X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=0325c45f038383c8a5e971be60c59dd1d9930906;hb=41b805f296b21b950aa8372c2f1792bf301f4ef9;hp=45cfcd7d81a6a498cad884038ecdf0d6c42b5f65;hpb=0f1e162b9ce8b032e3e50d1cfe9dcc157b4814de;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 45cfcd7d..0325c45f 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -4,7 +4,7 @@ // (c) 1995-2014 by Artsoft Entertainment // Holger Schemel // info@artsoft.org -// http://www.artsoft.org/ +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // sdl.c // ============================================================================ @@ -14,6 +14,7 @@ #include "joystick.h" #include "misc.h" #include "setup.h" +#include "gadgets.h" #define ENABLE_UNUSED_CODE 0 // currently unused functions @@ -39,6 +40,7 @@ void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32); #if defined(USE_TOUCH_INPUT_OVERLAY) // functions to draw overlay graphics for touch device input static void DrawTouchInputOverlay(void); +static void DrawTouchGadgetsOverlay(void); #endif void SDLLimitScreenUpdates(boolean enable) @@ -82,8 +84,8 @@ static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay) static int LastFrameCounter = 0; boolean changed = (FrameCounter != LastFrameCounter); - printf("::: FrameCounter == %d [%s]\n", FrameCounter, - (changed ? "-" : "SAME FRAME UPDATED")); + Debug("internal:frame", "FrameCounter == %d [%s]", FrameCounter, + (changed ? "-" : "SAME FRAME UPDATED")); LastFrameCounter = FrameCounter; @@ -212,18 +214,25 @@ static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay) #if defined(USE_TOUCH_INPUT_OVERLAY) // draw overlay graphics for touch device input, if needed DrawTouchInputOverlay(); + + // draw overlay gadgets for touch device input, if needed + DrawTouchGadgetsOverlay(); #endif // global synchronization point of the game to align video frame delay if (with_frame_delay) WaitUntilDelayReached(&video.frame_delay, video.frame_delay_value); + video.frame_counter++; + // show render target buffer on screen SDL_RenderPresent(sdl_renderer); } static void UpdateScreen_WithFrameDelay(SDL_Rect *rect) { + PumpEvents(); // execute event filter actions while waiting + UpdateScreenExt(rect, TRUE); } @@ -257,14 +266,14 @@ static void SDLSetWindowIcon(char *basename) if (filename == NULL) { - Error(ERR_WARN, "SDLSetWindowIcon(): cannot find file '%s'", basename); + Warn("SDLSetWindowIcon(): cannot find file '%s'", basename); return; } if ((surface = IMG_Load(filename)) == NULL) { - Error(ERR_WARN, "IMG_Load() failed: %s", SDL_GetError()); + Warn("IMG_Load('%s') failed: %s", basename, SDL_GetError()); return; } @@ -288,6 +297,7 @@ static boolean equalSDLPixelFormat(SDL_PixelFormat *format1, format1->Bmask == format2->Bmask); } +#if 0 static Pixel SDLGetColorKey(SDL_Surface *surface) { Pixel color_key; @@ -297,10 +307,37 @@ static Pixel SDLGetColorKey(SDL_Surface *surface) return color_key; } +#endif + +static void SDLCopyColorKey(SDL_Surface *src_surface, SDL_Surface *dst_surface) +{ + Pixel color_key; + Uint8 r, g, b; + + // check if source surface has a color key + if (SDL_GetColorKey(src_surface, &color_key) == 0) + { + // get RGB values of color key of source surface + SDL_GetRGB(color_key, src_surface->format, &r, &g, &b); + + // get color