X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=212ce1b86c59493753cf8262050c547b9e3b1ae1;hb=632b8ce3e7c946dc6d5e9d1f93a1a8dcb38e510c;hp=c7a7f567648c4c19b4d5074d47254eeca00cedfa;hpb=430aa8b71d2031eabc6341d4812363023105586e;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index c7a7f567..212ce1b8 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -1,7 +1,7 @@ /*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* -* (c) 1994-2001 Artsoft Entertainment * +* (c) 1994-2002 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -872,7 +872,7 @@ inline void SDLOpenAudio(void) return; } - if (Mix_OpenAudio(DEFAULT_AUDIO_SAMPLE_RATE, AUDIO_S16, + if (Mix_OpenAudio(DEFAULT_AUDIO_SAMPLE_RATE, MIX_DEFAULT_FORMAT, AUDIO_NUM_CHANNELS_STEREO, DEFAULT_AUDIO_FRAGMENT_SIZE) < 0) { @@ -890,16 +890,7 @@ inline void SDLOpenAudio(void) audio.music_channel = MUSIC_CHANNEL; audio.first_sound_channel = FIRST_SOUND_CHANNEL; - /* reserve first channel for music loops */ - if (Mix_ReserveChannels(1) == 1) - audio.music_channel = 0; - else - audio.music_available = FALSE; - - Mix_Volume(-1, SOUND_MAX_VOLUME); - Mix_VolumeMusic(SOUND_MAX_VOLUME); - - InitPlaylist(); + Mixer_InitChannels(); } inline void SDLCloseAudio(void)