X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=4108b2b531c533825c092df0ceab9fb1fd596d90;hb=refs%2Fheads%2Fmaster-next-major-release;hp=045b70575b1139632e72087708434e5ccedf5924;hpb=5273bfcd522df721bb4e63c24343514e1eebc36b;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 045b7057..d664eecc 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -502,6 +502,36 @@ SDL_Surface *SDLCreateNativeSurface(int width, int height, int depth) return surface; } +Bitmap *SDLGetBitmapFromSurface_WithMaskedColor(SDL_Surface *surface, int r, int g, int b) +{ + int width = surface->w; + int height = surface->h; + int depth = video.default_depth; + Bitmap *bitmap = CreateBitmap(width, height, depth); + + // free default surface (not needed anymore) + SDL_FreeSurface(bitmap->surface); + + // get native, non-transparent surface from original surface + bitmap->surface = SDLGetOpaqueSurface(surface); + + // get native, potentially transparent surface from original surface + bitmap->surface_masked = SDLGetNativeSurface(surface); + + // set black pixel to transparent if no alpha channel / transparent color + if (!SDLHasAlpha(bitmap->surface_masked) && + !SDLHasColorKey(bitmap->surface_masked)) + SDL_SetColorKey(bitmap->surface_masked, SET_TRANSPARENT_PIXEL, + SDL_MapRGB(bitmap->surface_masked->format, r, g, b)); + + return bitmap; +} + +Bitmap *SDLGetBitmapFromSurface(SDL_Surface *surface) +{ + return SDLGetBitmapFromSurface_WithMaskedColor(surface, 0x00, 0x00, 0x00); +} + static SDL_Texture *SDLCreateTextureFromSurface(SDL_Surface *surface) { if (program.headless) @@ -2487,8 +2517,10 @@ void SDLOpenAudio(void) return; } - if (Mix_OpenAudio(DEFAULT_AUDIO_SAMPLE_RATE, MIX_DEFAULT_FORMAT, - AUDIO_NUM_CHANNELS_STEREO, + // set audio sample rate for mixer + audio.sample_rate = (setup.audio_sample_rate_44100 ? 44100 : 22050); + + if (Mix_OpenAudio(audio.sample_rate, MIX_DEFAULT_FORMAT, AUDIO_NUM_CHANNELS_STEREO, setup.system.audio_fragment_size) < 0) { Warn("Mix_OpenAudio() failed: %s", SDL_GetError()); @@ -2518,6 +2550,12 @@ void SDLCloseAudio(void) SDL_QuitSubSystem(SDL_INIT_AUDIO); } +void SDLReopenAudio(void) +{ + SDLCloseAudio(); + SDLOpenAudio(); +} + // ============================================================================ // event functions