X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;fp=src%2Flibgame%2Fsdl.c;h=76c70cc4a66e6b2d3d8ee27c9b1261b5330197da;hb=0196637b0c226707f177cf52c7c1182bf08e7956;hp=045b70575b1139632e72087708434e5ccedf5924;hpb=5273bfcd522df721bb4e63c24343514e1eebc36b;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 045b7057..76c70cc4 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -502,6 +502,31 @@ SDL_Surface *SDLCreateNativeSurface(int width, int height, int depth) return surface; } +Bitmap *SDLGetBitmapFromSurface(SDL_Surface *surface) +{ + int width = surface->w; + int height = surface->h; + int depth = video.default_depth; + Bitmap *bitmap = CreateBitmap(width, height, depth); + + // free default surface (not needed anymore) + SDL_FreeSurface(bitmap->surface); + + // get native, non-transparent surface from original surface + bitmap->surface = SDLGetOpaqueSurface(surface); + + // get native, potentially transparent surface from original surface + bitmap->surface_masked = SDLGetNativeSurface(surface); + + // set black pixel to transparent if no alpha channel / transparent color + if (!SDLHasAlpha(bitmap->surface_masked) && + !SDLHasColorKey(bitmap->surface_masked)) + SDL_SetColorKey(bitmap->surface_masked, SET_TRANSPARENT_PIXEL, + SDL_MapRGB(bitmap->surface_masked->format, 0x00, 0x00, 0x00)); + + return bitmap; +} + static SDL_Texture *SDLCreateTextureFromSurface(SDL_Surface *surface) { if (program.headless)