X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=120fe30c072926736442aa0bd26d3b1f21a4a482;hb=90e8811a711b5daa481c1c3a36a9cbeae4ad233c;hp=4fd21a304494c6fda4b4e5d63135da4644f41430;hpb=a7c06161253796a30a0237a7f5a044f459c8cf35;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 4fd21a30..120fe30c 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -40,13 +40,31 @@ static int fullscreen_xoffset; static int fullscreen_yoffset; static int video_xoffset; static int video_yoffset; +static boolean limit_screen_updates = FALSE; + /* functions from SGE library */ void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32); -#if defined(TARGET_SDL2) +void SDLLimitScreenUpdates(boolean enable) +{ + limit_screen_updates = enable; +} + static void UpdateScreen(SDL_Rect *rect) { + static unsigned int update_screen_delay = 0; + unsigned int update_screen_delay_value = 20; /* (milliseconds) */ + +#if 1 + if (limit_screen_updates && + !DelayReached(&update_screen_delay, update_screen_delay_value)) + return; + + LimitScreenUpdates(FALSE); +#endif + +#if defined(TARGET_SDL2) #if USE_RENDERER SDL_Surface *screen = backbuffer->surface; @@ -79,8 +97,14 @@ static void UpdateScreen(SDL_Rect *rect) else SDL_UpdateWindowSurface(sdl_window); #endif -} + +#else // TARGET_SDL + if (rect) + SDL_UpdateRects(backbuffer->surface, 1, rect); + else + SDL_UpdateRect(backbuffer->surface, 0, 0, 0, 0); #endif +} static void setFullscreenParameters(char *fullscreen_mode_string) { @@ -231,6 +255,7 @@ void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, #endif video.window_scaling_percent = setup.window_scaling_percent; + video.window_scaling_quality = setup.window_scaling_quality; #if defined(TARGET_SDL2) int num_displays = SDL_GetNumVideoDisplays(); @@ -391,9 +416,9 @@ static SDL_Surface *SDLCreateScreen(DrawBuffer **backbuffer, boolean fullscreen) { SDL_Surface *new_surface = NULL; - static boolean fullscreen_enabled = FALSE; #if defined(TARGET_SDL2) + static boolean fullscreen_enabled = FALSE; int surface_flags_window = SURFACE_FLAGS | SDL_WINDOW_RESIZABLE; #if USE_DESKTOP_FULLSCREEN int surface_flags_fullscreen = SURFACE_FLAGS | SDL_WINDOW_FULLSCREEN_DESKTOP; @@ -496,7 +521,8 @@ static SDL_Surface *SDLCreateScreen(DrawBuffer **backbuffer, if (sdl_renderer != NULL) { SDL_RenderSetLogicalSize(sdl_renderer, width, height); - SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"); + // SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"); + SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, setup.window_scaling_quality); sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, @@ -559,9 +585,11 @@ static SDL_Surface *SDLCreateScreen(DrawBuffer **backbuffer, new_surface = SDL_SetVideoMode(width, height, video.depth, surface_flags); #endif +#if defined(TARGET_SDL2) // store fullscreen state ("video.fullscreen_enabled" may not reflect this!) if (new_surface != NULL) fullscreen_enabled = fullscreen; +#endif return new_surface; } @@ -768,6 +796,7 @@ boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen) video.fullscreen_enabled = FALSE; video.window_scaling_percent = setup.window_scaling_percent; + video.window_scaling_quality = setup.window_scaling_quality; success = TRUE; } @@ -820,6 +849,30 @@ void SDLSetWindowScaling(int window_scaling_percent) video.window_height = new_window_height; } +void SDLSetWindowScalingQuality(char *window_scaling_quality) +{ + if (sdl_texture == NULL) + return; + + SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, window_scaling_quality); + + SDL_Texture *new_texture = SDL_CreateTexture(sdl_renderer, + SDL_PIXELFORMAT_ARGB8888, + SDL_TEXTUREACCESS_STREAMING, + video.width, video.height); + + if (new_texture != NULL) + { + SDL_DestroyTexture(sdl_texture); + + sdl_texture = new_texture; + + SDLRedrawWindow(); + } + + video.window_scaling_quality = window_scaling_quality; +} + void SDLSetWindowFullscreen(boolean fullscreen) { if (sdl_window == NULL) @@ -934,7 +987,10 @@ void SDLCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap, } #else if (dst_bitmap == window) - SDL_UpdateRect(backbuffer->surface, dst_x, dst_y, width, height); + { + // SDL_UpdateRect(backbuffer->surface, dst_x, dst_y, width, height); + UpdateScreen(&dst_rect); + } #endif } @@ -966,7 +1022,10 @@ void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, int width, int height, } #else if (dst_bitmap == window) - SDL_UpdateRect(backbuffer->surface, x, y, width, height); + { + // SDL_UpdateRect(backbuffer->surface, x, y, width, height); + UpdateScreen(&rect); + } #endif } @@ -981,9 +1040,7 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, SDL_Surface *surface_screen = backbuffer->surface; SDL_Surface *surface_cross = (bitmap_cross ? bitmap_cross->surface : NULL); SDL_Rect src_rect, dst_rect; -#if defined(TARGET_SDL2) SDL_Rect dst_rect2; -#endif int src_x = x, src_y = y; int dst_x = x, dst_y = y; unsigned int time_last, time_current; @@ -1012,9 +1069,7 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, dst_rect.w = width; /* (ignored) */ dst_rect.h = height; /* (ignored) */ -#if defined(TARGET_SDL2) dst_rect2 = dst_rect; -#endif if (initialization_needed) { @@ -1215,7 +1270,8 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, // SDL_UpdateWindowSurfaceRects(sdl_window, &dst_rect2, 1); UpdateScreen(&dst_rect2); #else - SDL_UpdateRect(surface_screen, dst_x, dst_y, width, height); + // SDL_UpdateRect(surface_screen, dst_x, dst_y, width, height); + UpdateScreen(&dst_rect2); #endif } } @@ -1254,7 +1310,8 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, // SDL_UpdateWindowSurfaceRects(sdl_window, &dst_rect, 1); UpdateScreen(&dst_rect); #else - SDL_UpdateRect(surface_screen, dst_x, dst_y, width, height); + // SDL_UpdateRect(surface_screen, dst_x, dst_y, width, height); + UpdateScreen(&dst_rect); #endif #else SDL_Flip(surface_screen);