X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=2d2551a22444c5e1ae83b237a034b01d84c30027;hb=c42db18f39053cf2ec85943c37a20b8caa742d09;hp=5be4c0dc173c9ea57455fcba7a3046eb8b88af36;hpb=c8689f0335cd584d24570046c6eb5a3b75701305;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 5be4c0dc..2d2551a2 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -69,12 +69,14 @@ static void FinalizeScreen(int draw_target) static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay) { - static unsigned int update_screen_delay = 0; - unsigned int update_screen_delay_value = 50; // (milliseconds) + if (program.headless) + return; + + static DelayCounter update_screen_delay = { 50 }; // (milliseconds) SDL_Surface *screen = backbuffer->surface; if (limit_screen_updates && - !DelayReached(&update_screen_delay, update_screen_delay_value)) + !DelayReached(&update_screen_delay)) return; LimitScreenUpdates(FALSE); @@ -154,24 +156,23 @@ static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay) SDL_Rect src_rect_up = { 0, 0, video.width, video.height }; SDL_Rect dst_rect_up = dst_rect_screen; - if (video.shifted_up || video.shifted_up_delay) + if (video.shifted_up || video.shifted_up_delay.count) { int time_current = SDL_GetTicks(); int pos = video.shifted_up_pos; int pos_last = video.shifted_up_pos_last; - if (!DelayReachedExt(&video.shifted_up_delay, video.shifted_up_delay_value, - time_current)) + if (!DelayReachedExt(&video.shifted_up_delay, time_current)) { - int delay = time_current - video.shifted_up_delay; - int delay_value = video.shifted_up_delay_value; + int delay_count = time_current - video.shifted_up_delay.count; + int delay_value = video.shifted_up_delay.value; - pos = pos_last + (pos - pos_last) * delay / delay_value; + pos = pos_last + (pos - pos_last) * delay_count / delay_value; } else { video.shifted_up_pos_last = pos; - video.shifted_up_delay = 0; + video.shifted_up_delay.count = 0; } src_rect_up.y = pos; @@ -225,7 +226,7 @@ static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay) // global synchronization point of the game to align video frame delay if (with_frame_delay) - WaitUntilDelayReached(&video.frame_delay, video.frame_delay_value); + WaitUntilDelayReached(&video.frame_delay); video.frame_counter++; @@ -555,6 +556,7 @@ static boolean SDLCreateScreen(boolean fullscreen) int screen_height = video.screen_height; int surface_flags = (fullscreen ? surface_flags_fullscreen : surface_flags_window); + int display_nr = options.display_nr; // default window size is unscaled video.window_width = screen_width; @@ -590,15 +592,14 @@ static boolean SDLCreateScreen(boolean fullscreen) if (sdl_window) { - SDL_DestroyWindow(sdl_window); - sdl_window = NULL; + SDL_SetWindowSize(sdl_window, video.window_width, video.window_height); } } if (sdl_window == NULL) sdl_window = SDL_CreateWindow(program.window_title, - SDL_WINDOWPOS_CENTERED, - SDL_WINDOWPOS_CENTERED, + SDL_WINDOWPOS_CENTERED_DISPLAY(display_nr), + SDL_WINDOWPOS_CENTERED_DISPLAY(display_nr), video.window_width, video.window_height, surface_flags); @@ -798,7 +799,8 @@ void SDLSetWindowFullscreen(boolean fullscreen) { SDLSetWindowScaling(setup.window_scaling_percent); SDL_SetWindowPosition(sdl_window, - SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED); + SDL_WINDOWPOS_CENTERED_DISPLAY(options.display_nr), + SDL_WINDOWPOS_CENTERED_DISPLAY(options.display_nr)); video.fullscreen_initial = FALSE; } @@ -1452,14 +1454,14 @@ static void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) case 1: { // Assuming 8-bpp - *((Uint8 *)surface->pixels + y*surface->pitch + x) = color; + *((Uint8 *)surface->pixels + y * surface->pitch + x) = color; } break; case 2: { // Probably 15-bpp or 16-bpp - *((Uint16 *)surface->pixels + y*surface->pitch/2 + x) = color; + *((Uint16 *)surface->pixels + y * surface->pitch / 2 + x) = color; } break; @@ -1470,20 +1472,20 @@ static void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) int shift; // Gack - slow, but endian correct - pix = (Uint8 *)surface->pixels + y * surface->pitch + x*3; + pix = (Uint8 *)surface->pixels + y * surface->pitch + x * 3; shift = surface->format->Rshift; - *(pix+shift/8) = color>>shift; + *(pix + shift / 8) = color>>shift; shift = surface->format->Gshift; - *(pix+shift/8) = color>>shift; + *(pix + shift / 8) = color>>shift; shift = surface->format->Bshift; - *(pix+shift/8) = color>>shift; + *(pix + shift / 8) = color>>shift; } break; case 4: { // Probably 32-bpp - *((Uint32 *)surface->pixels + y*surface->pitch/4 + x) = color; + *((Uint32 *)surface->pixels + y * surface->pitch / 4 + x) = color; } break; } @@ -1499,12 +1501,12 @@ static void _PutPixelRGB(SDL_Surface *surface, Sint16 x, Sint16 y, static void _PutPixel8(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) { - *((Uint8 *)surface->pixels + y*surface->pitch + x) = color; + *((Uint8 *)surface->pixels + y * surface->pitch + x) = color; } static void _PutPixel16(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) { - *((Uint16 *)surface->pixels + y*surface->pitch/2 + x) = color; + *((Uint16 *)surface->pixels + y * surface->pitch / 2 + x) = color; } static void _PutPixel24(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) @@ -1513,38 +1515,38 @@ static void _PutPixel24(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) int shift; // Gack - slow, but endian correct - pix = (Uint8 *)surface->pixels + y * surface->pitch + x*3; + pix = (Uint8 *)surface->pixels + y * surface->pitch + x * 3; shift = surface->format->Rshift; - *(pix+shift/8) = color>>shift; + *(pix + shift / 8) = color>>shift; shift = surface->format->Gshift; - *(pix+shift/8) = color>>shift; + *(pix + shift / 8) = color>>shift; shift = surface->format->Bshift; - *(pix+shift/8) = color>>shift; + *(pix + shift / 8) = color>>shift; } static void _PutPixel32(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) { - *((Uint32 *)surface->pixels + y*surface->pitch/4 + x) = color; + *((Uint32 *)surface->pixels + y * surface->pitch / 4 + x) = color; } -static void _PutPixelX(SDL_Surface *dest,Sint16 x,Sint16 y,Uint32 color) +static void _PutPixelX(SDL_Surface *dest, Sint16 x, Sint16 y, Uint32 color) { switch (dest->format->BytesPerPixel) { case 1: - *((Uint8 *)dest->pixels + y*dest->pitch + x) = color; + *((Uint8 *)dest->pixels + y * dest->pitch + x) = color; break; case 2: - *((Uint16 *)dest->pixels + y*dest->pitch/2 + x) = color; + *((Uint16 *)dest->pixels + y * dest->pitch / 2 + x) = color; break; case 3: - _PutPixel24(dest,x,y,color); + _PutPixel24(dest, x, y, color); break; case 4: - *((Uint32 *)dest->pixels + y*dest->pitch/4 + x) = color; + *((Uint32 *)dest->pixels + y * dest->pitch / 4 + x) = color; break; } } @@ -1582,19 +1584,19 @@ static Sint32 sge_CalcYPitch(SDL_Surface *dest, Sint16 y) switch (dest->format->BytesPerPixel) { case 1: - return y*dest->pitch; + return y * dest->pitch; break; case 2: - return y*dest->pitch/2; + return y * dest->pitch / 2; break; case 3: - return y*dest->pitch; + return y * dest->pitch; break; case 4: - return y*dest->pitch/4; + return y * dest->pitch / 4; break; } } @@ -1630,13 +1632,13 @@ static void sge_pPutPixel(SDL_Surface *surface, Sint16 x, Sint32 ypitch, int shift; // Gack - slow, but endian correct - pix = (Uint8 *)surface->pixels + ypitch + x*3; + pix = (Uint8 *)surface->pixels + ypitch + x * 3; shift = surface->format->Rshift; - *(pix+shift/8) = color>>shift; + *(pix + shift / 8) = color>>shift; shift = surface->format->Gshift; - *(pix+shift/8) = color>>shift; + *(pix + shift / 8) = color>>shift; shift = surface->format->Bshift; - *(pix+shift/8) = color>>shift; + *(pix + shift / 8) = color>>shift; } break; @@ -1904,22 +1906,6 @@ void SDLPutPixel(Bitmap *dst_bitmap, int x, int y, Pixel pixel) // quick (no, it's slow) and dirty hack to "invert" rectangle inside SDL surface // ---------------------------------------------------------------------------- -void SDLInvertArea(Bitmap *bitmap, int src_x, int src_y, - int width, int height, Uint32 color) -{ - int x, y; - - for (y = src_y; y < src_y + height; y++) - { - for (x = src_x; x < src_x + width; x++) - { - Uint32 pixel = SDLGetPixel(bitmap, x, y); - - SDLPutPixel(bitmap, x, y, pixel == BLACK_PIXEL ? color : BLACK_PIXEL); - } - } -} - void SDLCopyInverseMasked(Bitmap *src_bitmap, Bitmap *dst_bitmap, int src_x, int src_y, int width, int height, int dst_x, int dst_y)