key from RGB values in destination surface format + color_key = SDL_MapRGB(dst_surface->format, r, g, b); + + // set color key in destination surface + SDL_SetColorKey(dst_surface, SET_TRANSPARENT_PIXEL, color_key); + } + else + { + // unset color key in destination surface + SDL_SetColorKey(dst_surface, UNSET_TRANSPARENT_PIXEL, 0); + } +} static boolean SDLHasColorKey(SDL_Surface *surface) { - return (SDLGetColorKey(surface) != -1); + Pixel color_key; + + return (SDL_GetColorKey(surface, &color_key) == 0); } static boolean SDLHasAlpha(SDL_Surface *surface) @@ -321,6 +358,15 @@ static void SDLSetAlpha(SDL_Surface *surface, boolean set, int alpha) SDL_SetSurfaceAlphaMod(surface, alpha); } +const char *SDLGetRendererName(void) +{ + static SDL_RendererInfo renderer_info; + + SDL_GetRendererInfo(sdl_renderer, &renderer_info); + + return renderer_info.name; +} + SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface) { SDL_PixelFormat format; @@ -342,7 +388,11 @@ SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface) new_surface = SDL_ConvertSurface(surface, &format, 0); if (new_surface == NULL) - Error(ERR_EXIT, "SDL_ConvertSurface() failed: %s", SDL_GetError()); + Fail("SDL_ConvertSurface() failed: %s", SDL_GetError()); + + // workaround for a bug in SDL 2.0.12 (which does not convert the color key) + if (SDLHasColorKey(surface) && !SDLHasColorKey(new_surface)) + SDLCopyColorKey(surface, new_surface); return new_surface; } @@ -378,8 +428,7 @@ static SDL_Texture *SDLCreateTextureFromSurface(SDL_Surface *surface) SDL_Texture *texture = SDL_CreateTextureFromSurface(sdl_renderer, surface); if (texture == NULL) - Error(ERR_EXIT, "SDL_CreateTextureFromSurface() failed: %s", - SDL_GetError()); + Fail("SDL_CreateTextureFromSurface() failed: %s", SDL_GetError()); return texture; } @@ -414,9 +463,13 @@ void SDLFreeBitmapTextures(Bitmap *bitmap) void SDLInitVideoDisplay(void) { + // set hint to select render driver as specified in setup config file + if (!strEqual(setup.system.sdl_renderdriver, ARG_DEFAULT)) + SDL_SetHint(SDL_HINT_RENDER_DRIVER, setup.system.sdl_renderdriver); + // initialize SDL video if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) - Error(ERR_EXIT, "SDL_InitSubSystem() failed: %s", SDL_GetError()); + Fail("SDL_InitSubSystem() failed: %s", SDL_GetError()); // set default SDL depth video.default_depth = 32; // (how to determine video depth in SDL2?) @@ -440,7 +493,7 @@ static void SDLInitVideoBuffer_VideoBuffer(boolean fullscreen) // open SDL video output device (window or fullscreen mode) if (!SDLSetVideoMode(fullscreen)) - Error(ERR_EXIT, "setting video mode failed"); + Fail("setting video mode failed"); // !!! SDL2 can only set the window icon if the window already exists !!! // set window icon @@ -483,11 +536,19 @@ static boolean SDLCreateScreen(boolean fullscreen) { SDL_Surface *new_surface = NULL; - int surface_flags_window = SURFACE_FLAGS | SDL_WINDOW_RESIZABLE; + int surface_flags_window = SURFACE_FLAGS; int surface_flags_fullscreen = SURFACE_FLAGS | SDL_WINDOW_FULLSCREEN_DESKTOP; #if 1 int renderer_flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE; + + video.vsync_mode = VSYNC_MODE_OFF; + + if (!strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF)) + { + renderer_flags |= SDL_RENDERER_PRESENTVSYNC; + video.vsync_mode = VSYNC_MODE_NORMAL; + } #else /* If SDL_CreateRenderer() is called from within a VirtualBox Windows VM _without_ enabling 2D/3D acceleration and/or guest additions installed, @@ -496,8 +557,6 @@ static boolean SDLCreateScreen(boolean fullscreen) int renderer_flags = SDL_RENDERER_SOFTWARE; #endif - SDLSetScreenSizeAndOffsets(video.width, video.height); - int width = video.width; int height = video.height; int screen_width = video.screen_width; @@ -559,10 +618,10 @@ static boolean SDLCreateScreen(boolean fullscreen) if (sdl_renderer != NULL) { - SDL_RenderSetLogicalSize(sdl_renderer, screen_width, screen_height); // SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"); SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, setup.window_scaling_quality); + // required for setting adaptive vsync when using OpenGL renderer SDLSetScreenVsyncMode(setup.vsync_mode); sdl_texture_stream = SDL_CreateTexture(sdl_renderer, @@ -582,23 +641,25 @@ static boolean SDLCreateScreen(boolean fullscreen) new_surface = SDL_CreateRGBSurface(0, width, height, 32, 0,0,0, 0); if (new_surface == NULL) - Error(ERR_WARN, "SDL_CreateRGBSurface() failed: %s", SDL_GetError()); + Warn("SDL_CreateRGBSurface() failed: %s", SDL_GetError()); } else { - Error(ERR_WARN, "SDL_CreateTexture() failed: %s", SDL_GetError()); + Warn("SDL_CreateTexture() failed: %s", SDL_GetError()); } } else { - Error(ERR_WARN, "SDL_CreateRenderer() failed: %s", SDL_GetError()); + Warn("SDL_CreateRenderer() failed: %s", SDL_GetError()); } } else { - Error(ERR_WARN, "SDL_CreateWindow() failed: %s", SDL_GetError()); + Warn("SDL_CreateWindow() failed: %s", SDL_GetError()); } + SDLSetScreenProperties(); + // store fullscreen state ("video.fullscreen_enabled" may not reflect this!) if (new_surface != NULL) fullscreen_enabled = fullscreen; @@ -753,17 +814,34 @@ void SDLSetWindowFullscreen(boolean fullscreen) void SDLSetDisplaySize(void) { - SDL_Rect display_bounds; + if (sdl_renderer != NULL) + { + int w, h; - SDL_GetDisplayBounds(0, &display_bounds); + SDL_GetRendererOutputSize(sdl_renderer, &w, &h); - video.display_width = display_bounds.w; - video.display_height = display_bounds.h; + video.display_width = w; + video.display_height = h; #if 0 - Error(ERR_DEBUG, "SDL real screen size: %d x %d", - video.display_width, video.display_height); + Debug("video", "SDL renderer size: %d x %d", + video.display_width, video.display_height); #endif + } + else + { + SDL_Rect display_bounds; + + SDL_GetDisplayBounds(0, &display_bounds); + + video.display_width = display_bounds.w; + video.display_height = display_bounds.h; + +#if 0 + Debug("video", "SDL display size: %d x %d", + video.display_width, video.display_height); +#endif + } } void SDLSetScreenSizeAndOffsets(int width, int height) @@ -791,7 +869,7 @@ void SDLSetScreenSizeAndOffsets(int width, int height) video.screen_yoffset = (video.screen_height - height) / 2; #if 0 - Error(ERR_DEBUG, "Changing screen from %dx%d to %dx%d (%.2f to %.2f)", + Debug("video", "Changing screen from %dx%d to %dx%d (%.2f to %.2f)", width, height, video.screen_width, video.screen_height, ratio_video, ratio_display); @@ -807,6 +885,7 @@ void SDLSetScreenSizeForRenderer(int width, int height) void