X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=42e6286bf78697605e42c52cef07c04b636c5c60;hb=2f1f47c267eb7b16d95eb25cfb53eb5effedea9a;hp=c7a7f567648c4c19b4d5074d47254eeca00cedfa;hpb=430aa8b71d2031eabc6341d4812363023105586e;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index c7a7f567..42e6286b 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -890,16 +890,7 @@ inline void SDLOpenAudio(void) audio.music_channel = MUSIC_CHANNEL; audio.first_sound_channel = FIRST_SOUND_CHANNEL; - /* reserve first channel for music loops */ - if (Mix_ReserveChannels(1) == 1) - audio.music_channel = 0; - else - audio.music_available = FALSE; - - Mix_Volume(-1, SOUND_MAX_VOLUME); - Mix_VolumeMusic(SOUND_MAX_VOLUME); - - InitPlaylist(); + Mixer_InitChannels(); } inline void SDLCloseAudio(void)