X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=628ee38dc4b0da4a7ecd09158259945198bf4ca7;hb=8c4fc6175a6104db3db28ada1edb843e49fc6012;hp=327d20b5be58a33ef9d664a594d4ae13dde4e73d;hpb=8b685a52cd9bdf6ad20d1fb6e4c8f8d70c99603e;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 327d20b5..628ee38d 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -60,6 +60,23 @@ static void UpdateScreen(SDL_Rect *rect) LimitScreenUpdates(FALSE); +#if 0 + { + static int LastFrameCounter = 0; + boolean changed = (FrameCounter != LastFrameCounter); + + printf("::: FrameCounter == %d [%s]\n", FrameCounter, + (changed ? "-" : "SAME FRAME UPDATED")); + + LastFrameCounter = FrameCounter; + + /* + if (FrameCounter % 2) + return; + */ + } +#endif + #if defined(TARGET_SDL2) #if USE_RENDERER SDL_Surface *screen = backbuffer->surface; @@ -454,7 +471,7 @@ void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, /* !!! SDL2 can only set the window icon if the window already exists !!! */ /* set window icon */ - SDLSetWindowIcon(program.sdl_icon_filename); + SDLSetWindowIcon(program.icon_filename); /* set window and icon title */ #if defined(TARGET_SDL2) @@ -1181,14 +1198,7 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, if (draw_border_function != NULL) draw_border_function(); -#if defined(TARGET_SDL2) - // SDL_UpdateWindowSurface(sdl_window); - // SDL_UpdateWindowSurfaceRects(sdl_window, &dst_rect2, 1); UpdateScreen(&dst_rect2); -#else - // SDL_UpdateRect(surface_screen, dst_x, dst_y, width, height); - UpdateScreen(&dst_rect2); -#endif } } }