X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=51c2baf83e8ef9e4f5f5508c3ac9b34a158f8e36;hb=de8b3ae622eae10f1caf96872fb1790f7bd9644b;hp=8f6fdee5871a1135fa4b93f10b8b9fce7edd5e5f;hpb=1100054eec7c45458359fd56072341bd661f4a9c;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 8f6fdee5..51c2baf8 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -1,7 +1,7 @@ /*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* -* (c) 1994-2000 Artsoft Entertainment * +* (c) 1994-2002 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -12,6 +12,8 @@ ***********************************************************/ #include "system.h" +#include "sound.h" +#include "joystick.h" #include "misc.h" @@ -21,22 +23,68 @@ /* video functions */ /* ========================================================================= */ +/* functions from SGE library */ +inline void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32); + +#ifdef PLATFORM_WIN32 +#define FULLSCREEN_BUG +#endif + +/* stuff needed to work around SDL/Windows fullscreen drawing bug */ +static int fullscreen_width; +static int fullscreen_height; +static int fullscreen_xoffset; +static int fullscreen_yoffset; +static int video_xoffset; +static int video_yoffset; + inline void SDLInitVideoDisplay(void) { + putenv("SDL_VIDEO_CENTERED=1"); + /* initialize SDL video */ - if (SDL_Init(SDL_INIT_VIDEO) < 0) - Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError()); + if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) + Error(ERR_EXIT, "SDL_InitSubSystem() failed: %s", SDL_GetError()); /* set default SDL depth */ video.default_depth = SDL_GetVideoInfo()->vfmt->BitsPerPixel; - - /* set exit function to automatically cleanup SDL stuff after exit() */ - atexit(SDL_Quit); } inline void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, boolean fullscreen) { +#ifdef FULLSCREEN_BUG + int i; + static int screen_xy[][2] = + { + { 640, 480 }, + { 800, 600 }, + { 1024, 768 }, + { -1, -1 } + }; +#endif + + /* default: normal game window size */ + fullscreen_width = video.width; + fullscreen_height = video.height; + fullscreen_xoffset = 0; + fullscreen_yoffset = 0; + +#ifdef FULLSCREEN_BUG + for (i=0; screen_xy[i][0] != -1; i++) + { + if (video.width <= screen_xy[i][0] && video.height <= screen_xy[i][1]) + { + fullscreen_width = screen_xy[i][0]; + fullscreen_height = screen_xy[i][1]; + break; + } + } + + fullscreen_xoffset = (fullscreen_width - video.width) / 2; + fullscreen_yoffset = (fullscreen_height - video.height) / 2; +#endif + /* open SDL video output device (window or fullscreen mode) */ if (!SDLSetVideoMode(backbuffer, fullscreen)) Error(ERR_EXIT, "setting video mode failed"); @@ -64,16 +112,21 @@ inline void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, inline boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen) { boolean success = TRUE; - int surface_flags = SDL_HWSURFACE | (fullscreen ? SDL_FULLSCREEN : 0); + int surface_flags_fullscreen = SURFACE_FLAGS | SDL_FULLSCREEN; + int surface_flags_window = SURFACE_FLAGS; + SDL_Surface *new_surface = NULL; + + if (*backbuffer == NULL) + *backbuffer = CreateBitmapStruct(); if (fullscreen && !video.fullscreen_enabled && video.fullscreen_available) { - /* switch display to fullscreen mode, if available */ - DrawWindow *window_old = *backbuffer; - DrawWindow *window_new = CreateBitmapStruct(); + video_xoffset = fullscreen_xoffset; + video_yoffset = fullscreen_yoffset; - if ((window_new->surface = SDL_SetVideoMode(video.width, video.height, - video.depth, surface_flags)) + /* switch display to fullscreen mode, if available */ + if ((new_surface = SDL_SetVideoMode(fullscreen_width, fullscreen_height, + video.depth, surface_flags_fullscreen)) == NULL) { /* switching display to fullscreen mode failed */ @@ -85,23 +138,21 @@ inline boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen) } else { - if (window_old) - FreeBitmap(window_old); - *backbuffer = window_new; + (*backbuffer)->surface = new_surface; video.fullscreen_enabled = TRUE; success = TRUE; } } - if ((!fullscreen && video.fullscreen_enabled) || !*backbuffer) + if ((!fullscreen && video.fullscreen_enabled) || new_surface == NULL) { - /* switch display to window mode */ - DrawWindow *window_old = *backbuffer; - DrawWindow *window_new = CreateBitmapStruct(); + video_xoffset = 0; + video_yoffset = 0; - if ((window_new->surface = SDL_SetVideoMode(video.width, video.height, - video.depth, surface_flags)) + /* switch display to window mode */ + if ((new_surface = SDL_SetVideoMode(video.width, video.height, + video.depth, surface_flags_window)) == NULL) { /* switching display to window mode failed -- should not happen */ @@ -111,9 +162,7 @@ inline boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen) } else { - if (window_old) - FreeBitmap(window_old); - *backbuffer = window_new; + (*backbuffer)->surface = new_surface; video.fullscreen_enabled = FALSE; success = TRUE; @@ -123,26 +172,70 @@ inline boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen) return success; } +inline void SDLCreateBitmapContent(Bitmap *new_bitmap, + int width, int height, int depth) +{ + SDL_Surface *surface_tmp, *surface_native; + + if ((surface_tmp = SDL_CreateRGBSurface(SURFACE_FLAGS, width, height, depth, + 0, 0, 0, 0)) + == NULL) + Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError()); + + if ((surface_native = SDL_DisplayFormat(surface_tmp)) == NULL) + Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError()); + + SDL_FreeSurface(surface_tmp); + + new_bitmap->surface = surface_native; +} + +inline void SDLFreeBitmapPointers(Bitmap *bitmap) +{ + if (bitmap->surface) + SDL_FreeSurface(bitmap->surface); + if (bitmap->surface_masked) + SDL_FreeSurface(bitmap->surface_masked); + bitmap->surface = NULL; + bitmap->surface_masked = NULL; +} + inline void SDLCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap, int src_x, int src_y, int width, int height, - int dst_x, int dst_y, int copy_mode) + int dst_x, int dst_y, int mask_mode) { Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap); SDL_Rect src_rect, dst_rect; +#ifdef FULLSCREEN_BUG + if (src_bitmap == backbuffer) + { + src_x += video_xoffset; + src_y += video_yoffset; + } +#endif + src_rect.x = src_x; src_rect.y = src_y; src_rect.w = width; src_rect.h = height; +#ifdef FULLSCREEN_BUG + if (dst_bitmap == backbuffer || dst_bitmap == window) + { + dst_x += video_xoffset; + dst_y += video_yoffset; + } +#endif + dst_rect.x = dst_x; dst_rect.y = dst_y; dst_rect.w = width; dst_rect.h = height; if (src_bitmap != backbuffer || dst_bitmap != window) - SDL_BlitSurface((copy_mode == SDLCOPYAREA_MASKED ? + SDL_BlitSurface((mask_mode == BLIT_MASKED ? src_bitmap->surface_masked : src_bitmap->surface), &src_rect, real_dst_bitmap->surface, &dst_rect); @@ -151,34 +244,51 @@ inline void SDLCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap, } inline void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, - int width, int height, unsigned int color) + int width, int height, Uint32 color) { Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap); SDL_Rect rect; - unsigned int color_r = (color >> 16) && 0xff; - unsigned int color_g = (color >> 8) && 0xff; - unsigned int color_b = (color >> 0) && 0xff; +#if 0 + unsigned int color_r = (color >> 16) & 0xff; + unsigned int color_g = (color >> 8) & 0xff; + unsigned int color_b = (color >> 0) & 0xff; +#endif + +#ifdef FULLSCREEN_BUG + if (dst_bitmap == backbuffer || dst_bitmap == window) + { + x += video_xoffset; + y += video_yoffset; + } +#endif rect.x = x; rect.y = y; rect.w = width; rect.h = height; +#if 1 + SDL_FillRect(real_dst_bitmap->surface, &rect, color); +#else SDL_FillRect(real_dst_bitmap->surface, &rect, SDL_MapRGB(real_dst_bitmap->surface->format, color_r, color_g, color_b)); +#endif if (dst_bitmap == window) SDL_UpdateRect(backbuffer->surface, x, y, width, height); } -inline void SDLDrawSimpleLine(SDL_Surface *surface, int from_x, int from_y, - int to_x, int to_y, unsigned int color) +inline void SDLDrawSimpleLine(Bitmap *dst_bitmap, int from_x, int from_y, + int to_x, int to_y, Uint32 color) { + SDL_Surface *surface = dst_bitmap->surface; SDL_Rect rect; +#if 0 unsigned int color_r = (color >> 16) & 0xff; unsigned int color_g = (color >> 8) & 0xff; unsigned int color_b = (color >> 0) & 0xff; +#endif if (from_x > to_x) swap_numbers(&from_x, &to_x); @@ -191,14 +301,36 @@ inline void SDLDrawSimpleLine(SDL_Surface *surface, int from_x, int from_y, rect.w = (to_x - from_x + 1); rect.h = (to_y - from_y + 1); +#ifdef FULLSCREEN_BUG + if (dst_bitmap == backbuffer || dst_bitmap == window) + { + rect.x += video_xoffset; + rect.y += video_yoffset; + } +#endif + +#if 1 + SDL_FillRect(surface, &rect, color); +#else SDL_FillRect(surface, &rect, SDL_MapRGB(surface->format, color_r, color_g, color_b)); +#endif } -inline void SDLDrawLine(SDL_Surface *surface, int from_x, int from_y, +inline void SDLDrawLine(Bitmap *dst_bitmap, int from_x, int from_y, int to_x, int to_y, Uint32 color) { - sge_Line(surface, from_x, from_y, to_x, to_y, color); +#ifdef FULLSCREEN_BUG + if (dst_bitmap == backbuffer || dst_bitmap == window) + { + from_x += video_xoffset; + from_y += video_yoffset; + to_x += video_xoffset; + to_y += video_yoffset; + } +#endif + + sge_Line(dst_bitmap->surface, from_x, from_y, to_x, to_y, color); } #if 0 @@ -231,9 +363,63 @@ inline void SDLDrawLines(SDL_Surface *surface, struct XY *points, } #endif +inline Pixel SDLGetPixel(Bitmap *dst_bitmap, int x, int y) +{ + SDL_Surface *surface = dst_bitmap->surface; + +#ifdef FULLSCREEN_BUG + if (dst_bitmap == backbuffer || dst_bitmap == window) + { + x += video_xoffset; + y += video_yoffset; + } +#endif + + switch (surface->format->BytesPerPixel) + { + case 1: /* assuming 8-bpp */ + { + return *((Uint8 *)surface->pixels + y * surface->pitch + x); + } + break; + + case 2: /* probably 15-bpp or 16-bpp */ + { + return *((Uint16 *)surface->pixels + y * surface->pitch / 2 + x); + } + break; + + case 3: /* slow 24-bpp mode; usually not used */ + { + /* does this work? */ + Uint8 *pix = (Uint8 *)surface->pixels + y * surface->pitch + x * 3; + Uint32 color = 0; + int shift; + + shift = surface->format->Rshift; + color |= *(pix + shift / 8) >> shift; + shift = surface->format->Gshift; + color |= *(pix + shift / 8) >> shift; + shift = surface->format->Bshift; + color |= *(pix + shift / 8) >> shift; + + return color; + } + break; + + case 4: /* probably 32-bpp */ + { + return *((Uint32 *)surface->pixels + y * surface->pitch / 4 + x); + } + break; + } + + return 0; +} + /* ========================================================================= */ -/* The following functions have been taken from the SGE library */ +/* The following functions were taken from the SGE library */ /* (SDL Graphics Extension Library) by Anders Lindström */ /* http://www.etek.chalmers.se/~e8cal1/sge/index.html */ /* ========================================================================= */ @@ -362,9 +548,9 @@ void sge_PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) } void sge_PutPixelRGB(SDL_Surface *surface, Sint16 x, Sint16 y, - Uint8 R, Uint8 G, Uint8 B) + Uint8 r, Uint8 g, Uint8 b) { - sge_PutPixel(surface, x, y, SDL_MapRGB(surface->format, R, G, B)); + sge_PutPixel(surface, x, y, SDL_MapRGB(surface->format, r, g, b)); } Sint32 sge_CalcYPitch(SDL_Surface *dest, Sint16 y) @@ -679,28 +865,474 @@ void sge_LineRGB(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, } +/* + ----------------------------------------------------------------------------- + quick (no, it's slow) and dirty hack to "invert" rectangle inside SDL surface + ----------------------------------------------------------------------------- +*/ + +inline void SDLInvertArea(Bitmap *bitmap, int src_x, int src_y, + int width, int height, Uint32 color) +{ + SDL_Surface *surface = bitmap->surface; + int x, y; + + for (y=src_y; y < src_y + height; y++) + { + for (x=src_x; x < src_x + width; x++) + { + Uint32 pixel = SDLGetPixel(bitmap, x, y); + + sge_PutPixel(surface, x, y, pixel == BLACK_PIXEL ? color : BLACK_PIXEL); + } + } +} + + +/* ========================================================================= */ +/* The following functions were taken from the SDL_gfx library version 2.0.3 */ +/* (Rotozoomer) by Andreas Schiffler */ +/* http://www.ferzkopp.net/Software/SDL_gfx-2.0/index.html */ +/* ========================================================================= */ + +/* + ----------------------------------------------------------------------------- + 32 bit zoomer + + zoomes 32bit RGBA/ABGR 'src' surface to 'dst' surface. + ----------------------------------------------------------------------------- +*/ + +typedef struct +{ + Uint8 r; + Uint8 g; + Uint8 b; + Uint8 a; +} tColorRGBA; + +int zoomSurfaceRGBA(SDL_Surface *src, SDL_Surface *dst) +{ + int x, y, sx, sy, *sax, *say, *csax, *csay, csx, csy; + tColorRGBA *sp, *csp, *dp; + int sgap, dgap; + + /* variable setup */ + sx = (int) (65536.0 * (float) src->w / (float) dst->w); + sy = (int) (65536.0 * (float) src->h / (float) dst->h); + + /* allocate memory for row increments */ + sax = (int *)checked_malloc((dst->w + 1) * sizeof(Uint32)); + say = (int *)checked_malloc((dst->h + 1) * sizeof(Uint32)); + + /* precalculate row increments */ + csx = 0; + csax = sax; + for (x = 0; x <= dst->w; x++) + { + *csax = csx; + csax++; + csx &= 0xffff; + csx += sx; + } + + csy = 0; + csay = say; + for (y = 0; y <= dst->h; y++) + { + *csay = csy; + csay++; + csy &= 0xffff; + csy += sy; + } + + /* pointer setup */ + sp = csp = (tColorRGBA *) src->pixels; + dp = (tColorRGBA *) dst->pixels; + sgap = src->pitch - src->w * 4; + dgap = dst->pitch - dst->w * 4; + + csay = say; + for (y = 0; y < dst->h; y++) + { + sp = csp; + csax = sax; + + for (x = 0; x < dst->w; x++) + { + /* draw */ + *dp = *sp; + + /* advance source pointers */ + csax++; + sp += (*csax >> 16); + + /* advance destination pointer */ + dp++; + } + + /* advance source pointer */ + csay++; + csp = (tColorRGBA *) ((Uint8 *) csp + (*csay >> 16) * src->pitch); + + /* advance destination pointers */ + dp = (tColorRGBA *) ((Uint8 *) dp + dgap); + } + + free(sax); + free(say); + + return 0; +} + +/* + ----------------------------------------------------------------------------- + 8 bit zoomer + + zoomes 8 bit palette/Y 'src' surface to 'dst' surface + ----------------------------------------------------------------------------- +*/ + +int zoomSurfaceY(SDL_Surface * src, SDL_Surface * dst) +{ + Uint32 x, y, sx, sy, *sax, *say, *csax, *csay, csx, csy; + Uint8 *sp, *dp, *csp; + int dgap; + + /* variable setup */ + sx = (Uint32) (65536.0 * (float) src->w / (float) dst->w); + sy = (Uint32) (65536.0 * (float) src->h / (float) dst->h); + + /* allocate memory for row increments */ + sax = (Uint32 *)checked_malloc(dst->w * sizeof(Uint32)); + say = (Uint32 *)checked_malloc(dst->h * sizeof(Uint32)); + + /* precalculate row increments */ + csx = 0; + csax = sax; + for (x = 0; x < dst->w; x++) + { + csx += sx; + *csax = (csx >> 16); + csx &= 0xffff; + csax++; + } + + csy = 0; + csay = say; + for (y = 0; y < dst->h; y++) + { + csy += sy; + *csay = (csy >> 16); + csy &= 0xffff; + csay++; + } + + csx = 0; + csax = sax; + for (x = 0; x < dst->w; x++) + { + csx += (*csax); + csax++; + } + + csy = 0; + csay = say; + for (y = 0; y < dst->h; y++) + { + csy += (*csay); + csay++; + } + + /* pointer setup */ + sp = csp = (Uint8 *) src->pixels; + dp = (Uint8 *) dst->pixels; + dgap = dst->pitch - dst->w; + + /* draw */ + csay = say; + for (y = 0; y < dst->h; y++) + { + csax = sax; + sp = csp; + for (x = 0; x < dst->w; x++) + { + /* draw */ + *dp = *sp; + + /* advance source pointers */ + sp += (*csax); + csax++; + + /* advance destination pointer */ + dp++; + } + + /* advance source pointer (for row) */ + csp += ((*csay) * src->pitch); + csay++; + + /* advance destination pointers */ + dp += dgap; + } + + free(sax); + free(say); + + return 0; +} + +/* + ----------------------------------------------------------------------------- + zoomSurface() + + Zoomes a 32bit or 8bit 'src' surface to newly created 'dst' surface. + 'zoomx' and 'zoomy' are scaling factors for width and height. + If 'smooth' is 1 then the destination 32bit surface is anti-aliased. + If the surface is not 8bit or 32bit RGBA/ABGR it will be converted + into a 32bit RGBA format on the fly. + ----------------------------------------------------------------------------- +*/ + +SDL_Surface *zoomSurface(SDL_Surface *src, int dst_width, int dst_height) +{ + SDL_Surface *zoom_src = NULL; + SDL_Surface *zoom_dst = NULL; + boolean is_converted = FALSE; + boolean is_32bit; + int i; + + if (src == NULL) + return