X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=08aec8dcbd0f5a9309a508d0d705c2e01560c359;hb=a1ded46c84f346effacb50e979fabc0ea9d0fcbd;hp=65930a7c7b9068769664b65763276c4130cd7d98;hpb=30512b15037dcc2cd5056fb328f1bc93b6d03394;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 65930a7c..08aec8dc 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -917,20 +917,8 @@ void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, int width, int height, SDL_FillRect(real_dst_bitmap->surface, &rect, color); -#if defined(TARGET_SDL2) if (dst_bitmap == window) - { - // SDL_UpdateWindowSurface(sdl_window); - // SDL_UpdateWindowSurfaceRects(sdl_window, &rect, 1); UpdateScreen(&rect); - } -#else - if (dst_bitmap == window) - { - // SDL_UpdateRect(backbuffer->surface, x, y, width, height); - UpdateScreen(&rect); - } -#endif } void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,