.width) / 2; fullscreen_yoffset = (fullscreen_height - video.height) / 2; -#endif + + /* get available hardware supported fullscreen modes */ + modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE); + + if (modes == NULL) + { + /* no screen modes available => no fullscreen mode support */ + video.fullscreen_available = FALSE; + } + else if (modes == (SDL_Rect **)-1) + { + /* fullscreen resolution is not restricted -- all resolutions available */ + video.fullscreen_modes = checked_calloc(2 * sizeof(struct ScreenModeInfo)); + + /* use native video buffer size for fullscreen mode */ + video.fullscreen_modes[0].width = video.width; + video.fullscreen_modes[0].height = video.height; + + video.fullscreen_modes[1].width = -1; + video.fullscreen_modes[1].height = -1; + } + else + { + /* in this case, a certain number of screen modes is available */ + int num_modes = 0; + + for(i = 0; modes[i] != NULL; i++) + { + boolean found_mode = FALSE; + + /* screen mode is smaller than video buffer size -- skip it */ + if (modes[i]->w < video.width || modes[i]->h < video.height) + continue; + + if (video.fullscreen_modes != NULL) + for (j = 0; video.fullscreen_modes[j].width != -1; j++) + if (modes[i]->w == video.fullscreen_modes[j].width && + modes[i]->h == video.fullscreen_modes[j].height) + found_mode = TRUE; + + if (found_mode) /* screen mode already stored -- skip it */ + continue; + + /* new mode found; add it to list of available fullscreen modes */ + + num_modes++; + + video.fullscreen_modes = checked_realloc(video.fullscreen_modes, + (num_modes + 1) * + sizeof(struct ScreenModeInfo)); + + video.fullscreen_modes[num_modes - 1].width = modes[i]->w; + video.fullscreen_modes[num_modes - 1].height = modes[i]->h; + + video.fullscreen_modes[num_modes].width = -1; + video.fullscreen_modes[num_modes].height = -1; + } + + if (num_modes == 0) + { + /* no appropriate screen modes available => no fullscreen mode support */ + video.fullscreen_available = FALSE; + } + } + + /* set window icon */ + SDLSetWindowIcon(program.sdl_icon_filename); /* open SDL video output device (window or fullscreen mode) */ if (!SDLSetVideoMode(backbuffer, fullscreen)) @@ -121,6 +235,8 @@ boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen) if (fullscreen && !video.fullscreen_enabled && video.fullscreen_available) { + setFullscreenParameters(); + video_xoffset = fullscreen_xoffset; video_yoffset = fullscreen_yoffset; @@ -207,26 +323,22 @@ void SDLCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap, Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap); SDL_Rect src_rect, dst_rect; -#ifdef FULLSCREEN_BUG if (src_bitmap == backbuffer) { src_x += video_xoffset; src_y += video_yoffset; } -#endif src_rect.x = src_x; src_rect.y = src_y; src_rect.w = width; src_rect.h = height; -#ifdef FULLSCREEN_BUG if (dst_bitmap == backbuffer || dst_bitmap == window) { dst_x += video_xoffset; dst_y += video_yoffset; } -#endif dst_rect.x = dst_x; dst_rect.y = dst_y; @@ -248,13 +360,11 @@ void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap); SDL_Rect rect; -#ifdef FULLSCREEN_BUG if (dst_bitmap == backbuffer || dst_bitmap == window) { x += video_xoffset; y += video_yoffset; } -#endif rect.x = x; rect.y = y; @@ -275,11 +385,42 @@ void SDLFadeScreen(Bitmap *bitmap_cross, int fade_mode, int fade_delay, static SDL_Surface *surface_black = NULL; SDL_Surface *surface_screen = backbuffer->surface; SDL_Surface *surface_cross; /* initialized later */ - boolean fade_reverse; /* initialized later */ + SDL_Rect src_rect, dst_rect; + int src_x = 0, src_y = 0; + int dst_x = 0, dst_y = 0; + boolean fade_reverse = (fade_mode == FADE_MODE_FADE_IN ? TRUE : FALSE); unsigned int time_last, time_current; float alpha; int alpha_final; + src_rect.x = src_x; + src_rect.y = src_y; + src_rect.w = video.width; + src_rect.h = video.height; + + dst_x += video_xoffset; + dst_y += video_yoffset; + + dst_rect.x = dst_x; + dst_rect.y = dst_y; + dst_rect.w = video.width; + dst_rect.h = video.height; + +#if 0 + if (!initialization_needed) + { + /* check if screen size has changed (can happen when toggling fullscreen) */ + if (surface_screen_copy->w != surface_screen->w || + surface_screen_copy->h != surface_screen->h) + { + SDL_FreeSurface(surface_screen_copy); + SDL_FreeSurface(surface_black); + + initialization_needed = TRUE; + } + } +#endif + if (initialization_needed) { unsigned int flags = SDL_SRCALPHA; @@ -293,8 +434,13 @@ void SDLFadeScreen(Bitmap *bitmap_cross, int fade_mode, int fade_delay, /* create surface for temporary copy of screen buffer */ if ((surface_screen_copy = SDL_CreateRGBSurface(flags, +#if 1 + video.width, + video.height, +#else surface_screen->w, surface_screen->h, +#endif surface_screen->format->BitsPerPixel, surface_screen->format->Rmask, surface_screen->format->Gmask, @@ -305,8 +451,13 @@ void SDLFadeScreen(Bitmap *bitmap_cross, int fade_mode, int fade_delay, /* create black surface for fading from/to black */ if ((surface_black = SDL_CreateRGBSurface(flags, +#if 1 + video.width, + video.height, +#else surface_screen->w, surface_screen->h, +#endif surface_screen->format->BitsPerPixel, surface_screen->format->Rmask, surface_screen->format->Gmask, @@ -322,9 +473,8 @@ void SDLFadeScreen(Bitmap *bitmap_cross, int fade_mode, int fade_delay, } /* copy the current screen backbuffer to the temporary screen copy buffer */ - SDL_BlitSurface(surface_screen, NULL, surface_screen_copy, NULL); + SDL_BlitSurface(surface_screen, &dst_rect, surface_screen_copy, &src_rect); - fade_reverse = (fade_mode == FADE_MODE_FADE_IN ? TRUE : FALSE); surface_cross = (fade_mode == FADE_MODE_CROSSFADE ? bitmap_cross->surface : surface_black); @@ -339,11 +489,11 @@ void SDLFadeScreen(Bitmap *bitmap_cross, int fade_mode, int fade_delay, alpha_final = MIN(MAX(0, alpha_final), 255); /* draw existing image to screen buffer */ - SDL_BlitSurface(surface_screen_copy, NULL, surface_screen, NULL); + SDL_BlitSurface(surface_screen_copy, &src_rect, surface_screen, &dst_rect); /* draw new image to screen buffer using alpha blending */ SDL_SetAlpha(surface_cross, SDL_SRCALPHA, alpha_final); - SDL_BlitSurface(surface_cross, NULL, surface_screen, NULL); + SDL_BlitSurface(surface_cross, &src_rect, surface_screen, &dst_rect); /* draw screen buffer to visible display */ SDL_Flip(surface_screen); @@ -369,13 +519,11 @@ void SDLDrawSimpleLine(Bitmap *dst_bitmap, int from_x, int from_y, rect.w = (to_x - from_x + 1); rect.h = (to_y - from_y + 1); -#ifdef FULLSCREEN_BUG if (dst_bitmap == backbuffer || dst_bitmap == window) { rect.x += video_xoffset; rect.y += video_yoffset; } -#endif SDL_FillRect(surface, &rect, color); } @@ -383,7 +531,6 @@ void SDLDrawSimpleLine(Bitmap *dst_bitmap, int from_x, int from_y, void SDLDrawLine(Bitmap *dst_bitmap, int from_x, int from_y, int to_x, int to_y, Uint32 color) { -#ifdef FULLSCREEN_BUG if (dst_bitmap == backbuffer || dst_bitmap == window) { from_x += video_xoffset; @@ -391,7 +538,6 @@ void SDLDrawLine(Bitmap *dst_bitmap, int from_x, int from_y, to_x += video_xoffset; to_y += video_yoffset; } -#endif sge_Line(dst_bitmap->surface, from_x, from_y, to_x, to_y, color); } @@ -430,13 +576,11 @@ Pixel SDLGetPixel(Bitmap *src_bitmap, int x, int y) { SDL_Surface *surface = src_bitmap->surface; -#ifdef FULLSCREEN_BUG if (src_bitmap == backbuffer || src_bitmap == window) { x += video_xoffset; y += video_yoffset; } -#endif switch (surface->format->BytesPerPixel) { @@ -929,13 +1073,11 @@ void sge_LineRGB(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, void SDLPutPixel(Bitmap *dst_bitmap, int x, int y, Pixel pixel) { -#ifdef FULLSCREEN_BUG if (dst_bitmap == backbuffer || dst_bitmap == window) { x += video_xoffset; y += video_yoffset; } -#endif sge_PutPixel(dst_bitmap->surface, x, y, pixel); } @@ -1004,12 +1146,69 @@ typedef struct Uint8 a; } tColorRGBA; +int zoomSurfaceRGBA_scaleDownBy2(SDL_Surface *src, SDL_Surface *dst) +{ + int x, y; + tColorRGBA *sp, *csp, *dp; + int sgap, dgap; + + /* pointer setup */ + sp = csp = (tColorRGBA *) src->pixels; + dp = (tColorRGBA *) dst->pixels; + sgap = src->pitch - src->w * 4; + dgap = dst->pitch - dst->w * 4; + + for (y = 0; y < dst->h; y++) + { + sp = csp; + + for (x = 0; x < dst->w; x++) + { + tColorRGBA *sp0 = sp; + tColorRGBA *sp1 = (tColorRGBA *) ((Uint8 *) sp + src->pitch); + tColorRGBA *sp00 = &sp0[0]; + tColorRGBA *sp01 = &sp0[1]; + tColorRGBA *sp10 = &sp1[0]; + tColorRGBA *sp11 = &sp1[1]; + tColorRGBA new; + + /* create new color pixel from all four source color pixels */ + new.r = (sp00->r + sp01->r + sp10->r + sp11->r) / 4; + new.g = (sp00->g + sp01->g + sp10->g + sp11->g) / 4; + new.b = (sp00->b + sp01->b + sp10->b + sp11->b) / 4; + new.a = (sp00->a + sp01->a + sp10->a + sp11->a) / 4; + + /* draw */ + *dp = new; + + /* advance source pointers */ + sp += 2; + + /* advance destination pointer */ + dp++; + } + + /* advance source pointer */ + csp = (tColorRGBA *) ((Uint8 *) csp + 2 * src->pitch); + + /* advance destination pointers */ + dp = (tColorRGBA *) ((Uint8 *) dp + dgap); + } + + return 0; +} + int zoomSurfaceRGBA(SDL_Surface *src, SDL_Surface *dst) { int x, y, sx, sy, *sax, *say, *csax, *csay, csx, csy; tColorRGBA *sp, *csp, *dp; int sgap, dgap; + /* use specialized zoom function when scaling down to exactly half size */ + if (src->w == 2 * dst->w && + src->h == 2 * dst->h) + return zoomSurfaceRGBA_scaleDownBy2(src, dst); + /* variable setup */ sx = (int) (65536.0 * (float) src->w / (float) dst->w); sy = (int) (65536.0 * (float) src->h / (float) dst->h); @@ -1296,6 +1495,7 @@ Bitmap *SDLLoadImage(char *filename) if ((sdl_image_tmp = IMG_Load(filename)) == NULL) { SetError("IMG_Load(): %s", SDL_GetError()); + return NULL; } @@ -1303,6 +1503,7 @@ Bitmap *SDLLoadImage(char *filename) if ((new_bitmap->surface = SDL_DisplayFormat(sdl_image_tmp)) == NULL) { SetError("SDL_DisplayFormat(): %s", SDL_GetError()); + return NULL; } @@ -1312,6 +1513,7 @@ Bitmap *SDLLoadImage(char *filename) if ((new_bitmap->surface_masked = SDL_DisplayFormat(sdl_image_tmp)) == NULL) { SetError("SDL_DisplayFormat(): %s", SDL_GetError()); + return NULL; } @@ -1416,7 +1618,6 @@ void SDLNextEvent(Event *event) { SDL_WaitEvent(event); -#ifdef FULLSCREEN_BUG if (event->type == EVENT_BUTTONPRESS || event->type == EVENT_BUTTONRELEASE) { @@ -1440,7 +1641,6 @@ void SDLNextEvent(Event *event) else ((MotionEvent *)event)->y = 0; } -#endif }