NULL; + + /* determine if source surface is 32 bit or 8 bit */ + is_32bit = (src->format->BitsPerPixel == 32); + + if (is_32bit || src->format->BitsPerPixel == 8) + { + /* use source surface 'as is' */ + zoom_src = src; + } + else + { + /* new source surface is 32 bit with a defined RGB ordering */ + zoom_src = SDL_CreateRGBSurface(SDL_SWSURFACE, src->w, src->h, 32, + 0x000000ff, 0x0000ff00, 0x00ff0000, 0); + SDL_BlitSurface(src, NULL, zoom_src, NULL); + is_32bit = TRUE; + is_converted = TRUE; + } + + /* allocate surface to completely contain the zoomed surface */ + if (is_32bit) + { + /* target surface is 32 bit with source RGBA/ABGR ordering */ + zoom_dst = SDL_CreateRGBSurface(SDL_SWSURFACE, dst_width, dst_height, 32, + zoom_src->format->Rmask, + zoom_src->format->Gmask, + zoom_src->format->Bmask, 0); + } + else + { + /* target surface is 8 bit */ + zoom_dst = SDL_CreateRGBSurface(SDL_SWSURFACE, dst_width, dst_height, 8, + 0, 0, 0, 0); + } + + /* lock source surface */ + SDL_LockSurface(zoom_src); + + /* check which kind of surface we have */ + if (is_32bit) + { + /* call the 32 bit transformation routine to do the zooming */ + zoomSurfaceRGBA(zoom_src, zoom_dst); + } + else + { + /* copy palette */ + for (i=0; i < zoom_src->format->palette->ncolors; i++) + zoom_dst->format->palette->colors[i] = + zoom_src->format->palette->colors[i]; + zoom_dst->format->palette->ncolors = zoom_src->format->palette->ncolors; + + /* call the 8 bit transformation routine to do the zooming */ + zoomSurfaceY(zoom_src, zoom_dst); + } + + /* unlock source surface */ + SDL_UnlockSurface(zoom_src); + + /* free temporary surface */ + if (is_converted) + SDL_FreeSurface(zoom_src); + + /* return destination surface */ + return zoom_dst; +} + +void SDLZoomBitmap(Bitmap *src_bitmap, Bitmap *dst_bitmap) +{ + SDL_Surface *sdl_surface_tmp; + int dst_width = dst_bitmap->width; + int dst_height = dst_bitmap->height; + + /* throw away old destination surface */ + SDL_FreeSurface(dst_bitmap->surface); + + /* create zoomed temporary surface from source surface */ + sdl_surface_tmp = zoomSurface(src_bitmap->surface, dst_width, dst_height); + + /* create native format destination surface from zoomed temporary surface */ + dst_bitmap->surface = SDL_DisplayFormat(sdl_surface_tmp); + + /* free temporary surface */ + SDL_FreeSurface(sdl_surface_tmp); +} + + +/* ========================================================================= */ +/* load image to bitmap */ +/* ========================================================================= */ + +Bitmap *SDLLoadImage(char *filename) +{ + Bitmap *new_bitmap = CreateBitmapStruct(); + SDL_Surface *sdl_image_tmp; + + /* load image to temporary surface */ + if ((sdl_image_tmp = IMG_Load(filename)) == NULL) + { + SetError("IMG_Load(): %s", SDL_GetError()); + return NULL; + } + + /* create native non-transparent surface for current image */ + if ((new_bitmap->surface = SDL_DisplayFormat(sdl_image_tmp)) == NULL) + { + SetError("SDL_DisplayFormat(): %s", SDL_GetError()); + return NULL; + } + + /* create native transparent surface for current image */ + SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY, + SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00)); + if ((new_bitmap->surface_masked = SDL_DisplayFormat(sdl_image_tmp)) == NULL) + { + SetError("SDL_DisplayFormat(): %s", SDL_GetError()); + return