SDLSetScreenProperties(void) { + SDLSetDisplaySize(); SDLSetScreenSizeAndOffsets(video.width, video.height); SDLSetScreenSizeForRenderer(video.screen_width, video.screen_height); } @@ -824,15 +903,25 @@ void SDLSetScreenRenderingMode(char *screen_rendering_mode) void SDLSetScreenVsyncMode(char *vsync_mode) { - int interval = - (strEqual(vsync_mode, STR_VSYNC_MODE_NORMAL) ? VSYNC_MODE_NORMAL : - strEqual(vsync_mode, STR_VSYNC_MODE_ADAPTIVE) ? VSYNC_MODE_ADAPTIVE : - VSYNC_MODE_OFF); + // changing vsync mode without re-creating renderer only supported by OpenGL + if (!strPrefixLower((char *)SDLGetRendererName(), "opengl")) + return; + + int interval = VSYNC_MODE_STR_TO_INT(vsync_mode); int result = SDL_GL_SetSwapInterval(interval); // if adaptive vsync requested, but not supported, retry with normal vsync if (result == -1 && interval == VSYNC_MODE_ADAPTIVE) - SDL_GL_SetSwapInterval(VSYNC_MODE_NORMAL); + { + interval = VSYNC_MODE_NORMAL; + + result = SDL_GL_SetSwapInterval(interval); + } + + if (result == -1) + interval = VSYNC_MODE_OFF; + + video.vsync_mode = interval; } void SDLRedrawWindow(void) @@ -850,7 +939,7 @@ void SDLCreateBitmapContent(Bitmap *bitmap, int width, int height, SDL_CreateRGBSurface(SURFACE_FLAGS, width, height, depth, 0,0,0, 0); if (surface == NULL) - Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError()); + Fail("SDL_CreateRGBSurface() failed: %s", SDL_GetError()); SDLSetNativeSurface(&surface); @@ -1019,6 +1108,17 @@ void SDLFadeRectangle(int x, int y, int width, int height, time_current = SDL_GetTicks(); + if (fade_delay <= 0) + { + // immediately draw final target frame without delay + fade_mode &= (FADE_MODE_FADE | FADE_MODE_TRANSFORM); + fade_delay = 1; + time_current -= 1; + + // when fading without delay, also skip post delay + post_delay = 0; + } + if (fade_mode == FADE_MODE_MELT) { boolean done = FALSE; @@ -2163,7 +2263,7 @@ static SDL_Surface *SDLGetOpaqueSurface(SDL_Surface *surface) return NULL; if ((new_surface = SDLGetNativeSurface(surface)) == NULL) - Error(ERR_EXIT, "SDLGetNativeSurface() failed"); + Fail("SDLGetNativeSurface() failed"); // remove alpha channel from native non-transparent surface, if defined SDLSetAlpha(new_surface, FALSE, 0); @@ -2194,8 +2294,7 @@ Bitmap *SDLZoomBitmap(Bitmap *src_bitmap, int dst_width, int dst_height) // set color key for zoomed surface from source surface, if defined if (SDLHasColorKey(src_surface)) - SDL_SetColorKey(dst_surface, SET_TRANSPARENT_PIXEL, - SDLGetColorKey(src_surface)); + SDLCopyColorKey(src_surface, dst_surface); // create native non-transparent surface for opaque blitting dst_bitmap->surface = SDLGetOpaqueSurface(dst_surface); @@ -2230,7 +2329,7 @@ Bitmap *SDLLoadImage(char *filename) // load image to temporary surface if ((sdl_image_tmp = IMG_Load(filename)) == NULL) - Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError()); + Fail("IMG_Load('%s') failed: %s", getBaseNamePtr(filename), SDL_GetError()); print_timestamp_time("IMG_Load"); @@ -2238,7 +2337,7 @@ Bitmap *SDLLoadImage(char *filename) // create native non-transparent surface for current image if ((new_bitmap->surface = SDLGetOpaqueSurface(sdl_image_tmp)) == NULL) - Error(ERR_EXIT, "SDLGetOpaqueSurface() failed"); + Fail("SDLGetOpaqueSurface() failed"); print_timestamp_time("SDLGetNativeSurface (opaque)"); @@ -2252,7 +2351,7 @@ Bitmap *SDLLoadImage(char *filename) // create native transparent surface for current image if ((new_bitmap->surface_masked = SDLGetNativeSurface(sdl_image_tmp)) == NULL) - Error(ERR_EXIT, "SDLGetNativeSurface() failed"); + Fail("SDLGetNativeSurface() failed"); print_timestamp_time("SDLGetNativeSurface (masked)"); @@ -2318,7 +2417,8 @@ void SDLOpenAudio(void) if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { - Error(ERR_WARN, "SDL_InitSubSystem() failed: %s", SDL_GetError()); + Warn("SDL_InitSubSystem() failed: %s", SDL_GetError()); + return; } @@ -2326,7 +2426,8 @@ void SDLOpenAudio(void) AUDIO_NUM_CHANNELS_STEREO, setup.system.audio_fragment_size) < 0) { - Error(ERR_WARN, "Mix_OpenAudio() failed: %s", SDL_GetError()); + Warn("Mix_OpenAudio() failed: %s", SDL_GetError()); + return; } @@ -2362,6 +2463,27 @@ void SDLWaitEvent(Event *event) SDL_WaitEvent(event); } +void SDLCorrectRawMousePosition(int *x, int *y) +{ + if (sdl_renderer == NULL) + return; + + // this corrects the raw mouse position for logical screen size within event + // filters (correction done later by SDL library when handling mouse events) + + SDL_Rect viewport; + float scale_x, scale_y; + + SDL_RenderGetViewport(sdl_renderer, &viewport); + SDL_RenderGetScale(sdl_renderer, &scale_x, &scale_y); + + *x = (int)(*x / scale_x); + *y = (int)(*y / scale_y); + + *x -= viewport.x; + *y -= viewport.y; +} + // ============================================================================ // joystick functions @@ -2396,7 +2518,7 @@ boolean SDLOpenJoystick(int nr) sdl_is_controller[nr] = SDL_IsGameController(nr); #if DEBUG_JOYSTICKS - Error(ERR_DEBUG, "opening joystick %d (%s)", + Debug("joystick", "opening joystick %d (%s)", nr, (sdl_is_controller[nr] ? "game controller" : "joystick")); #endif @@ -2414,7 +2536,7 @@ void SDLCloseJoystick(int nr) return; #if DEBUG_JOYSTICKS - Error(ERR_DEBUG, "closing joystick %d", nr); + Debug("joystick", "closing joystick %d", nr); #endif if (sdl_is_controller[nr]) @@ -2493,11 +2615,14 @@ static void setJoystickButton(int nr, int button_id_raw, int button_state) void HandleJoystickEvent(Event *event) { - switch(event->type) + // when using joystick, disable overlay touch buttons + runtime.uses_touch_device = FALSE; + + switch (event->type) { case SDL_CONTROLLERDEVICEADDED: #if DEBUG_JOYSTICKS - Error(ERR_DEBUG, "SDL_CONTROLLERDEVICEADDED: device %d added", + Debug("joystick", "SDL_CONTROLLERDEVICEADDED: device %d added", event->cdevice.which); #endif InitJoysticks(); @@ -2505,7 +2630,7 @@ void HandleJoystickEvent(Event *event) case SDL_CONTROLLERDEVICEREMOVED: #if DEBUG_JOYSTICKS - Error(ERR_DEBUG, "SDL_CONTROLLERDEVICEREMOVED: device %d removed", + Debug("joystick", "SDL_CONTROLLERDEVICEREMOVED: device %d removed", event->cdevice.which); #endif InitJoysticks(); @@ -2513,7 +2638,7 @@ void HandleJoystickEvent(Event *event) case SDL_CONTROLLERAXISMOTION: #if DEBUG_JOYSTICKS - Error(ERR_DEBUG, "SDL_CONTROLLERAXISMOTION: device %d, axis %d: %d", + Debug("joystick", "SDL_CONTROLLERAXISMOTION: device %d, axis %d: %d", event->caxis.which, event->caxis.axis, event->caxis.value); #endif setJoystickAxis(event->caxis.which, @@ -2523,7 +2648,7 @@ void HandleJoystickEvent(Event *event) case SDL_CONTROLLERBUTTONDOWN: #if DEBUG_JOYSTICKS - Error(ERR_DEBUG, "SDL_CONTROLLERBUTTONDOWN: device %d, button %d", + Debug("joystick", "SDL_CONTROLLERBUTTONDOWN: device %d, button %d", event->cbutton.which, event->cbutton.button); #endif setJoystickButton(event->cbutton.which, @@ -2533,7 +2658,7 @@ void HandleJoystickEvent(Event *event) case SDL_CONTROLLERBUTTONUP: #if DEBUG_JOYSTICKS - Error(ERR_DEBUG, "SDL_CONTROLLERBUTTONUP: device %d, button %d", + Debug("joystick", "SDL_CONTROLLERBUTTONUP: device %d, button %d", event->cbutton.which, event->cbutton.button); #endif setJoystickButton(event->cbutton.which, @@ -2546,7 +2671,7 @@ void HandleJoystickEvent(Event *event) break; #if DEBUG_JOYSTICKS - Error(ERR_DEBUG, "SDL_JOYAXISMOTION: device %d, axis %d: %d", + Debug("joystick", "SDL_JOYAXISMOTION: device %d, axis %d: %d", event->jaxis.which, event->jaxis.axis, event->jaxis.value); #endif if (event->jaxis.axis < 4) @@ -2560,7 +2685,7 @@ void HandleJoystickEvent(Event *event) break; #if DEBUG_JOYSTICKS - Error(ERR_DEBUG, "SDL_JOYBUTTONDOWN: device %d, button %d", + Debug("joystick", "SDL_JOYBUTTONDOWN: device %d, button %d", event->jbutton.which, event->jbutton.button); #endif if (event->jbutton.button < 4) @@ -2574,7 +2699,7 @@ void HandleJoystickEvent(Event *event) break; #if DEBUG_JOYSTICKS - Error(ERR_DEBUG, "SDL_JOYBUTTONUP: device %d, button %d", + Debug("joystick", "SDL_JOYBUTTONUP: device %d, button %d", event->jbutton.which, event->jbutton.button); #endif if (event->jbutton.button < 4) @@ -2606,19 +2731,17 @@ void SDLInitJoysticks(void) SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0"); if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) < 0) - { - Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError()); - return; - } + Fail("SDL_Init() failed: %s", SDL_GetError()); num_mappings = SDL_GameControllerAddMappingsFromFile(mappings_file_base); // the included game controller base mappings should always be found if (num_mappings == -1) - Error(ERR_WARN, "no game controller base mappings found"); + Warn("no game controller base mappings found"); #if DEBUG_JOYSTICKS else - Error(ERR_INFO, "%d game controller base mapping(s) added", num_mappings); + Debug("joystick", "%d game controller base mapping(s) added", + num_mappings); #endif num_mappings = SDL_GameControllerAddMappingsFromFile(mappings_file_user); @@ -2626,11 +2749,12 @@ void SDLInitJoysticks(void) #if DEBUG_JOYSTICKS // the personal game controller user mappings may or may not be found if (num_mappings == -1) - Error(ERR_WARN, "no game controller user mappings found"); + Warn("no game controller user mappings found"); else - Error(ERR_INFO, "%d game controller user mapping(s) added", num_mappings); + Debug("joystick", , "%d game controller user mapping(s) added", + num_mappings); - Error(ERR_INFO, "%d joystick(s) found:", SDL_NumJoysticks()); + Debug("joystick", "%d joystick(s) found:", SDL_NumJoysticks()); #endif checked_free(mappings_file_base); @@ -2652,7 +2776,7 @@ void SDLInitJoysticks(void) type = "joystick"; } - Error(ERR_INFO, "- joystick %d (%s): '%s'", + Debug("joystick", "- joystick %d (%s): '%s'", i, type, (name ? name : "(Unknown)")); } #endif @@ -2668,7 +2792,7 @@ void SDLInitJoysticks(void) if (joystick_nr >= SDL_NumJoysticks()) { if (setup.input[i].use_joystick && print_warning) - Error(ERR_WARN, "cannot find joystick %d", joystick_nr); + Warn("cannot find joystick %d", joystick_nr); joystick_nr = -1; } @@ -2687,7 +2811,7 @@ void SDLInitJoysticks(void) if (SDLOpenJoystick(i)) joystick.status = JOYSTICK_ACTIVATED; else if (print_warning) - Error(ERR_WARN, "cannot open joystick %d", i); + Warn("cannot open joystick %d", i); } SDLClearJoystickState(); @@ -2804,7 +2928,10 @@ static void DrawTouchInputOverlay_ShowGridButtons(int alpha) continue; if (grid_button == overlay.grid_button_highlight) - alpha_draw = alpha_highlight; + { + draw_outlined = FALSE; + alpha_draw = MIN((float)alpha_highlight * 1.5, SDL_ALPHA_OPAQUE); + } if (draw_pressed && overlay.grid_button_action & grid_button_action) { @@ -2885,12 +3012,8 @@ static void DrawTouchInputOverlay_ShowGridButtons(int alpha) static void DrawTouchInputOverlay(void) { - static SDL_Texture *texture = NULL; - static boolean initialized = FALSE; static boolean deactivated = TRUE; static boolean show_grid = FALSE; - static int width = 0, height = 0; - static int alpha_last = -1; static int alpha = 0; int alpha_max = ALPHA_FROM_TRANSPARENCY(setup.touch.transparency); int alpha_step = ALPHA_FADING_STEPSIZE(alpha_max); @@ -2923,72 +3046,10 @@ static void DrawTouchInputOverlay(void) DrawTouchInputOverlay_ShowGrid(alpha); DrawTouchInputOverlay_ShowGridButtons(alpha); +} - return; - - - // !!! VIRTUAL BUTTONS FROM IMAGE FILE NOT USED ANYMORE !!! - - if (!initialized) - { - char *basename = "overlay/VirtualButtons.png"; - char *filename = getCustomImageFilename(basename); - - if (filename == NULL) - Error(ERR_EXIT, "LoadCustomImage(): cannot find file '%s'", basename); - - SDL_Surface *surface; - - if ((surface = IMG_Load(filename)) == NULL) - Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError()); - - width = surface->w; - height = surface->h; - - // set black pixel to transparent if no alpha channel / transparent color - if (!SDLHasAlpha(surface) && - !SDLHasColorKey(surface)) - SDL_SetColorKey(surface, SET_TRANSPARENT_PIXEL, - SDL_MapRGB(surface->format, 0x00, 0x00, 0x00)); - - if ((texture = SDLCreateTextureFromSurface(surface)) == NULL) - Error(ERR_EXIT, "SDLCreateTextureFromSurface() failed"); - - SDL_FreeSurface(surface); - - SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); - - initialized = TRUE; - } - - if (alpha != alpha_last) - SDL_SetTextureAlphaMod(texture, alpha); - - alpha_last = alpha; - - float ratio_overlay = (float) width / height; - float ratio_screen = (float) video.screen_width / video.screen_height; - int width_scaled, height_scaled; - int xpos, ypos; - - if (ratio_overlay > ratio_screen) - { - width_scaled = video.screen_width; - height_scaled = video.screen_height * ratio_screen / ratio_overlay; - xpos = 0; - ypos = video.screen_height - height_scaled; - } - else - { - width_scaled = video.screen_width * ratio_overlay / ratio_screen; - height_scaled = video.screen_height; - xpos = (video.screen_width - width_scaled) / 2; - ypos = 0; - } - - SDL_Rect src_rect = { 0, 0, width, height }; - SDL_Rect dst_rect = { xpos, ypos, width_scaled, height_scaled }; - - SDL_RenderCopy(sdl_renderer, texture, &src_rect, &dst_rect); +static void DrawTouchGadgetsOverlay(void) +{ + DrawGadgets_OverlayTouchButtons(); } #endif