X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=406c022638499282e91080006e5e328b7150e11c;hb=8e17da8cdff134bfa0e766a50f408a3c06428f54;hp=14dac92953cf915af882920958446274e3c54e53;hpb=b124c56f1cf069a6c77802919b1a9cbbedb77029;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 14dac929..406c0226 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -275,11 +275,44 @@ void SDLFadeScreen(Bitmap *bitmap_cross, int fade_mode, int fade_delay, static SDL_Surface *surface_black = NULL; SDL_Surface *surface_screen = backbuffer->surface; SDL_Surface *surface_cross; /* initialized later */ - boolean fade_reverse; /* initialized later */ + SDL_Rect src_rect, dst_rect; + int src_x = 0, src_y = 0; + int dst_x = 0, dst_y = 0; + boolean fade_reverse = (fade_mode == FADE_MODE_FADE_IN ? TRUE : FALSE); unsigned int time_last, time_current; float alpha; int alpha_final; + src_rect.x = src_x; + src_rect.y = src_y; + src_rect.w = video.width; + src_rect.h = video.height; + +#ifdef FULLSCREEN_BUG + dst_x += video_xoffset; + dst_y += video_yoffset; +#endif + + dst_rect.x = dst_x; + dst_rect.y = dst_y; + dst_rect.w = video.width; + dst_rect.h = video.height; + +#if 0 + if (!initialization_needed) + { + /* check if screen size has changed (can happen when toggling fullscreen) */ + if (surface_screen_copy->w != surface_screen->w || + surface_screen_copy->h != surface_screen->h) + { + SDL_FreeSurface(surface_screen_copy); + SDL_FreeSurface(surface_black); + + initialization_needed = TRUE; + } + } +#endif + if (initialization_needed) { unsigned int flags = SDL_SRCALPHA; @@ -293,8 +326,13 @@ void SDLFadeScreen(Bitmap *bitmap_cross, int fade_mode, int fade_delay, /* create surface for temporary copy of screen buffer */ if ((surface_screen_copy = SDL_CreateRGBSurface(flags, +#if 1 + video.width, + video.height, +#else surface_screen->w, surface_screen->h, +#endif surface_screen->format->BitsPerPixel, surface_screen->format->Rmask, surface_screen->format->Gmask, @@ -305,8 +343,13 @@ void SDLFadeScreen(Bitmap *bitmap_cross, int fade_mode, int fade_delay, /* create black surface for fading from/to black */ if ((surface_black = SDL_CreateRGBSurface(flags, +#if 1 + video.width, + video.height, +#else surface_screen->w, surface_screen->h, +#endif surface_screen->format->BitsPerPixel, surface_screen->format->Rmask, surface_screen->format->Gmask, @@ -322,9 +365,8 @@ void SDLFadeScreen(Bitmap *bitmap_cross, int fade_mode, int fade_delay, } /* copy the current screen backbuffer to the temporary screen copy buffer */ - SDL_BlitSurface(surface_screen, NULL, surface_screen_copy, NULL); + SDL_BlitSurface(surface_screen, &dst_rect, surface_screen_copy, &src_rect); - fade_reverse = (fade_mode == FADE_MODE_FADE_IN ? TRUE : FALSE); surface_cross = (fade_mode == FADE_MODE_CROSSFADE ? bitmap_cross->surface : surface_black); @@ -339,11 +381,11 @@ void SDLFadeScreen(Bitmap *bitmap_cross, int fade_mode, int fade_delay, alpha_final = MIN(MAX(0, alpha_final), 255); /* draw existing image to screen buffer */ - SDL_BlitSurface(surface_screen_copy, NULL, surface_screen, NULL); + SDL_BlitSurface(surface_screen_copy, &src_rect, surface_screen, &dst_rect); /* draw new image to screen buffer using alpha blending */ SDL_SetAlpha(surface_cross, SDL_SRCALPHA, alpha_final); - SDL_BlitSurface(surface_cross, NULL, surface_screen, NULL); + SDL_BlitSurface(surface_cross, &src_rect, surface_screen, &dst_rect); /* draw screen buffer to visible display */ SDL_Flip(surface_screen); @@ -1004,12 +1046,69 @@ typedef struct Uint8 a; } tColorRGBA; +int zoomSurfaceRGBA_scaleDownBy2(SDL_Surface *src, SDL_Surface *dst) +{ + int x, y; + tColorRGBA *sp, *csp, *dp; + int sgap, dgap; + + /* pointer setup */ + sp = csp = (tColorRGBA *) src->pixels; + dp = (tColorRGBA *) dst->pixels; + sgap = src->pitch - src->w * 4; + dgap = dst->pitch - dst->w * 4; + + for (y = 0; y < dst->h; y++) + { + sp = csp; + + for (x = 0; x < dst->w; x++) + { + tColorRGBA *sp0 = sp; + tColorRGBA *sp1 = (tColorRGBA *) ((Uint8 *) sp + src->pitch); + tColorRGBA *sp00 = &sp0[0]; + tColorRGBA *sp01 = &sp0[1]; + tColorRGBA *sp10 = &sp1[0]; + tColorRGBA *sp11 = &sp1[1]; + tColorRGBA new; + + /* create new color pixel from all four source color pixels */ + new.r = (sp00->r + sp01->r + sp10->r + sp11->r) / 4; + new.g = (sp00->g + sp01->g + sp10->g + sp11->g) / 4; + new.b = (sp00->b + sp01->b + sp10->b + sp11->b) / 4; + new.a = (sp00->a + sp01->a + sp10->a + sp11->a) / 4; + + /* draw */ + *dp = new; + + /* advance source pointers */ + sp += 2; + + /* advance destination pointer */ + dp++; + } + + /* advance source pointer */ + csp = (tColorRGBA *) ((Uint8 *) csp + 2 * src->pitch); + + /* advance destination pointers */ + dp = (tColorRGBA *) ((Uint8 *) dp + dgap); + } + + return 0; +} + int zoomSurfaceRGBA(SDL_Surface *src, SDL_Surface *dst) { int x, y, sx, sy, *sax, *say, *csax, *csay, csx, csy; tColorRGBA *sp, *csp, *dp; int sgap, dgap; + /* use specialized zoom function when scaling down to exactly half size */ + if (src->w == 2 * dst->w && + src->h == 2 * dst->h) + return zoomSurfaceRGBA_scaleDownBy2(src, dst); + /* variable setup */ sx = (int) (65536.0 * (float) src->w / (float) dst->w); sy = (int) (65536.0 * (float) src->h / (float) dst->h);