NULL; + } + + /* free temporary surface */ + SDL_FreeSurface(sdl_image_tmp); + + new_bitmap->width = new_bitmap->surface->w; + new_bitmap->height = new_bitmap->surface->h; + + return new_bitmap; +} + + +/* ------------------------------------------------------------------------- */ +/* custom cursor fuctions */ +/* ------------------------------------------------------------------------- */ + +static SDL_Cursor *create_cursor(const char **image) +{ + int i, row, col; + Uint8 data[4*32]; + Uint8 mask[4*32]; + int hot_x, hot_y; + + i = -1; + for (row=0; row<32; ++row) + { + for (col=0; col<32; ++col) + { + if (col % 8) + { + data[i] <<= 1; + mask[i] <<= 1; + } + else + { + i++; + data[i] = mask[i] = 0; + } + + switch (image[4+row][col]) + { + case 'X': + data[i] |= 0x01; + mask[i] |= 0x01; + break; + case '.': + mask[i] |= 0x01; + break; + case ' ': + break; + } + } + } + + sscanf(image[4+row], "%d,%d", &hot_x, &hot_y); + + return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y); +} + +void SDLSetMouseCursor(const char **cursor_image) +{ + static const char **last_cursor_image = NULL; + static SDL_Cursor *cursor_default = NULL; + static SDL_Cursor *cursor_current = NULL; + + if (cursor_default == NULL) + cursor_default = SDL_GetCursor(); + + if (cursor_image != NULL && cursor_image != last_cursor_image) + { + cursor_current = create_cursor(cursor_image); + last_cursor_image = cursor_image; + } + + SDL_SetCursor(cursor_image ? cursor_current : cursor_default); +} + + /* ========================================================================= */ /* audio functions */ /* ========================================================================= */ -inline boolean SDLOpenAudio(void) +inline void SDLOpenAudio(void) { - if (SDL_Init(SDL_INIT_AUDIO) < 0) + if (strcmp(setup.system.sdl_audiodriver, ARG_DEFAULT) != 0) + putenv(getStringCat2("SDL_AUDIODRIVER=", setup.system.sdl_audiodriver)); + + if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { - Error(ERR_WARN, "SDL_Init() failed: %s", SDL_GetError()); - return FALSE; + Error(ERR_WARN, "SDL_InitSubSystem() failed: %s", SDL_GetError()); + return; } - if (Mix_OpenAudio(22050, AUDIO_S16, 2, 512) < 0) + if (Mix_OpenAudio(DEFAULT_AUDIO_SAMPLE_RATE, MIX_DEFAULT_FORMAT, + AUDIO_NUM_CHANNELS_STEREO, + setup.system.audio_fragment_size) < 0) { Error(ERR_WARN, "Mix_OpenAudio() failed: %s", SDL_GetError()); - return FALSE; + return; } - Mix_Volume(-1, SDL_MIX_MAXVOLUME / 4); - Mix_VolumeMusic(SDL_MIX_MAXVOLUME / 4); + audio.sound_available = TRUE; + audio.music_available = TRUE; + audio.loops_available = TRUE; + audio.sound_enabled = TRUE; - return TRUE; + /* set number of available mixer channels */ + audio.num_channels = Mix_AllocateChannels(NUM_MIXER_CHANNELS); + audio.music_channel = MUSIC_CHANNEL; + audio.first_sound_channel = FIRST_SOUND_CHANNEL; + + Mixer_InitChannels(); } inline void SDLCloseAudio(void) @@ -709,6 +1341,162 @@ inline void SDLCloseAudio(void) Mix_HaltChannel(-1); Mix_CloseAudio(); + SDL_QuitSubSystem(SDL_INIT_AUDIO); +} + + +/* ========================================================================= */ +/* event functions */ +/* ========================================================================= */ + +inline void SDLNextEvent(Event *event) +{ + SDL_WaitEvent(event); + +#ifdef