X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=72bbc14abe3df5abee36b2aeac94943cdfd3ff7b;hb=bdc4b9689a59b103dac615c5b52b7641e8aaa416;hp=893f765351bf8c45a9a58e0cf3ddde11d61de68e;hpb=d9a0dd2cddf1bbb6f400ec5e9f07169d813c57a6;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 893f7653..72bbc14a 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -340,10 +340,12 @@ SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface) if (surface == NULL) return NULL; - if (video.initialized) - new_surface = SDL_DisplayFormat(surface); - else + if (!video.initialized) new_surface = SDL_ConvertSurface(surface, surface->format, SURFACE_FLAGS); + else if (SDLHasAlpha(surface)) + new_surface = SDL_DisplayFormatAlpha(surface); + else + new_surface = SDL_DisplayFormat(surface); if (new_surface == NULL) Error(ERR_EXIT, "%s() failed: %s", @@ -1044,11 +1046,8 @@ void SDLFadeRectangle(int x, int y, int width, int height, int i; SDL_BlitSurface(surface_source, &src_rect, surface_screen, &dst_rect); -#if defined(TARGET_SDL2) - SDL_SetSurfaceBlendMode(surface_target, SDL_BLENDMODE_NONE); -#else - SDL_SetAlpha(surface_target, 0, 0); /* disable alpha blending */ -#endif + + SDLSetAlpha(surface_target, FALSE, 0); /* disable alpha blending */ ypos[0] = -GetSimpleRandom(16); @@ -1161,11 +1160,8 @@ void SDLFadeRectangle(int x, int y, int width, int height, int xx_size = width / 2; SDL_BlitSurface(surface_target, &src_rect, surface_screen, &dst_rect); -#if defined(TARGET_SDL2) - SDL_SetSurfaceBlendMode(surface_source, SDL_BLENDMODE_NONE); -#else - SDL_SetAlpha(surface_source, 0, 0); /* disable alpha blending */ -#endif + + SDLSetAlpha(surface_source, FALSE, 0); /* disable alpha blending */ for (xx = 0; xx < xx_size;) { @@ -1228,12 +1224,7 @@ void SDLFadeRectangle(int x, int y, int width, int height, SDL_BlitSurface(surface_source, &src_rect, surface_screen, &dst_rect); /* draw new (target) image to screen buffer using alpha blending */ -#if defined(TARGET_SDL2) - SDL_SetSurfaceAlphaMod(surface_target, alpha_final); - SDL_SetSurfaceBlendMode(surface_target, SDL_BLENDMODE_BLEND); -#else - SDL_SetAlpha(surface_target, SDL_SRCALPHA, alpha_final); -#endif + SDLSetAlpha(surface_target, TRUE, alpha_final); SDL_BlitSurface(surface_target, &src_rect, surface_screen, &dst_rect); if (draw_border_function != NULL)