X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=628ee38dc4b0da4a7ecd09158259945198bf4ca7;hb=8c4fc6175a6104db3db28ada1edb843e49fc6012;hp=8b8720c320fcfe182b5bdbbb3958d03034aeb9ce;hpb=6b8e0388206475c9fae364474c84624fa5a49599;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 8b8720c3..628ee38d 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -60,6 +60,23 @@ static void UpdateScreen(SDL_Rect *rect) LimitScreenUpdates(FALSE); +#if 0 + { + static int LastFrameCounter = 0; + boolean changed = (FrameCounter != LastFrameCounter); + + printf("::: FrameCounter == %d [%s]\n", FrameCounter, + (changed ? "-" : "SAME FRAME UPDATED")); + + LastFrameCounter = FrameCounter; + + /* + if (FrameCounter % 2) + return; + */ + } +#endif + #if defined(TARGET_SDL2) #if USE_RENDERER SDL_Surface *screen = backbuffer->surface; @@ -454,7 +471,7 @@ void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, /* !!! SDL2 can only set the window icon if the window already exists !!! */ /* set window icon */ - SDLSetWindowIcon(program.sdl_icon_filename); + SDLSetWindowIcon(program.icon_filename); /* set window and icon title */ #if defined(TARGET_SDL2) @@ -716,9 +733,12 @@ boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen) SDLRedrawWindow(); // map window #endif +#ifdef DEBUG +#if defined(PLATFORM_WIN32) + // experimental drag and drop code + SDL_EventState(SDL_SYSWMEVENT, SDL_ENABLE); -#if defined(PLATFORM_WIN32) { SDL_SysWMinfo wminfo; HWND hwnd; @@ -743,6 +763,7 @@ boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen) DragAcceptFiles(hwnd, TRUE); } } +#endif #endif return success; @@ -1177,14 +1198,7 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, if (draw_border_function != NULL) draw_border_function(); -#if defined(TARGET_SDL2) - // SDL_UpdateWindowSurface(sdl_window); - // SDL_UpdateWindowSurfaceRects(sdl_window, &dst_rect2, 1); UpdateScreen(&dst_rect2); -#else - // SDL_UpdateRect(surface_screen, dst_x, dst_y, width, height); - UpdateScreen(&dst_rect2); -#endif } } } @@ -2373,7 +2387,10 @@ void SDLNextEvent(Event *event) void SDLHandleWindowManagerEvent(Event *event) { +#ifdef DEBUG #if defined(PLATFORM_WIN32) + // experimental drag and drop code + SDL_SysWMEvent *syswmevent = (SDL_SysWMEvent *)event; SDL_SysWMmsg *syswmmsg = (SDL_SysWMmsg *)(syswmevent->msg); @@ -2411,6 +2428,7 @@ void SDLHandleWindowManagerEvent(Event *event) #endif } #endif +#endif }