FULLSCREEN_BUG + if (event->type == EVENT_BUTTONPRESS || + event->type == EVENT_BUTTONRELEASE) + { + if (((ButtonEvent *)event)->x > video_xoffset) + ((ButtonEvent *)event)->x -= video_xoffset; + else + ((ButtonEvent *)event)->x = 0; + if (((ButtonEvent *)event)->y > video_yoffset) + ((ButtonEvent *)event)->y -= video_yoffset; + else + ((ButtonEvent *)event)->y = 0; + } + else if (event->type == EVENT_MOTIONNOTIFY) + { + if (((ButtonEvent *)event)->x > video_xoffset) + ((ButtonEvent *)event)->x -= video_xoffset; + else + ((ButtonEvent *)event)->x = 0; + if (((ButtonEvent *)event)->y > video_yoffset) + ((ButtonEvent *)event)->y -= video_yoffset; + else + ((ButtonEvent *)event)->y = 0; + } +#endif +} + + +/* ========================================================================= */ +/* joystick functions */ +/* ========================================================================= */ + +static SDL_Joystick *sdl_joystick[MAX_PLAYERS] = { NULL, NULL, NULL, NULL }; +static int sdl_js_axis[MAX_PLAYERS][2] = { {0, 0}, {0, 0}, {0, 0}, {0, 0} }; +static int sdl_js_button[MAX_PLAYERS][2] = { {0, 0}, {0, 0}, {0, 0}, {0, 0} }; + +static boolean SDLOpenJoystick(int nr) +{ + if (nr < 0 || nr > MAX_PLAYERS) + return FALSE; + + return ((sdl_joystick[nr] = SDL_JoystickOpen(nr)) == NULL ? FALSE : TRUE); +} + +static void SDLCloseJoystick(int nr) +{ + if (nr < 0 || nr > MAX_PLAYERS) + return; + + SDL_JoystickClose(sdl_joystick[nr]); +} + +static boolean SDLCheckJoystickOpened(int nr) +{ + if (nr < 0 || nr > MAX_PLAYERS) + return FALSE; + + return (SDL_JoystickOpened(nr) ? TRUE : FALSE); +} + +void HandleJoystickEvent(Event *event) +{ + switch(event->type) + { + case SDL_JOYAXISMOTION: + if (event->jaxis.axis < 2) + sdl_js_axis[event->jaxis.which][event->jaxis.axis]= event->jaxis.value; + break; + + case SDL_JOYBUTTONDOWN: + if (event->jbutton.button < 2) + sdl_js_button[event->jbutton.which][event->jbutton.button] = TRUE; + break; + + case SDL_JOYBUTTONUP: + if (event->jbutton.button < 2) + sdl_js_button[event->jbutton.which][event->jbutton.button] = FALSE; + break; + + default: + break; + } +} + +void SDLInitJoysticks() +{ + static boolean sdl_joystick_subsystem_initialized = FALSE; + int i; + + if (!sdl_joystick_subsystem_initialized) + { + sdl_joystick_subsystem_initialized = TRUE; + + if (SDL_Init(SDL_INIT_JOYSTICK) < 0) + { + Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError()); + return; + } + } + + for (i=0; i= SDL_NumJoysticks()) + joystick_nr = -1; + + /* misuse joystick file descriptor variable to store joystick number */ + joystick.fd[i] = joystick_nr; + + /* this allows subsequent calls to 'InitJoysticks' for re-initialization */ + if (SDLCheckJoystickOpened(joystick_nr)) + SDLCloseJoystick(joystick_nr); + + if (!setup.input[i].use_joystick) + continue; + + if (!SDLOpenJoystick(joystick_nr)) + { + Error(ERR_WARN, "cannot open joystick %d", joystick_nr); + continue; + } + + joystick.status = JOYSTICK_ACTIVATED; + } +} + +boolean SDLReadJoystick(int nr, int *x, int *y, boolean *b1, boolean *b2) +{ + if (nr < 0 || nr >= MAX_PLAYERS) + return FALSE; + + if (x != NULL) + *x = sdl_js_axis[nr][0]; + if (y != NULL) + *y = sdl_js_axis[nr][1]; + + if (b1 != NULL) + *b1 = sdl_js_button[nr][0]; + if (b2 != NULL) + *b2 = sdl_js_button[nr][1]; + + return TRUE; } #endif /* TARGET_SDL */